Player Matchup

Ra
Ra
DiscordRizz
Ra
Level 129
God Stats
16W - 11L
1,702 SR
Queue Stats
522W - 312L
1,570 Elo+
Party 2
Osiris
Osiris
HexZeal
Osiris
Level 160
God Stats
4W - 4L
1,409 SR
Queue Stats
211W - 74L
1,796 Elo+
Party 2
Kuzenbo
Kuzenbo
Kaiipo
Kuzenbo
Level 144
God Stats
16W - 9L
1,744 SR
Queue Stats
543W - 287L
1,817 Elo+
Party 2
Hou Yi
Hou Yi
Montime
Hou Yi
Level 117
God Stats
4W - 9L
1,347 SR
Queue Stats
569W - 434L
1,607 Elo+
Party 2
Bacchus
Bacchus
TrilRain
Bacchus
Level 46
God Stats
4W - 0L
1,500 SR
Queue Stats
14W - 3L
1,777 Elo+
Party 2
Team Averages
Level 119
1,540 SR
1,713 Elo+

VS

Team Averages
Level 88
1,434 SR
1,671 Elo+
Geb
Geb
Anarky8332
Geb
Level 125
God Stats
5W - 3L
1,681 SR
Queue Stats
63W - 47L
1,581 Elo+
Party 1
King Arthur
King Arthur
Solace Fear
King Arthur
Level 160
God Stats
1W - 3L
1,289 SR
Queue Stats
117W - 100L
1,597 Elo+
Party 1
Merlin
Merlin
Sparhten
Merlin
Level 122
God Stats
0W - 4L
1,200 SR
Queue Stats
40W - 36L
1,613 Elo+
Party 1
Arachne
Arachne
ZapsCoomSock
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 5L
1,898 Elo+
Party 1
Jing Wei
Jing Wei
beebao
Jing Wei
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 4
8,827
552
9,407
7,103
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
HexZeal
Osiris
13
2 / 4 / 4
8,542
534
14,050
18,176
20,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Kaiipo
Kuzenbo
13
6 / 2 / 3
8,596
537
6,760
14,600
11,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
Montime
Hou Yi
15
9 / 1 / 2
9,340
584
13,557
12,797
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
TrilRain
Bacchus
10
0 / 3 / 11
7,208
451
5,368
12,071
12,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,889
431
3,587
13,788
10,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Solace Fear
King Arthur
11
1 / 6 / 4
6,955
435
7,521
17,528
12,721
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
Sparhten
Merlin
14
4 / 4 / 2
8,562
535
11,631
8,800
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
ZapsCoomSock
Arachne
13
3 / 3 / 1
7,595
475
8,884
17,210
7,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
beebao
Jing Wei
11
0 / 6 / 1
6,782
424
6,194
12,249
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
23
Kills
10
10
Deaths
23
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
6
0
4
8
W
Osiris
HexZeal
Osiris
2
4
4
1
W
Kuzenbo
Kaiipo
Kuzenbo
6
2
3
3.75
W
Hou Yi
Montime
Hou Yi
9
1
2
10
L
King Arthur
Solace Fear
King Arthur
1
6
4
0.5
L
Merlin
Sparhten
Merlin
4
4
2
1.25
W
Bacchus
TrilRain
Bacchus
0
3
11
1.83
L
Arachne
ZapsCoomSock
Arachne
3
3
1
1.17
L
Jing Wei
beebao
Jing Wei
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,142
Damage
37,817
64,747
Taken
69,575
52,811
Mitigated
38,787
22,239
Healing
15,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,587
242
0
1,405
13,788
10,074
0
5,080
8,094
22,570
0
W
9,407
900
713
2,928
7,103
3,427
0
2,766
4,337
72,430
0
W
Osiris
HexZeal
Osiris
14,050
5,632
0
5,745
18,176
20,356
534
3,383
14,793
0
73,920
W
Kuzenbo
Kaiipo
Kuzenbo
6,760
1,690
0
2,575
14,600
11,307
200
3,702
10,898
48,308
0
W
Hou Yi
Montime
Hou Yi
13,557
7,489
0
7,532
12,797
5,364
0
1,497
11,300
0
75,704
L
King Arthur
Solace Fear
King Arthur
7,521
1,798
0
2,640
17,528
12,721
0
5,220
12,308
0
31,840
L
Merlin
Sparhten
Merlin
11,631
1,048
0
1,173
8,800
3,962
0
5,852
2,948
62,452
0
W
Bacchus
TrilRain
Bacchus
5,368
849
307
2,439
12,071
12,357
208
3,870
8,201
20,943
914
L
Arachne
ZapsCoomSock
Arachne
8,884
6,132
0
6,597
17,210
7,610
0
3,546
13,664
0
62,799
L
Jing Wei
beebao
Jing Wei
6,194
4,512
0
3,686
12,249
4,420
0
1,730
10,519
0
39,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,513
Gold Earned
36,783
506
Minions Killed
373
0
Camps Cleared
0
1,566,750
Distance Traveled
1,471,244
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,889
431
24
2
0
307,351
5
W
Ra
8,827
552
134
8
0
346,420
0
W
Osiris
8,542
534
131
8
0
272,812
0
W
Kuzenbo
8,596
537
88
6
0
340,236
3
W
Hou Yi
9,340
584
118
7
0
303,106
5
L
King Arthur
6,955
435
51
3
0
261,277
5
L
Merlin
8,562
535
125
8
0
287,915
5
W
Bacchus
7,208
451
35
2
0
304,176
2
L
Arachne
7,595
475
99
6
0
348,140
3
L
Jing Wei
6,782
424
74
5
0
266,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role