Player Matchup

Nu Wa
Nu Wa
Silver II
Kirishimã
Nu Wa
Silver II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,546 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Kyakis
Sun Wukong
Gold II
Level 160
God Stats
7W - 4L
1,771 SR
Queue Stats
187W - 178L
1,626 MMR
Solo
Cupid
Cupid
Gold II
OGswagdaddy89
Cupid
Gold II
Level 128
God Stats
2W - 2L
1,780 SR
Queue Stats
102W - 100L
1,530 MMR
Solo
Fenrir
Fenrir
Bronze III
SleepsterPS4
Fenrir
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,587 MMR
Solo
Sobek
Sobek
Silver I
llHaShiKo
Sobek
Silver I
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 76L
1,532 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,610 SR
1,564 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,562 SR
1,559 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Platinum V
EzGarM
Izanami
Platinum V
Level 160
God Stats
12W - 14L
1,495 SR
Queue Stats
168W - 164L
1,623 MMR
Solo
Scylla
Scylla
Gold II
JulyEstrella
Scylla
Gold II
Level 141
God Stats
5W - 3L
1,639 SR
Queue Stats
85W - 81L
1,534 MMR
Party 1
Mulan
Mulan
Gold II
Pregal14
Mulan
Gold II
Level 147
God Stats
6W - 4L
1,576 SR
Queue Stats
75W - 79L
1,597 MMR
Solo
Vamana
Vamana
Gold III
TriflinAF
Vamana
Gold III
Level 145
God Stats
4W - 2L
1,600 SR
Queue Stats
334W - 344L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 0 / 0
6,725
517
6,793
6,592
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Kyakis
Sun Wukong
13
1 / 0 / 0
7,392
569
7,383
13,170
8,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
6,445
496
3,943
9,278
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
9
0 / 1 / 1
5,615
432
3,074
8,959
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
llHaShiKo
Sobek
9
0 / 1 / 1
5,553
427
1,715
8,809
5,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
AtlasGuan YuSusanoNe Zha

VS

Bans
RavanaThorChronosHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 2
6,624
510
4,849
9,714
6,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
EzGarM
Izanami
14
2 / 1 / 1
7,960
612
7,361
8,125
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
12
0 / 0 / 1
6,773
521
3,977
5,418
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Pregal14
Mulan
13
0 / 1 / 0
7,670
590
10,363
11,803
6,880
Vamana
TriflinAF
Vamana
12
2 / 1 / 1
7,075
544
3,157
10,920
5,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
4
4
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
2
1
W
Izanami
EzGarM
Izanami
2
1
1
2.5
W
Scylla
0
0
1
0.5
L
Nu Wa
1
0
0
1
L
Sun Wukong
Kyakis
Sun Wukong
1
0
0
1
L
1
2
0
0.5
W
Mulan
Pregal14
Mulan
0
1
0
0
L
Fenrir
0
1
1
0.5
W
Vamana
TriflinAF
Vamana
2
1
1
2.5
L
Sobek
llHaShiKo
Sobek
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,908
Damage
29,707
46,808
Taken
45,980
22,944
Mitigated
23,546
18,705
Healing
17,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,849
539
2,094
2,336
9,714
6,108
0
2,739
6,835
21,276
3,854
W
Izanami
EzGarM
Izanami
7,361
5,330
0
4,289
8,125
2,741
1,362
834
7,163
0
72,655
W
Scylla
3,977
538
0
1,244
5,418
2,076
108
2,128
3,114
54,657
0
L
Nu Wa
6,793
1,579
0
1,322
6,592
2,546
0
2,535
4,057
62,373
0
L
Sun Wukong
Kyakis
Sun Wukong
7,383
2,564
0
6,014
13,170
8,420
0
0
13,170
0
66,747
L
3,943
2,454
28
4,231
9,278
2,570
0
605
8,673
0
45,534
W
Mulan
Pregal14
Mulan
10,363
1,637
0
2,732
11,803
6,880
0
764
10,911
0
68,405
L
Fenrir
3,074
817
0
3,792
8,959
3,775
0
2,398
6,561
0
29,022
W
Vamana
TriflinAF
Vamana
3,157
1,559
0
4,312
10,920
5,741
110
1,281
9,449
0
56,839
L
Sobek
llHaShiKo
Sobek
1,715
178
0
3,318
8,809
5,633
0
2,530
6,279
12,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,730
Gold Earned
36,102
411
Minions Killed
485
0
Camps Cleared
0
1,265,350
Distance Traveled
1,276,021
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,624
510
21
2
0
276,817
2
W
Izanami
7,960
612
136
10
0
228,902
5
W
Scylla
6,773
521
107
8
0
246,013
3
L
Nu Wa
6,725
517
116
9
0
255,300
6
L
Sun Wukong
7,392
569
136
10
0
249,389
7
L
Cupid
6,445
496
82
6
0
195,658
4
W
Mulan
7,670
590
124
10
0
228,877
5
L
Fenrir
5,615
432
55
4
0
293,319
4
W
Vamana
7,075
544
97
7
0
295,412
7
L
Sobek
5,553
427
22
2
0
271,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role