Player Matchup

Odin
Odin
 
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
GamerWords4Life
Susano
Level 9
God Stats
3W - 3L
1,528 SR
Queue Stats
9W - 13L
1,395 Elo+
Party 1
Ares
Ares
Raznard
Ares
Level 127
God Stats
15W - 14L
1,427 SR
Queue Stats
251W - 279L
1,429 Elo+
Solo
Charybdis
Charybdis
Sostoned
Charybdis
Level 47
God Stats
0W - 3L
1,285 SR
Queue Stats
48W - 80L
1,333 Elo+
Party 1
Ra
Ra
xFoxD
Ra
Level 49
God Stats
96W - 104L
1,406 SR
Queue Stats
125W - 137L
1,464 Elo+
Solo
Team Averages
Level 52
1,429 SR
1,424 Elo+

VS

Team Averages
Level 92
1,491 SR
1,465 Elo+
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KiickSteart
Ra
Level 136
God Stats
12W - 21L
1,452 SR
Queue Stats
515W - 538L
1,480 Elo+
Solo
Kali
Kali
PainJustPain
Kali
Level 88
God Stats
3W - 6L
1,380 SR
Queue Stats
100W - 95L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
RansuPlays
Baron Samedi
Level 69
God Stats
7W - 6L
1,524 SR
Queue Stats
78W - 92L
1,382 Elo+
Solo
Janus
Janus
WezBanco
Janus
Level 25
God Stats
7W - 9L
1,601 SR
Queue Stats
67W - 80L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 1 / 0
5,812
581
482
1,012
494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 1
6,885
689
4,894
8,065
3,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ares
Raznard
Ares
13
1 / 3 / 1
7,163
716
5,198
12,740
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Sostoned
Charybdis
14
0 / 2 / 2
7,303
730
4,517
9,084
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
13
0 / 3 / 0
6,792
679
4,322
7,909
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 1 / 5
7,025
703
7,510
9,757
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
2 / 0 / 3
8,467
847
5,769
4,873
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 0 / 4
8,222
822
5,781
6,258
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
RansuPlays
Baron Samedi
14
2 / 0 / 9
7,685
769
6,903
4,860
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
WezBanco
Janus
13
0 / 2 / 8
6,997
700
7,169
5,617
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
12
12
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
W
Achilles
 
Achilles
2
1
5
4.5
L
2
3
1
0.83
W
2
0
3
3.5
W
6
0
4
8
W
Baron Samedi
RansuPlays
Baron Samedi
2
0
9
6.5
L
Ares
Raznard
Ares
1
3
1
0.5
L
Charybdis
Sostoned
Charybdis
0
2
2
0.5
W
Janus
WezBanco
Janus
0
2
8
2
L
Ra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,413
Damage
33,132
38,810
Taken
31,365
22,760
Mitigated
20,694
8,910
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
482
40
0
79
1,012
494
0
528
449
0
447
W
Achilles
 
Achilles
7,510
1,929
0
847
9,757
9,979
130
3,660
6,062
271
14,978
L
4,894
793
0
572
8,065
3,748
0
4,403
3,499
0
14,033
W
5,769
609
1,015
2,728
4,873
2,371
592
0
4,873
39,896
0
W
5,781
2,422
24
3,377
6,258
3,411
0
1,505
4,753
0
26,510
W
Baron Samedi
RansuPlays
Baron Samedi
6,903
530
949
1,084
4,860
2,436
338
1,558
3,302
29,996
0
L
Ares
Raznard
Ares
5,198
193
0
3,293
12,740
10,302
0
5,747
6,683
10,914
0
L
Charybdis
Sostoned
Charybdis
4,517
1,969
0
2,742
9,084
4,159
0
4,914
3,955
0
26,690
W
Janus
WezBanco
Janus
7,169
954
0
0
5,617
2,497
143
2,797
2,820
18,206
0
L
Ra
4,322
78
789
1,435
7,909
4,057
144
4,484
3,248
23,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,955
Gold Earned
38,396
146
Minions Killed
221
0
Camps Cleared
0
963,452
Distance Traveled
1,099,164
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,812
581
0
0
0
217,780
1
W
Achilles
7,025
703
9
1
0
217,699
0
L
Susano
6,885
689
31
3
0
200,027
2
W
Ra
8,467
847
93
9
0
234,852
2
W
Kali
8,222
822
37
4
0
239,905
0
W
Baron Samedi
7,685
769
46
5
0
207,238
3
L
Ares
7,163
716
4
0
0
210,562
1
L
Charybdis
7,303
730
64
6
0
169,085
0
W
Janus
6,997
700
36
4
0
199,470
0
L
Ra
6,792
679
47
5
0
165,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role