Player Matchup

Nike
Nike
DD-destroyer999
Nike
Level 96
God Stats
2W - 0L
1,293 SR
Queue Stats
216W - 192L
1,423 Elo+
Party 3
Ra
Ra
Jayden Loops
Ra
Level 109
God Stats
3W - 3L
1,438 SR
Queue Stats
45W - 47L
1,425 Elo+
Party 2
Zhong Kui
Zhong Kui
XXC69
Zhong Kui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,463 Elo+
Party 2
Sol
Sol
dannycool2006070
Sol
Level 66
God Stats
2W - 0L
1,305 SR
Queue Stats
77W - 63L
1,437 Elo+
Party 3
Ravana
Ravana
ol Migz lo
Ravana
Level 126
God Stats
3W - 1L
1,497 SR
Queue Stats
31W - 20L
1,497 Elo+
Party 2
Team Averages
Level 96
1,407 SR
1,449 Elo+

VS

Team Averages
Level 80
1,379 SR
1,282 Elo+
Fenrir
Fenrir
BlazinBlavey
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,225 Elo+
Party 1
Danzaburou
Danzaburou
EP0W3R25
Danzaburou
Level 127
God Stats
0W - 2L
1,161 SR
Queue Stats
1W - 5L
1,225 Elo+
Party 1
Kukulkan
Kukulkan
NeoSaki 2aG
Kukulkan
Level 23
God Stats
1W - 4L
1,323 SR
Queue Stats
1W - 4L
1,252 Elo+
Party 1
Hades
Hades
TITOxBANDIDO
Hades
Level 115
God Stats
0W - 1L
1,441 SR
Queue Stats
1W - 5L
1,225 Elo+
Party 1
Amaterasu
Amaterasu
oClviks
Amaterasu
Level 48
God Stats
1W - 2L
1,471 SR
Queue Stats
139W - 112L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 18
14,290
510
15,014
33,202
46,923
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
14 / 2 / 13
16,239
580
28,685
21,441
12,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
XXC69
Zhong Kui
19
7 / 7 / 8
14,292
510
25,806
29,783
21,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 7 / 4
13,700
489
10,285
22,495
11,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ravana
ol Migz lo
Ravana
20
18 / 3 / 11
18,271
653
29,820
22,049
16,217
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 15 / 2
12,347
441
12,124
34,803
16,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
EP0W3R25
Danzaburou
17
5 / 10 / 6
12,258
438
22,005
30,099
9,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
NeoSaki 2aG
Kukulkan
20
2 / 6 / 2
13,816
493
12,115
14,541
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
5 / 9 / 8
12,504
447
24,257
30,333
30,180
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
oClviks
Amaterasu
19
2 / 6 / 2
12,866
460
7,699
28,178
26,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
40
46
Kills
20
22
Deaths
46
54
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
15
2
0.47
W
5
3
18
4.67
L
Danzaburou
EP0W3R25
Danzaburou
5
10
6
0.8
W
14
2
13
10.25
L
Kukulkan
NeoSaki 2aG
Kukulkan
2
6
2
0.5
L
5
9
8
1
W
Zhong Kui
XXC69
Zhong Kui
7
7
8
1.57
W
2
7
4
0.57
L
Amaterasu
oClviks
Amaterasu
2
6
2
0.5
W
Ravana
ol Migz lo
Ravana
18
3
11
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,610
Damage
78,200
128,970
Taken
137,954
109,209
Mitigated
87,240
43,363
Healing
26,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,124
3,664
0
5,309
34,803
16,337
0
14,693
19,646
0
71,575
W
15,014
2,134
557
4,552
33,202
46,923
1,310
8,963
22,407
0
45,022
L
Danzaburou
EP0W3R25
Danzaburou
22,005
8,240
0
5,611
30,099
9,617
4,853
14,001
15,772
0
89,661
W
28,685
2,057
4,524
11,483
21,441
12,790
3,967
8,539
12,902
133,351
0
L
Kukulkan
NeoSaki 2aG
Kukulkan
12,115
593
0
0
14,541
4,820
2,036
4,953
9,500
96,164
0
L
24,257
2,376
1,493
7,029
30,333
30,180
863
12,056
17,741
68,018
0
W
Zhong Kui
XXC69
Zhong Kui
25,806
4,704
354
7,950
29,783
21,612
2,635
7,147
22,636
89,649
0
W
10,285
3,614
0
10,424
22,495
11,667
9,065
5,383
17,112
112,923
14,319
L
Amaterasu
oClviks
Amaterasu
7,699
2,689
0
6,891
28,178
26,286
0
16,728
10,620
0
85,866
W
Ravana
ol Migz lo
Ravana
29,820
10,710
0
3,519
22,049
16,217
1,435
7,718
14,331
0
200,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,792
Gold Earned
63,791
719
Minions Killed
584
0
Camps Cleared
0
2,565,592
Distance Traveled
2,221,000
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,347
441
87
3
0
494,302
0
W
Nike
14,290
510
40
1
0
541,416
0
L
Danzaburou
12,258
438
107
4
0
396,392
0
W
Ra
16,239
580
177
6
0
527,259
0
L
Kukulkan
13,816
493
170
6
0
486,623
0
L
Hades
12,504
447
73
3
0
437,159
3
W
Zhong Kui
14,292
510
107
4
0
455,540
1
W
Sol
13,700
489
173
6
0
436,160
4
L
Amaterasu
12,866
460
147
5
0
406,524
4
W
Ravana
18,271
653
222
8
0
605,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role