Player Matchup

Cthulhu
Cthulhu
KingPizzzza197
Cthulhu
Level 108
God Stats
5W - 2L
1,608 SR
Queue Stats
132W - 107L
1,561 Elo+
Party 1
Zeus
Zeus
Maverick74606
Zeus
Level 93
God Stats
8W - 5L
1,493 SR
Queue Stats
496W - 344L
1,629 Elo+
Party 1
Rama
Rama
SuicidalComedian
Rama
Level 86
God Stats
4W - 2L
1,591 SR
Queue Stats
334W - 248L
1,640 Elo+
Party 1
Team Averages
Level 96
1,564 SR
1,610 Elo+

VS

Team Averages
Level 75
1,465 SR
1,539 Elo+
Fenrir
Fenrir
Qakupuadinomkgi
Fenrir
Level 140
God Stats
4W - 8L
1,401 SR
Queue Stats
221W - 287L
1,460 Elo+
Solo
Achilles
Achilles
ZiefCantQuef
Achilles
Level 20
God Stats
2W - 2L
1,495 SR
Queue Stats
58W - 48L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
smallpickle101
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 99L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,587
843
4,562
6,561
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 6
7,335
815
8,702
5,834
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 0 / 5
7,982
887
9,350
5,501
2,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,089
677
4,263
13,414
8,523
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
ZiefCantQuef
Achilles
9
2 / 1 / 0
6,099
678
4,139
6,984
3,311
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 2
5,820
647
3,014
8,399
5,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
3
1
6
6
L
0
6
2
0.17
W
5
0
5
7.5
L
Achilles
ZiefCantQuef
Achilles
2
1
0
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,614
Damage
11,416
17,896
Taken
28,797
9,132
Mitigated
16,864
7,017
Healing
3,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,562
751
97
2,700
6,561
4,889
133
1,127
5,434
16,398
0
W
8,702
2,591
0
1,180
5,834
2,105
474
1,234
4,600
32,104
0
L
4,263
653
0
1,918
13,414
8,523
0
6,508
6,906
0
15,793
W
9,350
8,312
0
3,040
5,501
2,138
1,934
677
4,824
0
33,717
L
Achilles
ZiefCantQuef
Achilles
4,139
927
0
1,301
6,984
3,311
0
3,589
3,395
0
10,821
L
3,014
115
0
274
8,399
5,030
0
3,277
5,122
14,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,904
Gold Earned
18,008
127
Minions Killed
60
0
Camps Cleared
0
480,107
Distance Traveled
361,032
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,587
843
16
2
0
177,547
4
W
Zeus
7,335
815
54
6
0
152,613
3
L
Fenrir
6,089
677
23
3
0
135,616
4
W
Rama
7,982
887
57
6
0
149,947
4
L
Achilles
6,099
678
11
1
0
120,579
0
L
Cthulhu
5,820
647
26
3
0
104,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role