Player Matchup

Geb
Geb
Masters
Turnublamb
Geb
Masters
Level 127
God Stats
4W - 2L
1,788 SR
Queue Stats
196W - 58L
2,995 MMR
Party 1
Hercules
Hercules
Masters
xBUBx In Ur TUB
Hercules
Masters
Level 154
God Stats
35W - 11L
1,757 SR
Queue Stats
340W - 212L
2,715 MMR
Party 1
Anubis
Anubis
Masters
xrtsA
Anubis
Masters
Level 160
God Stats
10W - 0L
1,752 SR
Queue Stats
206W - 65L
2,995 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 147
1,766 SR
2,902 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,652 SR
2,616 MMR
Kuzenbo
Kuzenbo
Masters
DOK BuyAble
Kuzenbo
Masters
Level 159
God Stats
2W - 4L
1,509 SR
Queue Stats
696W - 847L
2,586 MMR
Solo
Baron Samedi
Baron Samedi
Masters
NukaColaRanger
Baron Samedi
Masters
Level 155
God Stats
4W - 3L
1,678 SR
Queue Stats
116W - 97L
2,934 MMR
Solo
Horus
Horus
Diamond II
SleezNoBands
Horus
Diamond II
Level 63
God Stats
1W - 1L
1,769 SR
Queue Stats
41W - 24L
2,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
7,339
667
9,075
8,382
8,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
2 / 0 / 4
7,846
713
10,641
11,869
13,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
xrtsA
Anubis
14
4 / 0 / 2
8,799
800
11,490
8,332
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ThothAtlasAh Muzen CabBaba YagaAchilles

VS

Bans
Guan YuHou YiFenrirShivaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DOK BuyAble
Kuzenbo
12
0 / 2 / 0
7,376
671
5,815
13,508
16,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
NukaColaRanger
Baron Samedi
12
0 / 2 / 0
6,855
623
10,498
9,241
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 0
7,291
663
3,516
15,460
9,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DOK BuyAble
Kuzenbo
0
2
0
0
L
Baron Samedi
NukaColaRanger
Baron Samedi
0
2
0
0
L
0
2
0
0
W
0
0
5
2.5
W
Hercules
2
0
4
4
W
Anubis
xrtsA
Anubis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,206
Damage
19,829
28,583
Taken
38,209
27,784
Mitigated
29,391
11,752
Healing
17,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DOK BuyAble
Kuzenbo
5,815
2,901
512
3,374
13,508
16,088
0
7,709
5,524
12,760
0
L
Baron Samedi
NukaColaRanger
Baron Samedi
10,498
604
3,242
3,191
9,241
4,021
0
4,776
4,144
40,557
0
L
3,516
1,495
2,336
4,733
15,460
9,282
0
7,984
6,807
155
13,479
W
9,075
2,022
0
1,795
8,382
8,866
346
4,718
3,664
29,125
0
W
Hercules
10,641
4,876
0
3,707
11,869
13,824
21
6,564
5,305
0
18,765
W
Anubis
xrtsA
Anubis
11,490
527
0
6,250
8,332
5,094
317
5,243
3,089
51,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,984
Gold Earned
21,522
148
Minions Killed
101
0
Camps Cleared
0
626,915
Distance Traveled
623,088
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,376
671
15
1
0
215,120
6
L
Baron Samedi
6,855
623
63
6
0
191,949
5
L
Horus
7,291
663
23
2
0
216,019
2
W
Geb
7,339
667
18
2
0
214,616
1
W
Hercules
7,846
713
26
2
0
227,561
4
W
Anubis
8,799
800
104
9
0
184,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role