Player Matchup

Sobek
Sobek
ChaosSpartan1998
Sobek
Level 28
God Stats
0W - 1L
1,339 SR
Queue Stats
1W - 3L
1,216 Elo+
Party 3
Heimdallr
Heimdallr
Chintha nuts
Heimdallr
Level 102
God Stats
4W - 4L
1,582 SR
Queue Stats
371W - 407L
1,502 Elo+
Party 1
Xbalanque
Xbalanque
Lupes14
Xbalanque
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,395 Elo+
Party 1
Baron Samedi
Baron Samedi
SrBruno24
Baron Samedi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,216 Elo+
Party 3
Raijin
Raijin
xCrgo
Raijin
Level 99
God Stats
5W - 6L
1,602 SR
Queue Stats
353W - 389L
1,506 Elo+
Party 1
Team Averages
Level 80
1,505 SR
1,367 Elo+

VS

Team Averages
Level 103
1,506 SR
1,452 Elo+
Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
F_ckit0927
Shiva
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 69L
1,439 Elo+
Party 4
Odin
Odin
SmytheFletcher
Odin
Level 69
God Stats
2W - 1L
1,522 SR
Queue Stats
62W - 73L
1,433 Elo+
Party 2
Zeus
Zeus
faptillusnap
Zeus
Level 146
God Stats
10W - 3L
1,709 SR
Queue Stats
277W - 317L
1,449 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
peculiar_logic
Morgan Le Fay
Level 107
God Stats
1W - 1L
1,298 SR
Queue Stats
86W - 88L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
8,415
647
3,233
14,374
14,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
Chintha nuts
Heimdallr
13
1 / 3 / 1
7,863
605
9,107
10,604
5,588
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xbalanque
Lupes14
Xbalanque
15
0 / 3 / 4
8,189
630
12,302
13,022
6,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SrBruno24
Baron Samedi
14
2 / 4 / 1
8,093
623
7,092
11,508
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Raijin
xCrgo
Raijin
14
1 / 4 / 3
8,096
623
14,850
12,110
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 0 / 7
9,420
725
7,513
11,499
9,581
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shiva
16
1 / 1 / 8
8,615
663
3,851
10,075
10,584
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 0 / 9
9,250
712
5,668
12,478
11,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

18
5 / 0 / 9
9,825
756
24,894
8,012
4,704
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
peculiar_logic
Morgan Le Fay
15
4 / 3 / 2
8,910
685
16,513
13,090
7,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
4
Kills
16
16
Deaths
4
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
7
6.5
L
0
2
3
0.75
L
Heimdallr
Chintha nuts
Heimdallr
1
3
1
0.5
W
Shiva
1
1
8
5
L
Xbalanque
Lupes14
Xbalanque
0
3
4
0.67
W
3
0
9
7.5
L
Baron Samedi
SrBruno24
Baron Samedi
2
4
1
0.63
W
5
0
9
9.5
W
Morgan Le Fay
peculiar_logic
Morgan Le Fay
4
3
2
1.67
L
Raijin
xCrgo
Raijin
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,584
Damage
58,439
61,618
Taken
55,154
37,844
Mitigated
44,364
19,149
Healing
21,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,513
4,447
1,948
4,609
11,499
9,581
0
3,439
8,060
0
10,780
L
3,233
142
0
2,750
14,374
14,574
0
9,706
4,668
6,947
0
L
Heimdallr
Chintha nuts
Heimdallr
9,107
2,213
1,314
917
10,604
5,588
0
6,731
3,873
0
22,338
W
Shiva
3,851
252
2,790
1,757
10,075
10,584
229
4,261
5,814
0
11,271
L
Xbalanque
Lupes14
Xbalanque
12,302
3,130
111
3,271
13,022
6,502
0
8,170
4,852
0
32,055
W
5,668
1,196
1,887
2,755
12,478
11,562
21
5,916
6,562
0
11,303
L
Baron Samedi
SrBruno24
Baron Samedi
7,092
66
2,545
3,551
11,508
5,742
0
8,747
2,761
16,099
0
W
24,894
670
344
491
8,012
4,704
635
4,284
3,728
43,427
0
W
Morgan Le Fay
peculiar_logic
Morgan Le Fay
16,513
1,652
2,074
3,214
13,090
7,933
860
7,275
5,815
36,948
0
L
Raijin
xCrgo
Raijin
14,850
311
2,117
2,573
12,110
5,438
0
8,053
4,057
32,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,656
Gold Earned
46,020
170
Minions Killed
123
0
Camps Cleared
0
1,190,950
Distance Traveled
1,368,394
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,420
725
10
1
0
346,396
2
L
Sobek
8,415
647
15
1
0
270,708
0
L
Heimdallr
7,863
605
33
3
0
226,351
0
W
Shiva
8,615
663
17
1
0
249,337
1
L
Xbalanque
8,189
630
62
5
0
241,637
1
W
Odin
9,250
712
15
1
0
265,099
0
L
Baron Samedi
8,093
623
24
2
0
243,977
2
W
Zeus
9,825
756
51
4
0
251,015
0
W
Morgan Le Fay
8,910
685
30
2
0
256,547
0
L
Raijin
8,096
623
36
3
0
208,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role