Player Matchup

Hou Yi
Hou Yi
Austinfy
Hou Yi
Level 89
God Stats
2W - 3L
1,557 SR
Queue Stats
9W - 14L
1,146 Elo+
Party 3
Hun Batz
Hun Batz
CrazexGune
Hun Batz
Level 66
God Stats
3W - 0L
1,844 SR
Queue Stats
14W - 21L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
DNA Phail Ninja
Cthulhu
Level 132
God Stats
3W - 7L
1,637 SR
Queue Stats
34W - 45L
1,385 Elo+
Party 3
Ra
Ra
Drewskyytv
Ra
Level 139
God Stats
2W - 0L
1,445 SR
Queue Stats
40W - 34L
1,574 Elo+
Party 1
Osiris
Osiris
Kraydle
Osiris
Level 129
God Stats
2W - 0L
1,734 SR
Queue Stats
22W - 27L
1,582 Elo+
Party 3
Team Averages
Level 111
1,644 SR
1,425 Elo+

VS

Team Averages
Level 94
1,540 SR
1,473 Elo+
Ah Muzen Cab
Ah Muzen Cab
BarryMakawkiner
Ah Muzen Cab
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,420 Elo+
Party 4
Tsukuyomi
Tsukuyomi
bagelss
Tsukuyomi
Level 76
God Stats
1W - 1L
1,834 SR
Queue Stats
195W - 213L
1,460 Elo+
Party 2
Merlin
Merlin
candystew
Merlin
Level 111
God Stats
6W - 10L
1,461 SR
Queue Stats
335W - 365L
1,489 Elo+
Party 2
Ganesha
Ganesha
minim4n321
Ganesha
Level 100
God Stats
3W - 3L
1,556 SR
Queue Stats
4W - 6L
1,450 Elo+
Party 4
Ne Zha
Ne Zha
yucaluca69
Ne Zha
Level 124
God Stats
1W - 3L
1,349 SR
Queue Stats
197W - 220L
1,544 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Austinfy
Hou Yi
14
4 / 0 / 2
8,337
463
8,821
10,166
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
CrazexGune
Hun Batz
14
2 / 3 / 5
8,796
489
4,693
14,555
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 3
7,672
426
9,259
13,172
10,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
8 / 3 / 2
10,822
601
13,290
14,763
7,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Kraydle
Osiris
12
2 / 6 / 2
7,985
444
7,516
17,126
13,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BarryMakawkiner
Ah Muzen Cab
14
2 / 2 / 1
8,122
451
8,802
10,382
4,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Tsukuyomi
bagelss
Tsukuyomi
13
4 / 5 / 2
8,823
490
11,156
15,359
5,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
candystew
Merlin
17
5 / 6 / 1
10,099
561
11,350
12,388
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
minim4n321
Ganesha
13
1 / 3 / 4
8,715
484
6,278
16,341
17,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
yucaluca69
Ne Zha
11
1 / 2 / 5
7,457
414
5,735
9,033
4,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
17
Kills
13
14
Deaths
18
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Austinfy
Hou Yi
4
0
2
5
L
Ah Muzen Cab
BarryMakawkiner
Ah Muzen Cab
2
2
1
1.25
W
Hun Batz
CrazexGune
Hun Batz
2
3
5
1.5
W
1
2
3
1.25
W
8
3
2
3
W
Osiris
Kraydle
Osiris
2
6
2
0.5
L
Tsukuyomi
bagelss
Tsukuyomi
4
5
2
1
L
Merlin
candystew
Merlin
5
6
1
0.92
L
Ganesha
minim4n321
Ganesha
1
3
4
1
L
Ne Zha
yucaluca69
Ne Zha
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,579
Damage
43,321
69,782
Taken
63,503
41,521
Mitigated
37,175
27,389
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Austinfy
Hou Yi
8,821
2,976
0
4,627
10,166
3,765
0
2,970
7,196
0
48,411
L
Ah Muzen Cab
BarryMakawkiner
Ah Muzen Cab
8,802
3,656
502
2,630
10,382
4,192
2,098
3,583
6,429
0
63,975
W
Hun Batz
CrazexGune
Hun Batz
4,693
1,209
0
3,824
14,555
5,727
1,046
2,669
11,728
0
58,395
W
9,259
443
991
2,682
13,172
10,877
0
2,890
10,282
45,276
0
W
13,290
2,694
367
8,061
14,763
7,179
1,547
6,321
8,442
94,526
0
W
Osiris
Kraydle
Osiris
7,516
3,174
0
6,837
17,126
13,973
129
2,778
13,805
0
47,035
L
Tsukuyomi
bagelss
Tsukuyomi
11,156
2,150
0
3,052
15,359
5,757
0
4,978
10,212
0
52,029
L
Merlin
candystew
Merlin
11,350
884
0
530
12,388
4,908
498
6,970
5,003
78,764
0
L
Ganesha
minim4n321
Ganesha
6,278
413
444
2,691
16,341
17,701
222
4,711
10,819
32,282
135
L
Ne Zha
yucaluca69
Ne Zha
5,735
2,536
0
2,556
9,033
4,617
0
396
8,491
0
30,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,612
Gold Earned
43,216
497
Minions Killed
397
0
Camps Cleared
0
1,703,624
Distance Traveled
1,524,325
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,337
463
89
5
0
330,926
1
L
Ah Muzen Cab
8,122
451
130
7
0
330,106
1
W
Hun Batz
8,796
489
107
6
0
358,314
1
W
Cthulhu
7,672
426
74
4
0
349,814
2
W
Ra
10,822
601
146
8
0
329,680
7
W
Osiris
7,985
444
81
5
0
334,890
6
L
Tsukuyomi
8,823
490
88
5
0
358,551
1
L
Merlin
10,099
561
130
7
0
297,895
0
L
Ganesha
8,715
484
6
0
0
319,868
8
L
Ne Zha
7,457
414
43
2
0
217,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role