Player Matchup

Amaterasu
Amaterasu
DoloXL
Amaterasu
Level 132
God Stats
1W - 0L
1,522 SR
Queue Stats
55W - 30L
1,579 Elo+
Party 1
Khepri
Khepri
SURFTURF1
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,932 Elo+
Party 1
Sylvanus
Sylvanus
TripleCCC1
Sylvanus
Level 155
God Stats
37W - 18L
1,614 SR
Queue Stats
816W - 489L
1,721 Elo+
Party 1
Cerberus
Cerberus
Vivarid
Cerberus
Level 109
God Stats
40W - 8L
1,682 SR
Queue Stats
137W - 59L
1,731 Elo+
Party 1
Shiva
Shiva
dhko
Shiva
Level 160
God Stats
8W - 2L
1,809 SR
Queue Stats
314W - 168L
1,754 Elo+
Party 1
Team Averages
Level 117
1,626 SR
1,744 Elo+

VS

Team Averages
Level 55
1,635 SR
1,566 Elo+
Merlin
Merlin
D1DLYDANG
Merlin
Level 18
God Stats
0W - 2L
1,336 SR
Queue Stats
1W - 3L
1,387 Elo+
Party 2
Hel
Hel
JiminyCriminal
Hel
Level 29
God Stats
0W - 1L
1,845 SR
Queue Stats
48W - 29L
1,667 Elo+
Party 3
Yemoja
Yemoja
RealHornyGirl69
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,628 Elo+
Party 3
Gilgamesh
Gilgamesh
UrSonDatesHetler
Gilgamesh
Level 46
God Stats
6W - 2L
1,935 SR
Queue Stats
42W - 27L
1,653 Elo+
Party 3
Tsukuyomi
Tsukuyomi
imbatman-nohide-
Tsukuyomi
Level 156
God Stats
38W - 36L
1,557 SR
Queue Stats
564W - 605L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DoloXL
Amaterasu
19
6 / 2 / 13
12,310
724
11,225
21,190
20,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
SURFTURF1
Khepri
17
0 / 1 / 23
11,866
698
5,229
18,013
21,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
TripleCCC1
Sylvanus
20
10 / 0 / 20
12,968
763
27,299
12,049
9,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Vivarid
Cerberus
20
7 / 2 / 18
12,718
748
21,453
22,251
26,987
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shiva
dhko
Shiva
20
12 / 0 / 16
13,229
778
31,720
22,022
25,293
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D1DLYDANG
Merlin
16
0 / 8 / 2
10,091
594
13,726
16,479
6,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 7 / 2
10,520
619
13,574
19,865
8,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 6 / 3
10,809
636
7,935
22,531
17,352
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
17
0 / 9 / 2
10,870
639
10,023
28,757
22,419
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
17
4 / 5 / 0
10,972
645
22,612
21,247
9,204
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
14
35
Kills
5
5
Deaths
35
90
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
D1DLYDANG
Merlin
0
8
2
0.13
W
Amaterasu
DoloXL
Amaterasu
6
2
13
6.25
L
1
7
2
0.29
L
0
6
3
0.25
W
Khepri
SURFTURF1
Khepri
0
1
23
11.5
W
Sylvanus
TripleCCC1
Sylvanus
10
0
20
20
L
Gilgamesh
0
9
2
0.11
W
Cerberus
Vivarid
Cerberus
7
2
18
8
W
Shiva
dhko
Shiva
12
0
16
20
L
Tsukuyomi
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,926
Damage
67,870
95,525
Taken
108,879
104,227
Mitigated
63,580
48,046
Healing
22,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
D1DLYDANG
Merlin
13,726
1,407
0
42
16,479
6,375
195
6,032
10,447
43,572
0
W
Amaterasu
DoloXL
Amaterasu
11,225
7,609
0
4,715
21,190
20,536
403
7,502
12,462
92
48,726
L
13,574
164
6,918
6,311
19,865
8,230
0
10,120
9,745
49,414
0
L
7,935
1,905
3,743
1,529
22,531
17,352
227
10,283
12,248
23,349
0
W
Khepri
SURFTURF1
Khepri
5,229
719
0
2,826
18,013
21,682
864
7,074
10,345
14,584
0
W
Sylvanus
TripleCCC1
Sylvanus
27,299
5,787
19,502
7,138
12,049
9,729
2,522
4,180
7,630
51,166
5,853
L
Gilgamesh
10,023
3,198
1,415
1,625
28,757
22,419
0
17,167
11,590
973
29,125
W
Cerberus
Vivarid
Cerberus
21,453
1,478
0
5,687
22,251
26,987
1,754
8,084
13,532
58,925
0
W
Shiva
dhko
Shiva
31,720
6,466
2,345
5,833
22,022
25,293
1,691
6,133
15,439
771
70,944
L
Tsukuyomi
22,612
5,842
0
1,136
21,247
9,204
0
9,770
11,477
0
47,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,091
Gold Earned
53,262
340
Minions Killed
256
0
Camps Cleared
0
1,777,112
Distance Traveled
1,567,954
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,091
594
45
3
0
267,178
1
W
Amaterasu
12,310
724
83
5
0
373,540
0
L
Hel
10,520
619
83
5
0
332,995
4
L
Yemoja
10,809
636
32
2
0
311,308
0
W
Khepri
11,866
698
18
1
0
351,318
0
W
Sylvanus
12,968
763
71
4
0
324,732
4
L
Gilgamesh
10,870
639
52
3
0
300,399
0
W
Cerberus
12,718
748
87
5
0
350,236
0
W
Shiva
13,229
778
81
5
0
377,286
1
L
Tsukuyomi
10,972
645
44
3
0
356,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role