Player Matchup

Mercury
Mercury
 
Mercury
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Camelotre
Amaterasu
Level 16
God Stats
10W - 3L
1,696 SR
Queue Stats
36W - 31L
1,448 Elo+
Party 1
Sylvanus
Sylvanus
Qzarny
Sylvanus
Level 122
God Stats
2W - 4L
1,447 SR
Queue Stats
149W - 96L
1,613 Elo+
Party 1
Cupid
Cupid
SkydownX
Cupid
Level 121
God Stats
3W - 1L
1,375 SR
Queue Stats
150W - 114L
1,548 Elo+
Party 1
Chang'e
Chang'e
iDaaru
Chang'e
Level 43
God Stats
4W - 3L
1,596 SR
Queue Stats
169W - 138L
1,526 Elo+
Party 1
Team Averages
Level 69
1,523 SR
1,527 Elo+

VS

Team Averages
Level 95
1,452 SR
1,403 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BonecoJosiasPin
Ymir
Level 52
God Stats
1W - 1L
1,696 SR
Queue Stats
16W - 26L
1,351 Elo+
Solo
Baron Samedi
Baron Samedi
Lhama_king
Baron Samedi
Level 102
God Stats
7W - 8L
1,323 SR
Queue Stats
334W - 387L
1,342 Elo+
Solo
Horus
Horus
javi010004
Horus
Level 68
God Stats
3W - 3L
1,454 SR
Queue Stats
157W - 169L
1,357 Elo+
Solo
Ullr
Ullr
zStrongZ
Ullr
Level 105
God Stats
0W - 3L
1,287 SR
Queue Stats
26W - 32L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 1 / 3
8,945
559
3,352
13,795
5,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Camelotre
Amaterasu
16
2 / 4 / 1
9,387
587
12,253
17,806
12,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Qzarny
Sylvanus
15
4 / 0 / 7
9,971
623
9,359
16,587
14,045
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
SkydownX
Cupid
17
4 / 0 / 8
10,545
659
11,122
14,610
6,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
iDaaru
Chang'e
15
4 / 3 / 2
9,699
606
8,386
12,954
5,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 3 / 2
8,196
512
12,775
12,819
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 0
5,099
319
1,521
5,011
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Lhama_king
Baron Samedi
13
3 / 4 / 0
7,296
456
6,161
12,201
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
14
1 / 2 / 3
8,385
524
11,833
20,734
16,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ullr
8
0 / 4 / 0
5,688
356
2,994
6,961
1,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
16
Kills
8
8
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
3
3.5
L
Ne Zha
 
Ne Zha
4
3
2
1.67
L
0
3
0
0
W
Amaterasu
Camelotre
Amaterasu
2
4
1
0.63
L
Baron Samedi
Lhama_king
Baron Samedi
3
4
0
0.75
W
Sylvanus
Qzarny
Sylvanus
4
0
7
7.5
W
Cupid
SkydownX
Cupid
4
0
8
8
W
Chang'e
iDaaru
Chang'e
4
3
2
1.67
L
Horus
1
2
3
1.25
L
Ullr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,472
Damage
35,284
75,752
Taken
57,726
43,368
Mitigated
31,021
36,656
Healing
16,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,352
533
0
2,508
13,795
5,430
1,494
602
13,145
24
69,723
L
Ne Zha
 
Ne Zha
12,775
2,597
195
2,013
12,819
6,268
1,296
2,308
10,442
0
63,490
L
1,521
431
0
807
5,011
1,954
0
1,838
3,131
5,738
0
W
Amaterasu
Camelotre
Amaterasu
12,253
6,064
0
8,588
17,806
12,022
1,836
834
16,258
0
64,970
L
Baron Samedi
Lhama_king
Baron Samedi
6,161
885
1,351
2,722
12,201
5,021
707
6,488
5,639
39,891
0
W
Sylvanus
Qzarny
Sylvanus
9,359
2,726
4,603
6,632
16,587
14,045
1,302
2,484
13,852
40,939
6,494
W
Cupid
SkydownX
Cupid
11,122
7,367
89
8,144
14,610
6,467
6,823
1,321
13,289
0
82,266
W
Chang'e
iDaaru
Chang'e
8,386
1,346
1,066
5,026
12,954
5,404
493
2,441
10,464
76,472
0
L
Horus
11,833
5,903
133
8,232
20,734
16,100
143
3,311
17,423
0
65,620
L
Ullr
2,994
1,337
0
852
6,961
1,678
0
2,779
4,146
0
25,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,547
Gold Earned
34,664
567
Minions Killed
300
0
Camps Cleared
0
1,499,739
Distance Traveled
1,129,657
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,945
559
112
7
0
366,508
2
L
Ne Zha
8,196
512
91
6
0
295,652
4
L
Ymir
5,099
319
10
1
0
84,943
1
W
Amaterasu
9,387
587
119
7
0
297,508
2
L
Baron Samedi
7,296
456
60
4
0
265,598
2
W
Sylvanus
9,971
623
65
4
0
262,255
1
W
Cupid
10,545
659
149
9
0
254,577
1
W
Chang'e
9,699
606
122
8
0
318,891
2
L
Horus
8,385
524
108
7
0
305,546
3
L
Ullr
5,688
356
31
2
0
177,918
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role