Player Matchup

Osiris
Osiris
Capsile
Osiris
Level 80
God Stats
0W - 5L
1,202 SR
Queue Stats
3W - 11L
1,246 Elo+
Solo
Nemesis
Nemesis
Lt Bungles
Nemesis
Level 94
God Stats
1W - 2L
1,251 SR
Queue Stats
51W - 90L
1,365 Elo+
Party 2
Janus
Janus
Mr MasterFlex
Janus
Level 55
God Stats
5W - 10L
1,398 SR
Queue Stats
46W - 77L
1,343 Elo+
Party 2
Team Averages
Level 76
1,283 SR
1,318 Elo+

VS

Team Averages
Level 68
1,402 SR
1,317 Elo+
Cu Chulainn
Cu Chulainn
BamBamKam31
Cu Chulainn
Level 110
God Stats
7W - 16L
1,385 SR
Queue Stats
137W - 174L
1,396 Elo+
Party 1
Olorun
Olorun
Happynazgul
Olorun
Level 8
God Stats
1W - 2L
1,223 SR
Queue Stats
18W - 40L
1,128 Elo+
Party 1
Fenrir
Fenrir
Mintyporkbun
Fenrir
Level 85
God Stats
3W - 4L
1,599 SR
Queue Stats
141W - 182L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Capsile
Osiris
20
9 / 4 / 7
19,423
747
27,206
36,813
46,380
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Lt Bungles
Nemesis
20
4 / 6 / 7
16,029
617
27,059
29,572
18,631
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 7 / 6
15,312
589
19,515
20,031
10,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BamBamKam31
Cu Chulainn
20
10 / 5 / 5
18,567
714
33,643
38,990
57,596
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
20
1 / 8 / 8
16,320
628
17,815
20,669
12,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
20
6 / 3 / 6
17,550
675
17,997
31,727
40,501
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
16
Kills
17
17
Deaths
16
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BamBamKam31
Cu Chulainn
10
5
5
2.5
L
Osiris
Capsile
Osiris
9
4
7
3.13
W
Olorun
1
8
8
0.63
L
Nemesis
Lt Bungles
Nemesis
4
6
7
1.25
W
Fenrir
6
3
6
3
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,780
Damage
69,455
86,416
Taken
91,386
75,865
Mitigated
110,310
10,513
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BamBamKam31
Cu Chulainn
33,643
5,156
591
4,261
38,990
57,596
484
8,158
30,832
2,730
101,841
L
Osiris
Capsile
Osiris
27,206
9,086
2,454
2,834
36,813
46,380
58
9,835
26,978
8,357
71,691
W
Olorun
17,815
8,139
681
4,119
20,669
12,213
2,652
6,168
14,501
60,266
6,675
L
Nemesis
Lt Bungles
Nemesis
27,059
11,862
0
5,225
29,572
18,631
0
4,813
24,759
0
75,637
W
Fenrir
17,997
2,556
0
3,330
31,727
40,501
691
7,506
24,221
89
68,754
L
19,515
1,147
0
0
20,031
10,854
145
2,356
17,675
74,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,764
Gold Earned
52,437
248
Minions Killed
222
0
Camps Cleared
0
1,339,833
Distance Traveled
1,354,257
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
18,567
714
78
3
0
463,592
2
L
Osiris
19,423
747
79
3
0
485,785
12
W
Olorun
16,320
628
83
3
0
394,816
1
L
Nemesis
16,029
617
78
3
0
452,283
4
W
Fenrir
17,550
675
61
2
0
495,849
3
L
Janus
15,312
589
91
4
0
401,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role