Player Matchup

Atlas
Atlas
DADDYLARGELEGS
Atlas
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 12L
1,251 Elo+
Party 3
Jing Wei
Jing Wei
Jacobcrutcher
Jing Wei
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,251 Elo+
Party 3
Izanami
Izanami
Naruto 6th
Izanami
Level 13
God Stats
0W - 4L
1,140 SR
Queue Stats
0W - 5L
1,251 Elo+
Party 3
Arachne
Arachne
Osyrift
Arachne
Level 36
God Stats
0W - 3L
1,284 SR
Queue Stats
2W - 10L
1,234 Elo+
Party 3
Ullr
Ullr
UndeadFANG
Ullr
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 15L
1,251 Elo+
Party 3
Team Averages
Level 34
1,385 SR
1,248 Elo+

VS

Team Averages
Level 58
1,414 SR
1,414 Elo+
Izanami
Izanami
GlipCREW
Izanami
Level 18
God Stats
11W - 12L
1,320 SR
Queue Stats
29W - 33L
1,444 Elo+
Party 2
Nox
Nox
JesusLoinJuice
Nox
Level 48
God Stats
6W - 10L
1,340 SR
Queue Stats
8W - 19L
1,360 Elo+
Party 1
Terra
Terra
UnPuchito
Terra
Level 84
God Stats
1W - 1L
1,341 SR
Queue Stats
35W - 44L
1,436 Elo+
Party 2
Loki
Loki
XxcreitoxX
Loki
Level 119
God Stats
25W - 23L
1,570 SR
Queue Stats
96W - 111L
1,499 Elo+
Party 2
King Arthur
King Arthur
zStable
King Arthur
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 17L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,509
459
3,042
7,634
4,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
Jacobcrutcher
Jing Wei
10
0 / 2 / 2
6,078
507
4,471
6,372
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Naruto 6th
Izanami
8
0 / 4 / 1
5,230
436
2,091
6,118
1,751
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Osyrift
Arachne
10
6 / 1 / 0
6,891
574
7,036
9,454
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 0
5,153
429
4,769
9,159
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GlipCREW
Izanami
12
4 / 2 / 4
7,339
612
8,269
9,656
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
6,476
540
4,605
6,188
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
UnPuchito
Terra
8
1 / 1 / 1
6,053
504
2,414
8,264
4,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
8 / 0 / 1
8,003
667
7,328
6,937
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
zStable
King Arthur
10
0 / 0 / 3
6,308
526
3,915
6,957
3,786
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
14
14
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Izanami
GlipCREW
Izanami
4
2
4
3
L
Jing Wei
Jacobcrutcher
Jing Wei
0
2
2
0.5
W
1
4
1
0.38
L
Izanami
Naruto 6th
Izanami
0
4
1
0.13
L
Arachne
Osyrift
Arachne
6
1
0
6
W
Terra
UnPuchito
Terra
1
1
1
1.5
L
1
5
0
0.2
W
8
0
1
8.5
W
King Arthur
zStable
King Arthur
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,409
Damage
26,531
38,737
Taken
38,002
14,063
Mitigated
18,019
7,633
Healing
10,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,042
1,124
0
502
7,634
4,037
0
2,772
4,634
20,499
0
W
Izanami
GlipCREW
Izanami
8,269
5,737
0
4,312
9,656
3,539
241
0
9,656
0
62,698
L
Jing Wei
Jacobcrutcher
Jing Wei
4,471
3,456
0
2,782
6,372
2,442
279
1,088
5,242
0
31,758
W
4,605
587
0
814
6,188
2,663
421
745
5,443
32,780
0
L
Izanami
Naruto 6th
Izanami
2,091
1,520
0
680
6,118
1,751
795
307
5,811
0
27,715
L
Arachne
Osyrift
Arachne
7,036
4,752
0
2,982
9,454
3,242
0
1,787
7,571
0
36,450
W
Terra
UnPuchito
Terra
2,414
456
503
2,388
8,264
4,962
1,080
1,305
6,959
13,024
1,509
L
4,769
3,010
0
687
9,159
2,591
885
547
8,612
0
18,250
W
7,328
2,221
0
1,446
6,937
3,069
234
877
6,060
0
46,200
W
King Arthur
zStable
King Arthur
3,915
866
0
690
6,957
3,786
416
115
6,842
0
24,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,861
Gold Earned
34,179
230
Minions Killed
325
0
Camps Cleared
0
1,163,870
Distance Traveled
1,181,380
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,509
459
32
3
0
201,347
0
W
Izanami
7,339
612
100
8
0
214,293
2
L
Jing Wei
6,078
507
68
6
0
226,354
6
W
Nox
6,476
540
66
6
0
225,013
3
L
Izanami
5,230
436
43
4
0
220,148
1
L
Arachne
6,891
574
55
5
0
295,436
2
W
Terra
6,053
504
36
3
0
238,153
1
L
Ullr
5,153
429
32
3
0
220,585
1
W
Loki
8,003
667
83
7
0
284,488
3
W
King Arthur
6,308
526
40
3
0
219,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role