Player Matchup

Cerberus
Cerberus
Gold I
 
Cerberus
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Gold II
Cawaiio
Cernunnos
Gold II
Level 140
God Stats
1W - 0L
1,612 SR
Queue Stats
72W - 73L
1,609 MMR
Party 1
Lancelot
Lancelot
Gold III
Doonfist
Lancelot
Gold III
Level 153
God Stats
4W - 6L
1,401 SR
Queue Stats
95W - 86L
1,753 MMR
Solo
Scylla
Scylla
Platinum II
Fedech
Scylla
Platinum II
Level 158
God Stats
19W - 13L
1,475 SR
Queue Stats
97W - 86L
1,719 MMR
Solo
Tyr
Tyr
Platinum IV
Lєvis
Tyr
Platinum IV
Level 109
God Stats
52W - 49L
1,565 SR
Queue Stats
189W - 173L
1,801 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,511 SR
1,676 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,613 SR
1,665 MMR
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Gold II
GiuliJP
Agni
Gold II
Level 154
God Stats
1W - 1L
1,757 SR
Queue Stats
140W - 143L
1,487 MMR
Party 3
Sylvanus
Sylvanus
Platinum III
Kaío
Sylvanus
Platinum III
Level 103
God Stats
1W - 1L
1,707 SR
Queue Stats
60W - 58L
1,941 MMR
Party 2
Jing Wei
Jing Wei
Platinum IV
PeroWeon
Jing Wei
Platinum IV
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 79L
1,718 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
SHONYGANKEO
Ao Kuang
Platinum V
Level 128
God Stats
5W - 3L
1,601 SR
Queue Stats
147W - 143L
1,677 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 0 / 8
7,889
526
4,394
9,391
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Cawaiio
Cernunnos
14
0 / 0 / 4
8,164
544
8,337
11,757
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
Doonfist
Lancelot
16
6 / 0 / 3
9,547
636
6,516
8,588
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Fedech
Scylla
16
5 / 0 / 3
9,120
608
9,125
6,598
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
Lєvis
Tyr
15
1 / 0 / 0
8,614
574
6,933
10,314
7,002
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
VulcanHadesChronosNe ZhaUllr

VS

Bans
AthenaDa JiSerqetSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 2 / 0
7,752
517
5,491
12,087
8,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
GiuliJP
Agni
12
0 / 3 / 0
7,360
491
6,017
9,600
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Kaío
Sylvanus
10
0 / 4 / 0
6,580
439
3,028
13,737
7,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
PeroWeon
Jing Wei
11
0 / 1 / 0
6,839
456
8,600
10,840
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ao Kuang
SHONYGANKEO
Ao Kuang
11
0 / 2 / 0
6,765
451
4,265
9,645
3,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
12
Kills
0
0
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
8
4
L
Achilles
 
Achilles
0
2
0
0
W
Cernunnos
Cawaiio
Cernunnos
0
0
4
2
W
Lancelot
Doonfist
Lancelot
6
0
3
7.5
W
Scylla
Fedech
Scylla
5
0
3
6.5
L
Agni
GiuliJP
Agni
0
3
0
0
L
Sylvanus
Kaío
Sylvanus
0
4
0
0
W
Tyr
Lєvis
Tyr
1
0
0
1
L
Jing Wei
PeroWeon
Jing Wei
0
1
0
0
L
Ao Kuang
SHONYGANKEO
Ao Kuang
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,305
Damage
27,401
46,648
Taken
55,909
26,381
Mitigated
26,328
22,930
Healing
21,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,394
314
0
3,804
9,391
7,704
0
2,688
6,703
16,862
0
L
Achilles
 
Achilles
5,491
1,182
0
3,897
12,087
8,423
0
1,877
10,184
0
49,052
W
Cernunnos
Cawaiio
Cernunnos
8,337
3,797
0
6,785
11,757
4,260
2,377
1,555
10,202
0
67,285
W
Lancelot
Doonfist
Lancelot
6,516
1,401
0
4,766
8,588
4,360
0
2,090
6,498
0
80,107
W
Scylla
Fedech
Scylla
9,125
923
0
1,250
6,598
3,055
1,220
4,453
2,145
81,441
0
L
Agni
GiuliJP
Agni
6,017
377
0
2,610
9,600
3,456
0
3,371
6,001
59,879
0
L
Sylvanus
Kaío
Sylvanus
3,028
713
2,534
4,204
13,737
7,740
0
5,011
8,584
21,626
1,010
W
Tyr
Lєvis
Tyr
6,933
1,131
0
6,325
10,314
7,002
0
2,224
8,090
0
64,326
L
Jing Wei
PeroWeon
Jing Wei
8,600
6,290
0
4,828
10,840
3,425
0
1,681
9,159
0
52,976
L
Ao Kuang
SHONYGANKEO
Ao Kuang
4,265
759
0
2,941
9,645
3,284
0
1,923
7,662
56,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,334
Gold Earned
35,296
589
Minions Killed
442
0
Camps Cleared
0
1,605,452
Distance Traveled
1,396,486
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,889
526
30
2
0
312,886
5
L
Achilles
7,752
517
107
7
0
304,402
1
W
Cernunnos
8,164
544
113
8
0
268,373
2
W
Lancelot
9,547
636
139
9
0
381,581
1
W
Scylla
9,120
608
173
12
0
296,858
3
L
Agni
7,360
491
124
8
0
269,729
6
L
Sylvanus
6,580
439
35
2
0
264,496
4
W
Tyr
8,614
574
134
9
0
345,754
9
L
Jing Wei
6,839
456
83
6
0
215,186
0
L
Ao Kuang
6,765
451
93
6
0
342,673
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role