Player Matchup

Neith
Neith
Molesula
Neith
Level 49
God Stats
14W - 11L
1,594 SR
Queue Stats
78W - 101L
1,403 Elo+
Party 1
Eset
Eset
SlimBug13
Eset
Level 110
God Stats
19W - 14L
1,584 SR
Queue Stats
346W - 361L
1,395 Elo+
Party 1
Awilix
Awilix
Zeriael
Awilix
Level 143
God Stats
4W - 6L
1,351 SR
Queue Stats
26W - 46L
1,438 Elo+
Party 3
Artio
Artio
narwhacorn
Artio
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 14L
1,264 Elo+
Party 3
Nike
Nike
whoiskyng
Nike
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 18L
1,264 Elo+
Party 3
Team Averages
Level 65
1,506 SR
1,353 Elo+

VS

Team Averages
Level 66
1,450 SR
1,459 Elo+
Sol
Sol
AntheaisWoke
Sol
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
King Arthur
King Arthur
BigDiddy71
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
LennethRune
Amaterasu
Level 140
God Stats
20W - 8L
1,550 SR
Queue Stats
60W - 66L
1,436 Elo+
Party 2
Geb
Geb
Papa Tatman
Geb
Level 43
God Stats
12W - 12L
1,199 SR
Queue Stats
124W - 178L
1,359 Elo+
Solo
Da Ji
Da Ji
Resade
Da Ji
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Molesula
Neith
14
5 / 3 / 7
9,085
505
12,583
12,041
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Eset
13
3 / 6 / 8
8,674
482
13,124
12,740
6,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Zeriael
Awilix
17
14 / 1 / 4
10,941
608
16,660
13,199
7,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artio
14
1 / 0 / 18
9,916
551
8,407
14,056
19,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
13
5 / 4 / 6
9,529
529
11,437
17,722
11,848
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 4 / 1
9,895
550
22,692
18,783
7,597
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
BigDiddy71
King Arthur
9
0 / 8 / 3
6,632
368
4,767
15,994
13,726
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amaterasu
LennethRune
Amaterasu
13
2 / 9 / 3
8,590
477
11,968
22,469
18,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 4 / 5
7,539
419
5,916
17,728
17,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Resade
Da Ji
10
0 / 4 / 2
7,028
390
977
10,970
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
28
28
Kills
14
14
Deaths
29
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
12
4
1
3.13
L
King Arthur
BigDiddy71
King Arthur
0
8
3
0.19
L
Amaterasu
LennethRune
Amaterasu
2
9
3
0.39
W
Neith
Molesula
Neith
5
3
7
2.83
L
0
4
5
0.63
L
Da Ji
Resade
Da Ji
0
4
2
0.25
W
Eset
3
6
8
1.17
W
Awilix
Zeriael
Awilix
14
1
4
16
W
Artio
1
0
18
10
W
Nike
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,211
Damage
46,320
69,758
Taken
85,944
52,596
Mitigated
60,994
22,206
Healing
20,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,692
11,088
0
7,927
18,783
7,597
1,362
6,603
12,180
61,982
0
L
King Arthur
BigDiddy71
King Arthur
4,767
1,320
0
510
15,994
13,726
9
3,666
12,328
0
24,924
L
Amaterasu
LennethRune
Amaterasu
11,968
5,503
0
6,138
22,469
18,496
1,290
4,262
18,207
355
54,223
W
Neith
Molesula
Neith
12,583
5,770
0
4,749
12,041
6,482
0
5,522
6,519
0
80,215
L
5,916
1,072
0
2,942
17,728
17,473
0
6,271
11,457
28,008
0
L
Da Ji
Resade
Da Ji
977
338
0
3,461
10,970
3,702
0
768
10,202
0
33,252
W
Eset
13,124
926
1,244
2,815
12,740
6,975
0
9,289
3,451
54,502
0
W
Awilix
Zeriael
Awilix
16,660
6,957
0
3,321
13,199
7,716
0
3,280
9,919
39
76,592
W
Artio
8,407
1,924
1,335
6,712
14,056
19,575
408
6,175
7,881
21,530
0
W
Nike
11,437
3,831
0
2,030
17,722
11,848
1,128
4,697
13,025
0
54,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,145
Gold Earned
39,684
416
Minions Killed
275
0
Camps Cleared
0
1,696,721
Distance Traveled
1,538,996
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,895
550
67
4
0
292,319
2
L
King Arthur
6,632
368
34
2
0
306,582
2
L
Amaterasu
8,590
477
88
5
0
311,959
0
W
Neith
9,085
505
125
7
0
320,057
6
L
Geb
7,539
419
27
2
0
325,507
5
L
Da Ji
7,028
390
59
3
0
302,629
0
W
Eset
8,674
482
79
4
0
289,481
0
W
Awilix
10,941
608
104
6
0
400,554
2
W
Artio
9,916
551
21
1
0
374,254
0
W
Nike
9,529
529
87
5
0
312,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role