Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Baltazorh
Anhur
Level 68
God Stats
1W - 3L
1,138 SR
Queue Stats
157W - 149L
1,485 Elo+
Party 2
Poseidon
Poseidon
ColdFlames
Poseidon
Level 143
God Stats
3W - 1L
1,734 SR
Queue Stats
185W - 173L
1,473 Elo+
Solo
Shiva
Shiva
SerbianHunter808
Shiva
Level 121
God Stats
7W - 7L
1,548 SR
Queue Stats
73W - 70L
1,494 Elo+
Solo
Ymir
Ymir
Shinigamie
Ymir
Level 57
God Stats
3W - 3L
1,494 SR
Queue Stats
72W - 72L
1,428 Elo+
Party 2
Team Averages
Level 102
1,483 SR
1,476 Elo+

VS

Team Averages
Level 104
1,566 SR
1,489 Elo+
Hun Batz
Hun Batz
M1K3LZ
Hun Batz
Level 104
God Stats
5W - 5L
1,564 SR
Queue Stats
99W - 86L
1,435 Elo+
Party 1
Medusa
Medusa
MotocicloJr
Medusa
Level 46
God Stats
12W - 12L
1,632 SR
Queue Stats
70W - 78L
1,465 Elo+
Party 1
Mulan
Mulan
SAYTAN666x
Mulan
Level 130
God Stats
14W - 9L
1,593 SR
Queue Stats
219W - 200L
1,526 Elo+
Solo
Artio
Artio
bashometer
Artio
Level 158
God Stats
4W - 4L
1,539 SR
Queue Stats
210W - 223L
1,515 Elo+
Solo
Anubis
Anubis
sparko97
Anubis
Level 84
God Stats
5W - 10L
1,500 SR
Queue Stats
52W - 56L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 1 / 9
9,777
575
10,691
15,858
6,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Baltazorh
Anhur
15
9 / 2 / 6
9,739
573
13,150
11,863
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poseidon
ColdFlames
Poseidon
16
2 / 3 / 9
9,590
564
8,494
9,188
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 4 / 2
8,612
507
9,800
16,371
12,249
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 0 / 11
9,467
557
12,194
9,669
7,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
M1K3LZ
Hun Batz
13
1 / 4 / 1
7,907
465
5,918
16,127
6,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
13
0 / 6 / 1
7,330
431
7,063
12,319
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mulan
16
3 / 5 / 0
9,473
557
15,849
19,008
15,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artio
12
3 / 6 / 1
7,978
469
4,320
18,132
14,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Anubis
sparko97
Anubis
13
3 / 5 / 1
8,069
475
6,766
12,178
5,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
26
Kills
10
10
Deaths
26
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
9
8.5
W
Anhur
Baltazorh
Anhur
9
2
6
6
W
Poseidon
ColdFlames
Poseidon
2
3
9
2.17
L
Hun Batz
M1K3LZ
Hun Batz
1
4
1
0.38
L
Medusa
0
6
1
0.08
L
Mulan
3
5
0
0.6
W
3
4
2
1
W
8
0
11
13.5
L
Artio
3
6
1
0.58
L
Anubis
sparko97
Anubis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,329
Damage
39,916
62,949
Taken
77,764
34,501
Mitigated
44,923
16,905
Healing
21,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,691
5,449
0
2,231
15,858
6,731
0
1,797
14,061
0
82,873
W
Anhur
Baltazorh
Anhur
13,150
7,589
0
5,949
11,863
4,146
2,650
3,443
8,420
0
58,672
W
Poseidon
ColdFlames
Poseidon
8,494
1,622
0
1,754
9,188
3,437
1,187
2,103
7,085
85,533
0
L
Hun Batz
M1K3LZ
Hun Batz
5,918
1,631
0
4,358
16,127
6,018
0
5,225
10,902
0
61,292
L
Medusa
7,063
3,029
0
2,974
12,319
3,477
0
3,817
8,502
0
53,857
L
Mulan
15,849
1,746
0
5,693
19,008
15,894
0
1,541
17,467
233
84,710
W
9,800
3,343
628
4,178
16,371
12,249
615
698
15,673
0
56,731
W
12,194
2,293
703
1,462
9,669
7,938
747
3,278
6,391
45,879
0
L
Artio
4,320
420
508
3,431
18,132
14,452
0
5,271
12,861
17,988
0
L
Anubis
sparko97
Anubis
6,766
354
0
4,122
12,178
5,082
596
4,834
7,344
53,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,185
Gold Earned
40,757
502
Minions Killed
460
0
Camps Cleared
0
1,619,270
Distance Traveled
1,462,332
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,777
575
123
7
0
389,398
2
W
Anhur
9,739
573
88
5
0
310,227
1
W
Poseidon
9,590
564
132
8
0
336,665
4
L
Hun Batz
7,907
465
102
6
0
351,945
0
L
Medusa
7,330
431
80
5
0
289,112
0
L
Mulan
9,473
557
158
9
0
285,948
0
W
Shiva
8,612
507
83
5
0
266,801
4
W
Ymir
9,467
557
76
4
0
316,179
6
L
Artio
7,978
469
22
1
0
270,114
7
L
Anubis
8,069
475
98
6
0
265,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role