Player Matchup

Tsukuyomi
Tsukuyomi
AlvaSebaxOG
Tsukuyomi
Level 106
God Stats
3W - 3L
1,442 SR
Queue Stats
185W - 137L
1,585 Elo+
Party 2
Anhur
Anhur
CARNAGE0305
Anhur
Level 117
God Stats
4W - 4L
1,680 SR
Queue Stats
206W - 174L
1,567 Elo+
Party 2
Chaac
Chaac
CARNAGEFLASH
Chaac
Level 158
God Stats
4W - 2L
1,799 SR
Queue Stats
89W - 62L
1,620 Elo+
Party 2
Baron Samedi
Baron Samedi
Skrgelopa
Baron Samedi
Level 97
God Stats
28W - 27L
1,593 SR
Queue Stats
340W - 343L
1,483 Elo+
Solo
Cthulhu
Cthulhu
Stevie Freeze
Cthulhu
Level 142
God Stats
3W - 3L
1,677 SR
Queue Stats
98W - 83L
1,597 Elo+
Solo
Team Averages
Level 124
1,638 SR
1,570 Elo+

VS

Team Averages
Level 139
1,652 SR
1,610 Elo+
Danzaburou
Danzaburou
AVeraGeOne1979
Danzaburou
Level 149
God Stats
105W - 106L
1,498 SR
Queue Stats
232W - 217L
1,485 Elo+
Solo
Mercury
Mercury
HEKTIC_TREASON
Mercury
Level 64
God Stats
11W - 6L
1,619 SR
Queue Stats
207W - 192L
1,549 Elo+
Solo
Guan Yu
Guan Yu
Weirdalicious
Guan Yu
Level 160
God Stats
13W - 8L
1,616 SR
Queue Stats
156W - 106L
1,643 Elo+
Party 1
Baron Samedi
Baron Samedi
ZombiefiedFlea
Baron Samedi
Level 160
God Stats
7W - 0L
1,745 SR
Queue Stats
158W - 108L
1,672 Elo+
Party 1
Ganesha
Ganesha
iArchaic
Ganesha
Level 160
God Stats
18W - 8L
1,780 SR
Queue Stats
221W - 139L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlvaSebaxOG
Tsukuyomi
15
1 / 2 / 4
9,541
954
11,267
9,038
2,707
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 2
9,920
992
8,034
9,177
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 0 / 3
9,441
944
10,626
9,220
8,697
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Skrgelopa
Baron Samedi
15
1 / 5 / 3
9,598
960
7,941
10,552
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
15
0 / 2 / 4
10,078
1,008
8,602
11,214
13,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

243

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AVeraGeOne1979
Danzaburou
16
4 / 1 / 5
10,799
1,080
14,218
6,558
3,164
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 5
9,682
968
7,558
12,644
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
15
2 / 1 / 7
9,858
986
5,385
12,537
13,135
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ZombiefiedFlea
Baron Samedi
15
2 / 1 / 6
9,825
983
8,893
7,961
7,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
iArchaic
Ganesha
16
0 / 1 / 10
10,912
1,091
10,201
10,402
14,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
5
Kills
10
10
Deaths
5
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AVeraGeOne1979
Danzaburou
4
1
5
6.5
L
Tsukuyomi
AlvaSebaxOG
Tsukuyomi
1
2
4
1.5
L
2
1
2
3
L
1
0
3
2.5
W
2
1
5
4.5
L
Baron Samedi
Skrgelopa
Baron Samedi
1
5
3
0.5
L
Cthulhu
0
2
4
1
W
Guan Yu
2
1
7
5.5
W
Baron Samedi
ZombiefiedFlea
Baron Samedi
2
1
6
5
W
Ganesha
iArchaic
Ganesha
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,470
Damage
46,255
49,201
Taken
50,102
31,685
Mitigated
44,393
8,807
Healing
18,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AVeraGeOne1979
Danzaburou
14,218
4,037
458
2,022
6,558
3,164
0
2,832
3,726
0
40,219
L
Tsukuyomi
AlvaSebaxOG
Tsukuyomi
11,267
1,586
0
1,306
9,038
2,707
0
2,790
6,149
0
30,322
L
8,034
5,076
0
931
9,177
2,582
0
4,253
4,795
0
32,773
L
10,626
1,015
0
2,030
9,220
8,697
0
3,500
5,641
0
19,283
W
7,558
2,709
0
1,729
12,644
5,923
0
3,367
9,277
0
20,667
L
Baron Samedi
Skrgelopa
Baron Samedi
7,941
726
1,375
1,315
10,552
4,439
0
3,443
7,033
19,965
0
L
Cthulhu
8,602
122
1,002
848
11,214
13,260
0
4,412
6,489
26,323
0
W
Guan Yu
5,385
532
5,070
4,096
12,537
13,135
0
3,940
8,597
0
12,947
W
Baron Samedi
ZombiefiedFlea
Baron Samedi
8,893
509
2,420
1,729
7,961
7,627
0
3,136
4,825
30,335
0
W
Ganesha
iArchaic
Ganesha
10,201
249
0
1,394
10,402
14,544
0
3,268
7,134
20,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
51,076
192
Minions Killed
193
6
Camps Cleared
9
912,660
Distance Traveled
1,022,874
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,799
1,080
61
6
2
205,584
2
L
Tsukuyomi
9,541
954
49
5
1
215,467
0
L
Anhur
9,920
992
61
6
2
155,462
3
L
Chaac
9,441
944
14
1
1
197,179
0
W
Mercury
9,682
968
35
4
4
239,230
1
L
Baron Samedi
9,598
960
31
3
0
152,233
2
L
Cthulhu
10,078
1,008
37
4
2
192,319
0
W
Guan Yu
9,858
986
23
2
2
204,912
0
W
Baron Samedi
9,825
983
74
7
1
180,227
1
W
Ganesha
10,912
1,091
0
0
0
192,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role