Player Matchup

Cthulhu
Cthulhu
Apolly0nTV
Cthulhu
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
35W - 35L
1,405 Elo+
Party 1
Chiron
Chiron
KioCV
Chiron
Level 61
God Stats
12W - 10L
1,486 SR
Queue Stats
59W - 68L
1,362 Elo+
Party 1
Hun Batz
Hun Batz
SlimCleito
Hun Batz
Level 14
God Stats
4W - 4L
1,212 SR
Queue Stats
32W - 26L
1,483 Elo+
Party 1
Scylla
Scylla
Storm VR3
Scylla
Level 36
God Stats
3W - 2L
1,453 SR
Queue Stats
45W - 44L
1,450 Elo+
Party 1
Mulan
Mulan
TheToxicAngel
Mulan
Level 108
God Stats
18W - 11L
1,769 SR
Queue Stats
253W - 258L
1,449 Elo+
Solo
Team Averages
Level 49
1,484 SR
1,430 Elo+

VS

Team Averages
Level 81
1,566 SR
1,420 Elo+
Skadi
Skadi
 
Skadi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
MikaBeth
Maui
Level 104
God Stats
6W - 4L
1,624 SR
Queue Stats
118W - 134L
1,412 Elo+
Party 3
Ra
Ra
ReiviloYorQc
Ra
Level 101
God Stats
2W - 6L
1,498 SR
Queue Stats
58W - 66L
1,414 Elo+
Solo
Ao Kuang
Ao Kuang
ThanosTable
Ao Kuang
Level 44
God Stats
5W - 4L
1,746 SR
Queue Stats
51W - 68L
1,369 Elo+
Party 2
Thor
Thor
atleast10heaters
Thor
Level 47
God Stats
3W - 7L
1,459 SR
Queue Stats
81W - 90L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apolly0nTV
Cthulhu
12
3 / 0 / 8
7,518
501
7,787
11,766
10,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
KioCV
Chiron
15
4 / 0 / 4
8,334
556
7,152
6,371
2,628
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Hun Batz
SlimCleito
Hun Batz
15
3 / 0 / 3
8,228
549
4,535
10,063
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Storm VR3
Scylla
14
5 / 0 / 6
8,105
540
7,824
6,361
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 0 / 1
8,678
579
11,292
7,787
9,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 4 / 0
7,072
471
5,230
9,499
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Maui
10
0 / 1 / 0
6,593
440
3,632
11,344
9,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 6 / 0
6,700
447
6,788
10,474
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
ThanosTable
Ao Kuang
10
0 / 3 / 0
6,120
408
3,622
11,465
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 0
7,231
482
4,413
14,792
8,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
17
Kills
0
0
Deaths
17
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
4
0
0
W
Cthulhu
Apolly0nTV
Cthulhu
3
0
8
7
W
Chiron
KioCV
Chiron
4
0
4
6
L
Maui
0
1
0
0
L
0
6
0
0
W
Hun Batz
SlimCleito
Hun Batz
3
0
3
4.5
W
Scylla
Storm VR3
Scylla
5
0
6
8
L
Ao Kuang
ThanosTable
Ao Kuang
0
3
0
0
W
2
0
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,590
Damage
23,685
42,348
Taken
57,574
29,579
Mitigated
30,607
20,561
Healing
11,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,230
2,017
0
2,143
9,499
3,977
0
1,888
7,611
0
63,592
W
Cthulhu
Apolly0nTV
Cthulhu
7,787
534
2,199
3,258
11,766
10,077
0
6,040
5,726
18,865
0
W
Chiron
KioCV
Chiron
7,152
2,768
707
1,969
6,371
2,628
0
874
5,497
0
67,830
L
Maui
3,632
605
385
2,543
11,344
9,992
104
5,762
5,582
23,745
0
L
6,788
689
381
2,271
10,474
4,148
0
5,374
5,100
52,370
0
W
Hun Batz
SlimCleito
Hun Batz
4,535
878
0
6,529
10,063
4,422
0
2,153
7,910
0
76,110
W
Scylla
Storm VR3
Scylla
7,824
641
0
1,041
6,361
2,927
0
4,108
2,253
75,546
0
L
Ao Kuang
ThanosTable
Ao Kuang
3,622
1,394
0
2,915
11,465
4,162
437
2,587
8,833
38,018
0
W
11,292
1,361
0
4,858
7,787
9,525
0
867
6,920
1,166
61,836
L
4,413
1,123
0
535
14,792
8,328
0
308
13,480
0
53,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,863
Gold Earned
33,716
513
Minions Killed
416
0
Camps Cleared
0
1,503,708
Distance Traveled
1,431,125
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,072
471
112
7
0
255,031
6
W
Cthulhu
7,518
501
30
2
0
318,858
3
W
Chiron
8,334
556
108
7
0
288,023
0
L
Maui
6,593
440
35
2
0
299,277
1
L
Ra
6,700
447
95
6
0
255,126
4
W
Hun Batz
8,228
549
131
9
0
337,200
6
W
Scylla
8,105
540
126
8
0
296,276
8
L
Ao Kuang
6,120
408
67
4
0
325,004
2
W
Mulan
8,678
579
118
8
0
263,351
5
L
Thor
7,231
482
107
7
0
296,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role