Player Matchup

King Arthur
King Arthur
AznpersonA
King Arthur
Level 66
God Stats
3W - 0L
1,513 SR
Queue Stats
134W - 75L
1,705 Elo+
Party 2
Olorun
Olorun
Gavails
Olorun
Level 65
God Stats
2W - 1L
1,299 SR
Queue Stats
99W - 56L
1,712 Elo+
Party 2
Yemoja
Yemoja
Ween0
Yemoja
Level 79
God Stats
1W - 1L
1,164 SR
Queue Stats
143W - 75L
1,707 Elo+
Party 2
Team Averages
Level 70
1,325 SR
1,708 Elo+

VS

Team Averages
Level 103
1,570 SR
1,499 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Afternoonyew
Danzaburou
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
TylerTheImpaler
Nu Wa
Level 82
God Stats
11W - 9L
1,711 SR
Queue Stats
143W - 154L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AznpersonA
King Arthur
18
8 / 3 / 4
12,692
793
19,215
23,629
31,312
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Gavails
Olorun
17
5 / 5 / 7
12,271
767
14,048
18,878
10,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
Ween0
Yemoja
18
1 / 2 / 12
12,543
784
9,812
19,011
27,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
8 / 4 / 1
11,847
740
19,796
23,701
28,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
Afternoonyew
Danzaburou
17
1 / 2 / 7
11,155
697
17,722
13,599
7,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 8 / 8
10,858
679
14,546
14,430
6,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
14
Kills
10
10
Deaths
14
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
8
4
1
2.13
L
Danzaburou
Afternoonyew
Danzaburou
1
2
7
2.25
W
King Arthur
AznpersonA
King Arthur
8
3
4
3.33
W
Olorun
Gavails
Olorun
5
5
7
1.7
L
1
8
8
0.63
W
Yemoja
Ween0
Yemoja
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,075
Damage
52,064
61,518
Taken
51,730
69,624
Mitigated
42,574
18,067
Healing
15,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
19,796
8,959
0
10,876
23,701
28,305
296
11,087
12,614
0
32,089
L
Danzaburou
Afternoonyew
Danzaburou
17,722
8,298
0
4,118
13,599
7,469
1,661
5,168
8,431
0
47,983
W
King Arthur
AznpersonA
King Arthur
19,215
3,777
0
2,211
23,629
31,312
234
5,420
17,715
0
66,242
W
Olorun
Gavails
Olorun
14,048
8,774
1,990
6,032
18,878
10,338
2,355
4,550
13,574
61,410
0
L
14,546
2,578
0
708
14,430
6,800
0
7,617
6,813
57,758
0
W
Yemoja
Ween0
Yemoja
9,812
3,107
3,279
4,555
19,011
27,974
564
4,710
13,674
35,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,506
Gold Earned
33,860
219
Minions Killed
155
0
Camps Cleared
0
827,522
Distance Traveled
848,564
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,847
740
22
1
0
317,201
4
L
Danzaburou
11,155
697
66
4
0
283,000
0
W
King Arthur
12,692
793
60
4
0
311,723
3
W
Olorun
12,271
767
114
7
0
265,187
4
L
Nu Wa
10,858
679
67
4
0
248,363
2
W
Yemoja
12,543
784
45
3
0
250,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role