Player Matchup

Fenrir
Fenrir
Alasow
Fenrir
Level 18
God Stats
10W - 13L
1,335 SR
Queue Stats
38W - 51L
1,304 Elo+
Party 4
Ares
Ares
ImTheMaverik
Ares
Level 80
God Stats
3W - 8L
1,435 SR
Queue Stats
167W - 161L
1,432 Elo+
Party 1
Chronos
Chronos
MuchDoge26
Chronos
Level 118
God Stats
8W - 12L
1,425 SR
Queue Stats
92W - 92L
1,469 Elo+
Party 4
Danzaburou
Danzaburou
Skibbbles
Danzaburou
Level 30
God Stats
3W - 4L
1,525 SR
Queue Stats
35W - 49L
1,381 Elo+
Party 1
Ao Kuang
Ao Kuang
insetterror868
Ao Kuang
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
91W - 97L
1,429 Elo+
Party 4
Team Averages
Level 67
1,444 SR
1,403 Elo+

VS

Team Averages
Level 63
1,505 SR
1,443 Elo+
Pele
Pele
 
Pele
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
RNs丶BZ
Artemis
Level 65
God Stats
37W - 26L
1,589 SR
Queue Stats
103W - 111L
1,513 Elo+
Party 2
Hades
Hades
RNs二狗子
Hades
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 51L
1,500 Elo+
Party 2
Hercules
Hercules
mezology
Hercules
Level 57
God Stats
1W - 0L
1,329 SR
Queue Stats
1W - 4L
1,187 Elo+
Party 3
Ymir
Ymir
狗子222
Ymir
Level 45
God Stats
42W - 31L
1,609 SR
Queue Stats
86W - 91L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alasow
Fenrir
10
3 / 1 / 1
5,821
582
2,754
7,128
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 7 / 1
4,796
480
3,904
13,100
6,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
MuchDoge26
Chronos
10
1 / 2 / 3
5,908
591
6,188
7,965
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Skibbbles
Danzaburou
8
1 / 2 / 2
5,053
505
6,530
10,060
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
8
0 / 5 / 1
4,916
492
2,070
8,024
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 1 / 5
6,060
606
5,165
7,648
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
RNs丶BZ
Artemis
10
5 / 2 / 3
5,893
589
10,228
9,506
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 0
6,228
623
3,280
6,962
3,130
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
mezology
Hercules
10
6 / 0 / 0
6,483
648
5,869
4,357
3,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
9
2 / 0 / 8
5,775
578
5,465
7,663
4,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
17
17
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
1
5
4.5
L
Fenrir
Alasow
Fenrir
3
1
1
3.5
L
1
7
1
0.21
L
Chronos
MuchDoge26
Chronos
1
2
3
1.25
W
Artemis
RNs丶BZ
Artemis
5
2
3
3.25
W
2
3
0
0.67
L
Danzaburou
Skibbbles
Danzaburou
1
2
2
1
L
Ao Kuang
0
5
1
0.1
W
Hercules
mezology
Hercules
6
0
0
6
W
Ymir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,446
Damage
30,007
46,277
Taken
36,136
18,316
Mitigated
17,174
14,339
Healing
13,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,165
1,691
0
3,326
7,648
2,799
0
1,815
5,705
0
41,356
L
Fenrir
Alasow
Fenrir
2,754
253
0
3,234
7,128
2,737
0
743
6,385
0
26,550
L
3,904
221
87
1,711
13,100
6,862
0
4,251
8,791
13,977
0
L
Chronos
MuchDoge26
Chronos
6,188
2,150
0
2,262
7,965
3,088
420
1,759
6,095
40,106
0
W
Artemis
RNs丶BZ
Artemis
10,228
4,391
0
4,126
9,506
3,303
0
2,167
7,333
0
39,362
W
3,280
428
174
1,950
6,962
3,130
0
3,422
3,318
38,290
0
L
Danzaburou
Skibbbles
Danzaburou
6,530
2,372
0
4,989
10,060
3,151
0
1,864
8,192
0
20,561
L
Ao Kuang
2,070
1,002
0
2,056
8,024
2,478
0
0
7,646
16,839
0
W
Hercules
mezology
Hercules
5,869
1,872
0
1,427
4,357
3,494
720
2,289
2,034
0
25,461
W
Ymir
5,465
2,132
454
2,112
7,663
4,448
0
2,039
5,584
18,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,494
Gold Earned
30,439
209
Minions Killed
298
0
Camps Cleared
0
920,059
Distance Traveled
1,027,951
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,060
606
75
8
0
241,671
0
L
Fenrir
5,821
582
56
6
0
203,530
0
L
Ares
4,796
480
23
2
0
162,227
0
L
Chronos
5,908
591
75
8
0
186,364
0
W
Artemis
5,893
589
58
6
0
180,426
0
W
Hades
6,228
623
103
10
0
182,516
0
L
Danzaburou
5,053
505
25
3
0
186,959
0
L
Ao Kuang
4,916
492
30
3
0
180,979
0
W
Hercules
6,483
648
40
4
0
229,088
1
W
Ymir
5,775
578
22
2
0
194,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role