Player Matchup

Neith
Neith
Waddsup
Neith
Level 67
God Stats
20W - 18L
1,541 SR
Queue Stats
21W - 20L
1,498 Elo+
Party 1
Ymir
Ymir
YourStepDad3450
Ymir
Level 134
God Stats
2W - 1L
1,459 SR
Queue Stats
123W - 91L
1,512 Elo+
Party 1
Sol
Sol
ZweiDrei7369
Sol
Level 109
God Stats
1W - 0L
1,308 SR
Queue Stats
118W - 97L
1,505 Elo+
Party 1
Team Averages
Level 103
1,436 SR
1,505 Elo+

VS

Team Averages
Level 112
1,479 SR
1,523 Elo+
Cliodhna
Cliodhna
FFZTU
Cliodhna
Level 145
God Stats
1W - 2L
1,299 SR
Queue Stats
258W - 228L
1,639 Elo+
Party 2
Osiris
Osiris
FuRy Drops
Osiris
Level 156
God Stats
11W - 7L
1,668 SR
Queue Stats
536W - 415L
1,584 Elo+
Party 2
Sol
Sol
xBone51Crushx
Sol
Level 36
God Stats
66W - 75L
1,470 SR
Queue Stats
122W - 167L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Waddsup
Neith
17
3 / 1 / 3
11,052
691
11,683
10,489
5,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 0 / 4
11,037
690
7,799
15,201
16,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
1 / 1 / 2
11,086
693
12,181
17,686
9,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
FFZTU
Cliodhna
15
1 / 2 / 1
10,179
636
10,887
12,345
7,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
FuRy Drops
Osiris
16
1 / 1 / 1
10,530
658
8,543
15,115
14,334
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 3 / 1
9,852
616
13,094
14,258
6,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
6
Kills
2
2
Deaths
6
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
FFZTU
Cliodhna
1
2
1
0.75
L
Osiris
FuRy Drops
Osiris
1
1
1
1.5
W
Neith
Waddsup
Neith
3
1
3
4.5
W
2
0
4
4
W
1
1
2
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,663
Damage
32,524
43,376
Taken
41,718
30,662
Mitigated
28,416
18,748
Healing
8,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
FFZTU
Cliodhna
10,887
1,636
0
2,262
12,345
7,479
0
5,512
6,833
0
47,569
L
Osiris
FuRy Drops
Osiris
8,543
2,073
448
2,238
15,115
14,334
0
3,906
11,209
0
29,610
W
Neith
Waddsup
Neith
11,683
5,122
0
5,490
10,489
5,429
1,403
3,903
6,586
0
49,565
W
7,799
876
0
4,219
15,201
16,157
344
5,609
9,592
33,197
0
W
12,181
4,028
0
9,039
17,686
9,076
1,921
3,786
13,900
63,697
7,066
L
13,094
2,821
125
3,750
14,258
6,603
504
9,425
4,833
54,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,175
Gold Earned
30,561
212
Minions Killed
180
0
Camps Cleared
0
912,783
Distance Traveled
937,465
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,179
636
55
3
0
321,930
3
L
Osiris
10,530
658
47
3
0
348,892
0
W
Neith
11,052
691
67
4
0
305,109
4
W
Ymir
11,037
690
35
2
0
298,664
0
W
Sol
11,086
693
110
7
0
309,010
4
L
Sol
9,852
616
78
5
0
266,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role