Player Matchup

Ymir
Ymir
Gold I
Dudeson49
Ymir
Gold I
Level 127
God Stats
19W - 13L
1,699 SR
Queue Stats
19W - 13L
1,693 MMR
Party 2
Cupid
Cupid
Gold I
SapphicSnakeSis
Cupid
Gold I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,693 MMR
Party 2
Scylla
Scylla
Gold I
andr8009
Scylla
Gold I
Level 125
God Stats
7W - 3L
1,765 SR
Queue Stats
19W - 13L
1,693 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,655 SR
1,693 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 120
1,631 SR
1,234 MMR
Horus
Horus
Bronze V
IYMNUIORATOR
Horus
Bronze V
Level 124
God Stats
0W - 1L
1,592 SR
Queue Stats
0W - 4L
1,321 MMR
Party 1
Ares
Ares
Bronze V
ShefNyanto
Ares
Bronze V
Level 109
God Stats
0W - 1L
1,660 SR
Queue Stats
2W - 6L
1,191 MMR
Party 1
Sol
Sol
Bronze V
kofeyokq
Sol
Bronze V
Level 128
God Stats
0W - 1L
1,642 SR
Queue Stats
2W - 6L
1,191 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 1 / 6
8,161
816
6,942
10,104
10,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 0 / 6
7,794
779
8,310
4,757
2,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
andr8009
Scylla
14
4 / 2 / 4
8,545
855
9,246
5,744
2,738
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesAnhurPersephoneJormungandrKuzenbo

VS

Bans
SobekAh Muzen CabMulanGilgameshCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,512
651
2,542
10,009
8,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 2
7,228
723
3,151
9,281
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 5 / 0
7,446
745
9,541
10,453
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
8
Kills
3
3
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
6
5
L
0
1
2
1
W
2
0
6
5
L
0
2
2
0.5
W
Scylla
andr8009
Scylla
4
2
4
3
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,498
Damage
15,234
20,605
Taken
29,743
15,215
Mitigated
22,070
7,986
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,942
2,204
0
3,523
10,104
10,076
234
5,282
4,709
13,834
0
L
2,542
758
690
2,419
10,009
8,627
0
5,610
4,105
0
11,108
W
8,310
3,958
1,632
2,382
4,757
2,401
1,168
2,133
2,507
0
28,362
L
3,151
256
556
2,943
9,281
8,511
0
5,156
3,849
7,516
0
W
Scylla
andr8009
Scylla
9,246
1,164
0
449
5,744
2,738
0
3,808
1,858
47,243
0
L
9,541
4,158
0
2,218
10,453
4,932
0
5,455
4,754
40,346
4,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,500
Gold Earned
21,186
145
Minions Killed
105
0
Camps Cleared
0
555,213
Distance Traveled
594,281
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,161
816
12
1
0
181,931
1
L
Horus
6,512
651
11
1
0
222,654
1
W
Cupid
7,794
779
43
4
0
196,186
0
L
Ares
7,228
723
16
2
0
196,164
3
W
Scylla
8,545
855
90
9
0
177,096
3
L
Sol
7,446
745
78
8
0
175,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role