Player Matchup

Gilgamesh
Gilgamesh
Gold II
Amani23
Gilgamesh
Gold II
Level 45
God Stats
7W - 3L
1,540 SR
Queue Stats
37W - 34L
1,643 MMR
Solo
Chronos
Chronos
Gold II
Chiwidude
Chronos
Gold II
Level 152
God Stats
1W - 0L
1,752 SR
Queue Stats
80W - 80L
1,582 MMR
Solo
Cupid
Cupid
Gold III
Error401Soul
Cupid
Gold III
Level 115
God Stats
2W - 0L
1,776 SR
Queue Stats
193W - 185L
1,584 MMR
Solo
Ravana
Ravana
Gold I
LOAFFF
Ravana
Gold I
Level 88
God Stats
5W - 5L
1,597 SR
Queue Stats
115W - 115L
1,647 MMR
Solo
Guan Yu
Guan Yu
Gold I
totalpwnage15
Guan Yu
Gold I
Level 97
God Stats
8W - 4L
1,719 SR
Queue Stats
65W - 61L
1,647 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,677 SR
1,620 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 98
1,658 SR
1,611 MMR
Horus
Horus
Gold II
 
Horus
Gold II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum I
FubukiCH
Merlin
Platinum I
Level 86
God Stats
10W - 8L
1,565 SR
Queue Stats
374W - 362L
1,884 MMR
Party 1
Rama
Rama
Gold IV
HyddynReaper
Rama
Gold IV
Level 143
God Stats
5W - 1L
1,962 SR
Queue Stats
195W - 201L
1,467 MMR
Party 2
Bacchus
Bacchus
Silver I
Low3ndGr00v3s
Bacchus
Silver I
Level 36
God Stats
8W - 7L
1,737 SR
Queue Stats
84W - 106L
1,584 MMR
Solo
Hun Batz
Hun Batz
Gold II
Smokeythebearr
Hun Batz
Gold II
Level 106
God Stats
3W - 5L
1,526 SR
Queue Stats
157W - 160L
1,620 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Amani23
Gilgamesh
13
3 / 1 / 9
8,211
587
5,681
14,160
6,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos
Chiwidude
Chronos
14
4 / 0 / 6
8,630
616
8,776
9,033
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 4
8,034
574
7,155
11,079
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ravana
LOAFFF
Ravana
13
7 / 2 / 7
8,535
610
9,977
7,896
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Guan Yu
14
1 / 0 / 4
8,438
603
5,290
6,223
6,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThanatosAresHades

VS

Bans
ThorVulcanIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 2 / 0
7,797
557
3,958
9,831
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
FubukiCH
Merlin
13
0 / 4 / 0
7,313
522
5,870
7,923
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 5 / 1
6,963
497
7,657
13,740
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
10
1 / 0 / 2
6,412
458
7,063
9,979
9,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
10
1 / 6 / 2
6,312
451
4,468
12,332
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
4
4
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
0
0.5
W
Gilgamesh
Amani23
Gilgamesh
3
1
9
7.5
W
Chronos
Chiwidude
Chronos
4
0
6
7
W
2
1
4
4
L
Merlin
FubukiCH
Merlin
0
4
0
0
L
1
5
1
0.3
W
Ravana
LOAFFF
Ravana
7
2
7
5.25
L
Bacchus
1
0
2
2
L
Hun Batz
1
6
2
0.33
W
Guan Yu
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,879
Damage
29,016
48,391
Taken
53,805
24,066
Mitigated
26,140
22,447
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,958
1,503
76
2,283
9,831
5,381
0
1,108
8,292
0
62,122
W
Gilgamesh
Amani23
Gilgamesh
5,681
1,601
2,142
3,773
14,160
6,625
0
4,493
9,667
0
33,851
W
Chronos
Chiwidude
Chronos
8,776
3,027
0
2,887
9,033
3,732
1,170
4,157
4,876
79,683
0
W
7,155
4,683
220
7,420
11,079
3,530
0
1,794
9,285
0
56,171
L
Merlin
FubukiCH
Merlin
5,870
606
0
346
7,923
3,057
0
1,239
6,684
67,987
0
L
7,657
5,333
0
3,527
13,740
4,174
0
0
13,740
0
52,189
W
Ravana
LOAFFF
Ravana
9,977
2,352
0
2,182
7,896
3,612
0
2,087
5,693
0
44,810
L
Bacchus
7,063
420
0
2,322
9,979
9,150
0
4,311
5,625
34,646
1,580
L
Hun Batz
4,468
972
0
2,904
12,332
4,378
0
2,118
10,125
0
34,940
W
Guan Yu
5,290
538
689
3,134
6,223
6,567
0
768
5,105
0
56,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,848
Gold Earned
34,797
482
Minions Killed
454
0
Camps Cleared
0
1,463,427
Distance Traveled
1,375,110
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,797
557
117
8
0
273,143
4
W
Gilgamesh
8,211
587
49
4
0
279,353
3
W
Chronos
8,630
616
150
11
0
318,512
2
W
Cupid
8,034
574
104
7
0
255,876
5
L
Merlin
7,313
522
120
9
0
264,277
6
L
Rama
6,963
497
91
7
0
249,990
7
W
Ravana
8,535
610
61
4
0
324,375
8
L
Bacchus
6,412
458
54
4
0
310,399
6
L
Hun Batz
6,312
451
72
5
0
277,301
2
W
Guan Yu
8,438
603
118
8
0
285,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role