Player Matchup

Ares
Ares
 
Ares
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Codyismyname381
Thor
Level 118
God Stats
37W - 51L
1,429 SR
Queue Stats
448W - 466L
1,511 Elo+
Solo
Horus
Horus
III CaiN IIl
Horus
Level 152
God Stats
32W - 17L
1,701 SR
Queue Stats
105W - 87L
1,610 Elo+
Solo
Baron Samedi
Baron Samedi
princedom215
Baron Samedi
Level 160
God Stats
26W - 27L
1,591 SR
Queue Stats
972W - 966L
1,483 Elo+
Solo
Team Averages
Level 136
1,544 SR
1,521 Elo+

VS

Team Averages
Level 122
1,704 SR
1,558 Elo+
Shiva
Shiva
Aye_Khi
Shiva
Level 127
God Stats
32W - 24L
1,629 SR
Queue Stats
796W - 595L
1,594 Elo+
Party 1
Da Ji
Da Ji
anqeme
Da Ji
Level 104
God Stats
3W - 0L
1,844 SR
Queue Stats
120W - 110L
1,559 Elo+
Solo
Odin
Odin
lewis0282
Odin
Level 129
God Stats
12W - 0L
1,915 SR
Queue Stats
630W - 444L
1,585 Elo+
Party 1
Mercury
Mercury
xSHOELESS HOBOx
Mercury
Level 125
God Stats
30W - 15L
1,634 SR
Queue Stats
30W - 19L
1,556 Elo+
Party 2
Nox
Nox
xVanishedElmx
Nox
Level 125
God Stats
17W - 18L
1,498 SR
Queue Stats
265W - 251L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 0 / 1
5,951
1,190
1,771
4,064
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
 
Sobek
10
0 / 0 / 1
5,690
1,138
1,348
3,378
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 0
5,723
1,145
2,029
4,986
2,079
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 1
5,440
1,088
2,401
7,638
8,179
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
princedom215
Baron Samedi
9
0 / 0 / 0
4,833
967
0
0
0
Team 1 Tickets

375

VS

Team 2 Tickets

409

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Aye_Khi
Shiva
10
0 / 0 / 3
5,484
1,097
6,693
2,758
2,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
anqeme
Da Ji
10
0 / 0 / 3
5,443
1,089
3,118
2,078
913
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
10
0 / 0 / 3
5,406
1,081
2,286
2,502
3,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 1
6,310
1,262
2,818
3,475
1,407
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 1
5,674
1,135
1,611
270
126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
1
Kills
4
4
Deaths
1
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
0
1
0.5
L
Sobek
 
Sobek
0
0
1
0.5
W
Shiva
Aye_Khi
Shiva
0
0
3
1.5
L
1
2
0
0.5
L
0
2
1
0.25
W
Da Ji
anqeme
Da Ji
0
0
3
1.5
W
Odin
0
0
3
1.5
L
Baron Samedi
princedom215
Baron Samedi
0
0
0
0
W
3
1
1
3.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,549
Damage
16,526
20,066
Taken
11,083
16,356
Mitigated
8,054
2,531
Healing
537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,771
26
0
543
4,064
3,718
0
302
3,724
5,481
0
L
Sobek
 
Sobek
1,348
61
0
651
3,378
2,380
0
243
2,933
8,619
0
W
Shiva
Aye_Khi
Shiva
6,693
777
21
422
2,758
2,586
0
909
1,849
0
17,449
L
2,029
206
0
98
4,986
2,079
0
424
4,438
0
15,427
L
2,401
738
336
903
7,638
8,179
0
642
6,537
0
10,072
W
Da Ji
anqeme
Da Ji
3,118
491
0
0
2,078
913
0
432
1,646
0
7,206
W
Odin
2,286
157
0
94
2,502
3,022
0
978
1,524
0
3,980
L
Baron Samedi
princedom215
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
2,818
1,122
0
0
3,475
1,407
0
800
2,675
0
12,977
W
1,611
139
0
0
270
126
0
0
270
12,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,637
Gold Earned
28,317
71
Minions Killed
86
4
Camps Cleared
5
376,890
Distance Traveled
479,924
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,951
1,190
11
2
0
104,208
0
L
Sobek
5,690
1,138
16
3
1
82,419
2
W
Shiva
5,484
1,097
26
5
2
102,253
0
L
Thor
5,723
1,145
20
4
2
95,596
0
L
Horus
5,440
1,088
24
5
1
94,667
1
W
Da Ji
5,443
1,089
6
1
2
53,233
1
W
Odin
5,406
1,081
10
2
0
94,512
0
L
Baron Samedi
4,833
967
0
0
0
0
0
W
Mercury
6,310
1,262
20
4
0
125,279
0
W
Nox
5,674
1,135
24
5
1
104,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role