Player Matchup

Fenrir
Fenrir
AndyWestz
Fenrir
Level 41
God Stats
1W - 4L
1,209 SR
Queue Stats
20W - 57L
1,174 Elo+
Party 2
Aphrodite
Aphrodite
Boyanii
Aphrodite
Level 32
God Stats
5W - 13L
1,250 SR
Queue Stats
24W - 58L
1,147 Elo+
Party 2
Rama
Rama
molneoko
Rama
Level 39
God Stats
0W - 2L
1,778 SR
Queue Stats
14W - 22L
1,389 Elo+
Solo
Team Averages
Level 37
1,412 SR
1,237 Elo+

VS

Team Averages
Level 118
1,488 SR
1,369 Elo+
Sylvanus
Sylvanus
MadHigh
Sylvanus
Level 110
God Stats
1W - 1L
1,352 SR
Queue Stats
16W - 39L
1,282 Elo+
Party 1
Ravana
Ravana
Stuck_In_Gold_
Ravana
Level 121
God Stats
8W - 7L
1,550 SR
Queue Stats
68W - 76L
1,461 Elo+
Party 1
Sol
Sol
TTVxMiezex
Sol
Level 124
God Stats
8W - 7L
1,561 SR
Queue Stats
54W - 88L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AndyWestz
Fenrir
11
0 / 3 / 0
7,639
637
5,155
17,794
15,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Aphrodite
Boyanii
Aphrodite
12
0 / 3 / 0
7,393
616
7,780
12,537
6,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rama
11
0 / 5 / 0
7,073
589
7,522
11,635
4,623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MadHigh
Sylvanus
13
1 / 0 / 6
8,273
689
5,932
8,366
6,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 0 / 6
9,363
780
14,518
10,339
10,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 0 / 4
9,196
766
17,100
10,435
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
11
11
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AndyWestz
Fenrir
0
3
0
0
L
Aphrodite
Boyanii
Aphrodite
0
3
0
0
W
Sylvanus
MadHigh
Sylvanus
1
0
6
4
W
5
0
6
8
W
5
0
4
7
L
Rama
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
37,550
41,966
Taken
29,140
26,820
Mitigated
22,493
16,726
Healing
16,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AndyWestz
Fenrir
5,155
1,542
457
3,977
17,794
15,341
0
8,496
8,896
0
18,797
L
Aphrodite
Boyanii
Aphrodite
7,780
1,055
4,248
5,662
12,537
6,856
0
7,199
5,187
33,054
0
W
Sylvanus
MadHigh
Sylvanus
5,932
2,420
1,971
3,769
8,366
6,737
588
3,214
5,152
25,677
6,759
W
14,518
4,582
0
4,975
10,339
10,366
547
1,354
8,985
244
45,354
W
17,100
6,841
0
5,528
10,435
5,390
1,090
3,242
7,193
36,948
4,129
L
Rama
7,522
6,776
0
2,382
11,635
4,623
100
4,958
6,197
0
19,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,105
Gold Earned
26,832
123
Minions Killed
156
0
Camps Cleared
0
627,354
Distance Traveled
641,438
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,639
637
21
2
0
217,693
1
L
Aphrodite
7,393
616
52
4
0
212,323
3
W
Sylvanus
8,273
689
43
4
0
186,444
4
W
Ravana
9,363
780
53
4
0
232,736
3
W
Sol
9,196
766
60
5
0
222,258
2
L
Rama
7,073
589
50
4
0
197,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role