Player Matchup

Cthulhu
Cthulhu
KingKaiizer
Cthulhu
Level 112
God Stats
4W - 6L
1,295 SR
Queue Stats
72W - 78L
1,455 Elo+
Party 3
Freya
Freya
Linnami
Freya
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 12L
1,422 Elo+
Party 1
Apollo
Apollo
Loke852
Apollo
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 27L
1,422 Elo+
Party 1
Bellona
Bellona
Sad Jim Carrey
Bellona
Level 121
God Stats
0W - 3L
1,656 SR
Queue Stats
31W - 22L
1,605 Elo+
Party 3
Neith
Neith
iT4 SoLuTioN
Neith
Level 138
God Stats
44W - 32L
1,610 SR
Queue Stats
740W - 841L
1,508 Elo+
Solo
Team Averages
Level 91
1,512 SR
1,482 Elo+

VS

Team Averages
Level 81
1,632 SR
1,425 Elo+
Hou Yi
Hou Yi
BANSH33 J034525
Hou Yi
Level 155
God Stats
738W - 780L
1,450 SR
Queue Stats
745W - 790L
1,407 Elo+
Solo
Ymir
Ymir
Highhopess1
Ymir
Level 89
God Stats
4W - 6L
1,458 SR
Queue Stats
248W - 303L
1,413 Elo+
Solo
Nu Wa
Nu Wa
Pumpkin_Moon-
Nu Wa
Level 18
God Stats
5W - 2L
1,927 SR
Queue Stats
8W - 20L
1,421 Elo+
Party 2
Da Ji
Da Ji
Ryuujn
Da Ji
Level 60
God Stats
3W - 1L
1,767 SR
Queue Stats
31W - 30L
1,466 Elo+
Solo
Scylla
Scylla
hollythefey
Scylla
Level 82
God Stats
6W - 7L
1,561 SR
Queue Stats
13W - 26L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KingKaiizer
Cthulhu
18
4 / 5 / 7
13,343
1,112
23,191
23,459
16,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Linnami
Freya
17
0 / 7 / 8
11,038
920
5,401
14,760
6,759
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Loke852
Apollo
18
8 / 7 / 4
13,894
1,158
19,952
23,041
10,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
2 / 3 / 9
12,488
1,041
11,665
29,488
34,704
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 2 / 3
12,021
1,002
6,334
9,445
4,222
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

128

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 11
12,594
1,050
12,615
14,607
7,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 5 / 15
14,103
1,175
13,979
25,219
35,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
2 / 2 / 9
12,477
1,040
15,179
4,999
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Ryuujn
Da Ji
18
7 / 5 / 7
13,270
1,106
16,298
15,956
9,653
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
19
8 / 1 / 12
14,102
1,175
34,687
11,930
5,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
78
15
Kills
24
24
Deaths
15
31
Assists
54
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
W
6
5
15
2.7
L
Cthulhu
KingKaiizer
Cthulhu
4
5
7
1.5
L
Freya
Linnami
Freya
0
7
8
0.57
L
Apollo
Loke852
Apollo
8
7
4
1.43
W
2
2
9
3.25
W
Da Ji
Ryuujn
Da Ji
7
5
7
2.1
L
2
3
9
2.17
W
Scylla
8
1
12
14
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,543
Damage
92,758
100,193
Taken
72,711
72,579
Mitigated
60,477
20,385
Healing
2,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,615
7,220
0
0
14,607
7,521
0
7,879
6,728
0
46,680
W
13,979
2,381
297
1,441
25,219
35,555
0
9,350
15,869
30,843
0
L
Cthulhu
KingKaiizer
Cthulhu
23,191
1,070
2,049
3,247
23,459
16,154
0
14,217
9,242
81,993
0
L
Freya
Linnami
Freya
5,401
1,399
0
1,354
14,760
6,759
0
8,773
5,987
12,835
0
L
Apollo
Loke852
Apollo
19,952
15,519
0
6,093
23,041
10,740
0
17,693
5,348
0
53,300
W
15,179
8,064
123
434
4,999
2,000
0
756
4,243
39,264
0
W
Da Ji
Ryuujn
Da Ji
16,298
5,122
0
0
15,956
9,653
0
6,281
9,675
0
21,611
L
11,665
3,274
0
6,244
29,488
34,704
0
16,530
12,958
471
42,538
W
Scylla
34,687
2,368
0
0
11,930
5,748
0
4,679
7,251
53,863
0
L
6,334
2,667
0
1,398
9,445
4,222
0
6,632
2,813
0
35,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,784
Gold Earned
66,546
319
Minions Killed
222
10
Camps Cleared
8
1,034,819
Distance Traveled
1,092,503
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,594
1,050
80
7
0
202,428
3
W
Ymir
14,103
1,175
24
2
3
217,772
0
L
Cthulhu
13,343
1,112
119
10
1
254,176
0
L
Freya
11,038
920
8
1
0
173,113
0
L
Apollo
13,894
1,158
85
7
5
213,998
0
W
Nu Wa
12,477
1,040
48
4
1
230,370
0
W
Da Ji
13,270
1,106
9
1
3
210,377
0
L
Bellona
12,488
1,041
54
5
0
214,484
1
W
Scylla
14,102
1,175
61
5
1
231,556
0
L
Neith
12,021
1,002
53
4
4
179,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role