Player Matchup

Maui
Maui
Nirohowk
Maui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,583 Elo+
Party 1
Janus
Janus
R8NG3R 4 3V3R
Janus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,301 Elo+
Party 1
Bakasura
Bakasura
Saïyka
Bakasura
Level 155
God Stats
0W - 2L
1,604 SR
Queue Stats
19W - 16L
1,681 Elo+
Party 1
Mulan
Mulan
csaert
Mulan
Level 100
God Stats
3W - 5L
1,501 SR
Queue Stats
44W - 43L
1,630 Elo+
Party 1
Freya
Freya
soupguy
Freya
Level 97
God Stats
0W - 1L
1,475 SR
Queue Stats
4W - 10L
1,424 Elo+
Party 1
Team Averages
Level 118
1,516 SR
1,524 Elo+

VS

Team Averages
Level 138
1,583 SR
1,546 Elo+
Ao Kuang
Ao Kuang
ALEXGAMER074
Ao Kuang
Level 89
God Stats
1W - 1L
1,379 SR
Queue Stats
102W - 103L
1,527 Elo+
Party 2
Tiamat
Tiamat
AlanCastro45
Tiamat
Level 160
God Stats
6W - 4L
1,643 SR
Queue Stats
132W - 131L
1,547 Elo+
Party 2
Bacchus
Bacchus
DYMOZK-HxB
Bacchus
Level 125
God Stats
8W - 9L
1,630 SR
Queue Stats
133W - 127L
1,524 Elo+
Party 2
Zhong Kui
Zhong Kui
ItzEzio09
Zhong Kui
Level 159
God Stats
6W - 3L
1,763 SR
Queue Stats
301W - 307L
1,576 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SOADCALIBUR37
Ah Muzen Cab
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 76L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
0 / 6 / 7
9,299
387
3,877
22,503
28,033
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 9 / 7
10,739
447
9,502
19,289
9,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Saïyka
Bakasura
20
15 / 5 / 2
14,253
594
27,616
31,449
16,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
csaert
Mulan
19
3 / 6 / 4
12,547
523
21,944
37,640
38,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
soupguy
Freya
18
0 / 3 / 0
10,570
440
5,859
16,244
7,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ALEXGAMER074
Ao Kuang
20
5 / 7 / 10
14,157
590
15,314
30,691
15,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
20
5 / 5 / 8
14,226
593
20,665
27,593
24,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
DYMOZK-HxB
Bacchus
18
2 / 2 / 17
13,932
581
11,471
21,289
37,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
ItzEzio09
Zhong Kui
20
12 / 3 / 5
15,526
647
30,124
21,724
18,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
SOADCALIBUR37
Ah Muzen Cab
20
5 / 1 / 3
15,618
651
13,251
21,584
10,647
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
18
Kills
29
29
Deaths
18
20
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ALEXGAMER074
Ao Kuang
5
7
10
1.43
W
Tiamat
5
5
8
1.8
W
Bacchus
DYMOZK-HxB
Bacchus
2
2
17
5.25
W
Zhong Kui
ItzEzio09
Zhong Kui
12
3
5
4.83
L
Maui
0
6
7
0.58
L
0
9
7
0.39
W
Ah Muzen Cab
SOADCALIBUR37
Ah Muzen Cab
5
1
3
6.5
L
Bakasura
Saïyka
Bakasura
15
5
2
3.2
L
Mulan
csaert
Mulan
3
6
4
0.83
L
Freya
soupguy
Freya
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,798
Damage
90,825
127,125
Taken
122,881
99,356
Mitigated
106,097
32,096
Healing
52,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ALEXGAMER074
Ao Kuang
15,314
5,469
0
11,997
30,691
15,353
2,037
4,022
25,403
101,918
0
W
Tiamat
20,665
2,492
0
8,891
27,593
24,615
5,154
2,978
23,296
96,271
0
W
Bacchus
DYMOZK-HxB
Bacchus
11,471
1,808
33
4,637
21,289
37,221
719
4,201
16,196
35,733
2,395
W
Zhong Kui
ItzEzio09
Zhong Kui
30,124
5,199
0
9,676
21,724
18,261
4,816
4,784
15,653
125,628
0
L
Maui
3,877
834
518
2,800
22,503
28,033
0
13,937
8,459
31,747
0
L
9,502
566
109
1,343
19,289
9,428
0
15,946
3,283
75,431
0
W
Ah Muzen Cab
SOADCALIBUR37
Ah Muzen Cab
13,251
7,441
0
16,807
21,584
10,647
9,101
5,959
14,828
0
185,125
L
Bakasura
Saïyka
Bakasura
27,616
17,396
0
6,647
31,449
16,144
31
19,277
11,845
34
111,574
L
Mulan
csaert
Mulan
21,944
6,005
0
13,763
37,640
38,466
241
25,774
10,637
138
112,598
L
Freya
soupguy
Freya
5,859
1,659
0
6,916
16,244
7,285
0
1,124
15,120
80,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,408
Gold Earned
73,459
742
Minions Killed
739
0
Camps Cleared
0
2,142,711
Distance Traveled
2,263,304
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
14,157
590
112
5
0
474,523
5
W
Tiamat
14,226
593
138
6
0
424,632
3
W
Bacchus
13,932
581
47
2
0
473,167
1
W
Zhong Kui
15,526
647
198
8
0
443,439
12
L
Maui
9,299
387
46
2
0
429,859
5
L
Janus
10,739
447
144
6
0
363,034
1
W
Ah Muzen Cab
15,618
651
244
10
0
447,543
0
L
Bakasura
14,253
594
184
8
0
528,660
3
L
Mulan
12,547
523
195
8
0
413,505
1
L
Freya
10,570
440
173
7
0
407,653
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role