Player Matchup

Scylla
Scylla
Mikeucus
Scylla
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,631 Elo+
Party 2
Maui
Maui
SktT1Effort
Maui
Level 156
God Stats
5W - 4L
1,696 SR
Queue Stats
180W - 145L
1,523 Elo+
Solo
Hun Batz
Hun Batz
Xysmor
Hun Batz
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,542 Elo+
Party 2
Team Averages
Level 121
1,565 SR
1,565 Elo+

VS

Team Averages
Level 88
1,551 SR
1,435 Elo+
Bacchus
Bacchus
ImErenYeager
Bacchus
Level 160
God Stats
2W - 1L
1,567 SR
Queue Stats
33W - 30L
1,628 Elo+
Party 1
Izanami
Izanami
LordOfTheChimps
Izanami
Level 22
God Stats
1W - 0L
1,718 SR
Queue Stats
2W - 5L
1,225 Elo+
Party 1
Agni
Agni
S11Natra
Agni
Level 82
God Stats
1W - 0L
1,367 SR
Queue Stats
7W - 8L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mikeucus
Scylla
12
3 / 4 / 5
7,611
761
6,237
9,161
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 6
7,237
724
3,970
10,287
9,684
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Xysmor
Hun Batz
10
3 / 7 / 3
7,056
706
5,593
10,467
3,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImErenYeager
Bacchus
12
2 / 2 / 9
8,223
822
5,815
7,191
7,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
6 / 3 / 6
8,558
856
8,324
7,416
3,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
12
4 / 3 / 5
7,711
771
7,636
4,893
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
8
Kills
12
13
Deaths
8
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ImErenYeager
Bacchus
2
2
9
3.25
W
6
3
6
3
L
Scylla
Mikeucus
Scylla
3
4
5
1.38
W
Agni
4
3
5
2.17
L
2
2
6
2.5
L
Hun Batz
Xysmor
Hun Batz
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,800
Damage
21,775
29,915
Taken
19,500
17,147
Mitigated
12,963
4,037
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ImErenYeager
Bacchus
5,815
1,135
0
867
7,191
7,663
236
3,680
3,266
14,829
0
W
8,324
4,914
257
1,353
7,416
3,372
2,061
4,331
2,871
0
27,666
L
Scylla
Mikeucus
Scylla
6,237
1,006
0
1,460
9,161
3,493
635
4,297
4,734
21,584
0
W
Agni
7,636
1,023
0
473
4,893
1,928
111
2,224
2,645
23,596
0
L
3,970
874
306
2,035
10,287
9,684
421
5,099
5,026
11,009
0
L
Hun Batz
Xysmor
Hun Batz
5,593
1,042
0
236
10,467
3,970
364
4,641
5,612
0
19,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,904
Gold Earned
24,492
71
Minions Killed
98
0
Camps Cleared
0
469,300
Distance Traveled
500,801
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,223
822
11
1
0
186,312
0
W
Izanami
8,558
856
40
4
0
143,759
2
L
Scylla
7,611
761
42
4
0
144,684
3
W
Agni
7,711
771
47
5
0
170,730
1
L
Maui
7,237
724
17
2
0
169,095
2
L
Hun Batz
7,056
706
12
1
0
155,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role