Player Matchup

Izanami
Izanami
Djoctorich
Izanami
Level 107
God Stats
0W - 3L
1,197 SR
Queue Stats
80W - 72L
1,433 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Golden Judge
Morgan Le Fay
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,185 Elo+
Solo
Janus
Janus
ScS-AIsaaK
Janus
Level 123
God Stats
0W - 1L
1,513 SR
Queue Stats
2W - 5L
1,349 Elo+
Solo
Osiris
Osiris
TanoKillamee
Osiris
Level 122
God Stats
5W - 3L
1,626 SR
Queue Stats
188W - 184L
1,370 Elo+
Solo
Guan Yu
Guan Yu
WEATHERMAN 37
Guan Yu
Level 109
God Stats
2W - 3L
1,495 SR
Queue Stats
379W - 376L
1,423 Elo+
Solo
Team Averages
Level 105
1,466 SR
1,352 Elo+

VS

Team Averages
Level 93
1,425 SR
1,450 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Illsoulreaper74
Nox
Level 118
God Stats
2W - 3L
1,124 SR
Queue Stats
185W - 187L
1,432 Elo+
Solo
Nike
Nike
Sluedis
Nike
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,388 Elo+
Party 1
Ymir
Ymir
cstatic
Ymir
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
196W - 200L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Djoctorich
Izanami
16
1 / 2 / 9
8,652
787
15,709
10,722
5,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Golden Judge
Morgan Le Fay
15
2 / 3 / 8
8,445
768
9,896
10,074
5,198
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
15
7 / 2 / 2
8,836
803
14,436
8,899
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
13
0 / 2 / 7
7,461
678
4,197
7,267
4,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
13
0 / 2 / 6
7,453
678
5,591
14,440
13,026
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
2 / 1 / 6
9,352
850
5,322
10,649
13,404
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
 
Ra
16
0 / 1 / 5
8,663
788
9,089
8,141
4,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 2 / 7
8,991
817
10,008
11,726
6,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Sluedis
Nike
16
4 / 2 / 2
8,827
802
13,631
13,353
13,474
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
cstatic
Ymir
14
3 / 4 / 2
9,099
827
7,170
16,592
19,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
32
10
Kills
10
11
Deaths
10
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
6
5
W
Ra
 
Ra
0
1
5
2.5
L
Izanami
Djoctorich
Izanami
1
2
9
2.75
L
Morgan Le Fay
Golden Judge
Morgan Le Fay
2
3
8
2
W
1
2
7
2.25
L
Janus
7
2
2
4
W
Nike
Sluedis
Nike
4
2
2
2.5
L
Osiris
0
2
7
1.75
L
Guan Yu
0
2
6
1.5
W
Ymir
cstatic
Ymir
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,829
Damage
45,220
51,402
Taken
60,461
32,395
Mitigated
56,712
23,785
Healing
28,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,322
775
2,038
2,919
10,649
13,404
19
4,777
5,872
0
7,530
W
Ra
 
Ra
9,089
1,033
8,027
3,207
8,141
4,083
1,689
2,715
5,426
29,922
0
L
Izanami
Djoctorich
Izanami
15,709
6,444
873
2,095
10,722
5,476
987
5,956
4,766
0
42,777
L
Morgan Le Fay
Golden Judge
Morgan Le Fay
9,896
1,271
0
1,725
10,074
5,198
322
4,246
5,666
18,431
0
W
10,008
1,636
1,801
2,997
11,726
6,435
1,161
4,455
7,271
30,445
0
L
Janus
14,436
732
2,792
2,840
8,899
4,251
0
4,088
4,554
21,031
0
W
Nike
Sluedis
Nike
13,631
828
934
2,170
13,353
13,474
891
6,081
7,272
0
19,182
L
Osiris
4,197
814
1,428
1,616
7,267
4,444
632
3,489
3,644
0
8,416
L
Guan Yu
5,591
253
4,548
5,868
14,440
13,026
0
8,488
5,462
0
10,678
W
Ymir
cstatic
Ymir
7,170
1,325
1,764
2,515
16,592
19,316
200
6,304
10,288
12,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,847
Gold Earned
44,932
113
Minions Killed
121
0
Camps Cleared
0
1,054,006
Distance Traveled
1,083,463
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,352
850
5
0
0
228,446
1
W
Ra
8,663
788
53
5
0
216,093
0
L
Izanami
8,652
787
61
6
0
189,769
0
L
Morgan Le Fay
8,445
768
10
1
0
204,875
1
W
Nox
8,991
817
46
4
0
221,381
0
L
Janus
8,836
803
17
2
0
210,077
0
W
Nike
8,827
802
9
1
0
223,571
0
L
Osiris
7,461
678
14
1
0
213,115
0
L
Guan Yu
7,453
678
11
1
0
236,170
0
W
Ymir
9,099
827
8
1
0
193,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role