Player Matchup

Guan Yu
Guan Yu
Diamond IV
Akâgami
Guan Yu
Diamond IV
Level 51
God Stats
6W - 7L
1,553 SR
Queue Stats
177W - 162L
2,055 MMR
Solo
Ares
Ares
Platinum II
Cijdebre
Ares
Platinum II
Level 160
God Stats
7W - 11L
1,491 SR
Queue Stats
657W - 658L
1,786 MMR
Solo
Ishtar
Ishtar
Diamond V
CubanCigarOG
Ishtar
Diamond V
Level 48
God Stats
5W - 14L
1,473 SR
Queue Stats
113W - 99L
1,984 MMR
Solo
Nu Wa
Nu Wa
Platinum I
F7WARRI0R
Nu Wa
Platinum I
Level 137
God Stats
0W - 1L
1,380 SR
Queue Stats
427W - 426L
1,875 MMR
Solo
Bastet
Bastet
Platinum I
JeffDemon2
Bastet
Platinum I
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 45L
1,907 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 109
1,479 SR
1,921 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,684 SR
1,843 MMR
Kuzenbo
Kuzenbo
Platinum II
 
Kuzenbo
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond V
Freakystrange
Izanami
Diamond V
Level 157
God Stats
20W - 13L
1,673 SR
Queue Stats
168W - 148L
1,982 MMR
Solo
Mercury
Mercury
Platinum V
KayyWhyy
Mercury
Platinum V
Level 153
God Stats
4W - 3L
1,710 SR
Queue Stats
127W - 112L
1,723 MMR
Solo
Achilles
Achilles
Platinum I
Reisito
Achilles
Platinum I
Level 62
God Stats
5W - 2L
1,954 SR
Queue Stats
91W - 80L
1,928 MMR
Solo
Janus
Janus
Diamond V
VabuxMatox
Janus
Diamond V
Level 158
God Stats
8W - 4L
1,580 SR
Queue Stats
66W - 60L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Akâgami
Guan Yu
15
2 / 2 / 0
9,617
506
11,241
20,696
25,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Ares
11
0 / 6 / 1
7,605
400
7,389
17,917
14,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
15
0 / 5 / 1
8,910
469
7,443
16,549
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
F7WARRI0R
Nu Wa
14
1 / 5 / 1
8,589
452
7,104
11,178
4,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
JeffDemon2
Bastet
13
1 / 5 / 1
8,332
439
5,028
16,457
6,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
LancelotThanatosThothHades

VS

Bans
ShivaKhepriThorMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
3 / 0 / 12
9,855
519
6,699
15,009
18,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
18
6 / 1 / 8
11,358
598
17,005
16,225
7,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
KayyWhyy
Mercury
17
7 / 1 / 4
10,635
560
8,256
15,831
6,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Reisito
Achilles
16
3 / 0 / 5
10,645
560
15,455
15,827
15,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
16
4 / 2 / 7
10,576
557
9,173
9,136
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
4
Kills
23
23
Deaths
4
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
12
9
L
Guan Yu
Akâgami
Guan Yu
2
2
0
1
L
Ares
0
6
1
0.08
L
Ishtar
0
5
1
0.1
L
Nu Wa
F7WARRI0R
Nu Wa
1
5
1
0.3
W
Izanami
6
1
8
10
L
Bastet
JeffDemon2
Bastet
1
5
1
0.3
W
Mercury
KayyWhyy
Mercury
7
1
4
9
W
Achilles
Reisito
Achilles
3
0
5
5.5
W
Janus
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,205
Damage
56,588
82,797
Taken
72,028
58,188
Mitigated
51,829
28,552
Healing
21,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,699
2,721
180
2,640
15,009
18,090
51
4,061
9,410
22,477
1,696
L
Guan Yu
Akâgami
Guan Yu
11,241
1,512
1,103
10,940
20,696
25,818
526
2,592
16,474
0
59,880
L
Ares
7,389
743
0
2,548
17,917
14,525
0
3,917
12,202
25,789
0
L
Ishtar
7,443
3,417
0
6,908
16,549
6,359
0
2,320
14,182
0
85,235
L
Nu Wa
F7WARRI0R
Nu Wa
7,104
1,451
0
1,475
11,178
4,713
0
5,761
5,314
69,833
0
W
Izanami
17,005
12,899
0
8,599
16,225
7,105
320
3,136
13,089
25
127,446
L
Bastet
JeffDemon2
Bastet
5,028
909
0
5,578
16,457
6,773
0
949
15,454
0
63,509
W
Mercury
KayyWhyy
Mercury
8,256
3,697
0
1,486
15,831
6,514
595
2,584
13,247
0
99,431
W
Achilles
Reisito
Achilles
15,455
3,779
0
7,649
15,827
15,816
52
1,573
13,047
0
72,488
W
Janus
9,173
713
0
1,318
9,136
4,304
530
3,801
5,288
103,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,053
Gold Earned
53,069
523
Minions Killed
653
0
Camps Cleared
0
1,803,107
Distance Traveled
1,979,823
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,855
519
24
1
0
399,449
9
L
Guan Yu
9,617
506
102
5
0
378,173
4
L
Ares
7,605
400
25
1
0
344,297
4
L
Ishtar
8,910
469
151
8
0
339,263
4
L
Nu Wa
8,589
452
139
7
0
328,870
9
W
Izanami
11,358
598
180
9
0
356,320
3
L
Bastet
8,332
439
106
6
0
412,504
4
W
Mercury
10,635
560
148
8
0
442,850
5
W
Achilles
10,645
560
137
7
0
380,279
5
W
Janus
10,576
557
164
9
0
400,925
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role