Player Matchup

Arachne
Arachne
BigBank_1011
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 292L
1,376 Elo+
Party 1
Baron Samedi
Baron Samedi
TSMFANGG
Baron Samedi
Level 84
God Stats
38W - 21L
1,577 SR
Queue Stats
244W - 221L
1,407 Elo+
Party 1
Cerberus
Cerberus
Tweety0521
Cerberus
Level 25
God Stats
23W - 24L
1,439 SR
Queue Stats
106W - 134L
1,379 Elo+
Party 1
Team Averages
Level 73
1,505 SR
1,387 Elo+

VS

Team Averages
Level 58
1,279 SR
1,356 Elo+
Guan Yu
Guan Yu
KipuszTitusz
Guan Yu
Level 113
God Stats
2W - 1L
1,237 SR
Queue Stats
17W - 44L
1,067 Elo+
Party 2
Neith
Neith
PrivatePingu
Neith
Level 14
God Stats
1W - 4L
1,245 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Ra
Ra
d2G Ph4nt0m
Ra
Level 48
God Stats
2W - 2L
1,355 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigBank_1011
Arachne
17
6 / 8 / 8
12,625
701
16,874
27,857
14,595
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
TSMFANGG
Baron Samedi
20
6 / 3 / 9
13,442
747
24,019
22,771
10,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
Tweety0521
Cerberus
17
3 / 4 / 8
12,302
683
11,014
28,109
25,465
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KipuszTitusz
Guan Yu
18
3 / 6 / 11
12,932
718
15,350
26,945
30,830
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 3 / 6
14,526
807
24,607
17,632
8,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 6 / 10
13,758
764
26,320
15,412
6,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
42
15
Kills
15
15
Deaths
15
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
BigBank_1011
Arachne
6
8
8
1.25
W
Guan Yu
KipuszTitusz
Guan Yu
3
6
11
1.42
W
8
3
6
3.67
L
Baron Samedi
TSMFANGG
Baron Samedi
6
3
9
3.5
L
Cerberus
Tweety0521
Cerberus
3
4
8
1.75
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,907
Damage
66,277
78,737
Taken
59,989
50,311
Mitigated
45,213
32,309
Healing
20,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BigBank_1011
Arachne
16,874
12,229
0
8,135
27,857
14,595
320
9,779
18,078
0
57,625
W
Guan Yu
KipuszTitusz
Guan Yu
15,350
2,036
3,686
6,569
26,945
30,830
298
15,523
11,422
0
43,954
W
24,607
11,456
0
2,674
17,632
8,229
1,580
12,495
5,137
0
59,801
L
Baron Samedi
TSMFANGG
Baron Samedi
24,019
1,540
6,166
10,949
22,771
10,251
81
6,463
16,308
79,594
0
L
Cerberus
Tweety0521
Cerberus
11,014
293
0
7,059
28,109
25,465
339
10,517
17,592
34,856
0
W
26,320
1,450
5,033
2,689
15,412
6,154
1,266
7,081
8,331
79,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,369
Gold Earned
41,216
215
Minions Killed
230
0
Camps Cleared
0
940,999
Distance Traveled
965,159
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,625
701
52
3
0
306,537
7
W
Guan Yu
12,932
718
44
2
0
342,250
4
W
Neith
14,526
807
82
5
0
306,122
0
L
Baron Samedi
13,442
747
106
6
0
309,781
0
L
Cerberus
12,302
683
57
3
0
324,681
2
W
Ra
13,758
764
104
6
0
316,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role