Player Matchup

Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Kikochaos
Ymir
Level 160
God Stats
1W - 1L
1,804 SR
Queue Stats
248W - 175L
1,532 Elo+
Party 1
Guan Yu
Guan Yu
MrArktosGR
Guan Yu
Level 87
God Stats
1W - 2L
1,544 SR
Queue Stats
204W - 182L
1,454 Elo+
Party 1
Medusa
Medusa
RadiourgoS
Medusa
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
katele
Nu Wa
Level 158
God Stats
1W - 1L
1,571 SR
Queue Stats
49W - 45L
1,541 Elo+
Party 1
Team Averages
Level 138
1,584 SR
1,470 Elo+

VS

Team Averages
Level 136
1,445 SR
1,492 Elo+
Ganesha
Ganesha
ArmsV1
Ganesha
Level 157
God Stats
3W - 1L
1,561 SR
Queue Stats
210W - 210L
1,467 Elo+
Solo
Bastet
Bastet
Ombrek
Bastet
Level 160
God Stats
6W - 7L
1,437 SR
Queue Stats
669W - 671L
1,537 Elo+
Solo
Sylvanus
Sylvanus
WraithofLight
Sylvanus
Level 126
God Stats
2W - 2L
1,339 SR
Queue Stats
121W - 119L
1,467 Elo+
Solo
Neith
Neith
dragounet974
Neith
Level 160
God Stats
3W - 1L
1,614 SR
Queue Stats
312W - 317L
1,533 Elo+
Solo
Ishtar
Ishtar
skariz1
Ishtar
Level 79
God Stats
2W - 3L
1,276 SR
Queue Stats
238W - 228L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 6 / 6
10,646
626
18,126
29,689
32,453
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
19
1 / 8 / 7
11,716
689
15,656
36,716
49,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
MrArktosGR
Guan Yu
17
2 / 10 / 7
11,054
650
10,205
33,377
30,673
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
RadiourgoS
Medusa
20
6 / 6 / 4
12,406
730
27,711
19,665
10,325
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
katele
Nu Wa
17
2 / 5 / 6
10,508
618
28,020
16,834
8,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ArmsV1
Ganesha
17
0 / 4 / 27
11,967
704
9,072
29,706
37,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bastet
Ombrek
Bastet
20
8 / 2 / 21
12,666
745
28,334
23,471
16,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
WraithofLight
Sylvanus
20
9 / 2 / 22
13,082
770
17,210
28,446
27,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
10 / 3 / 18
13,308
783
37,140
18,227
10,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
skariz1
Ishtar
20
8 / 3 / 19
13,256
780
32,369
22,122
12,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
142
14
Kills
35
35
Deaths
14
30
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
6
6
1
W
Ganesha
ArmsV1
Ganesha
0
4
27
3.38
L
Ymir
1
8
7
0.56
L
Guan Yu
MrArktosGR
Guan Yu
2
10
7
0.55
W
Bastet
Ombrek
Bastet
8
2
21
9.25
L
Medusa
RadiourgoS
Medusa
6
6
4
1.33
W
Sylvanus
WraithofLight
Sylvanus
9
2
22
10
W
10
3
18
6.33
L
Nu Wa
katele
Nu Wa
2
5
6
1
W
Ishtar
skariz1
Ishtar
8
3
19
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,718
Damage
124,125
136,281
Taken
121,972
131,629
Mitigated
105,658
36,969
Healing
66,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
18,126
2,502
2,369
5,687
29,689
32,453
0
6,165
23,524
0
29,964
W
Ganesha
ArmsV1
Ganesha
9,072
369
1,536
5,037
29,706
37,874
178
10,102
19,604
18,469
0
L
Ymir
15,656
1,396
1,904
5,567
36,716
49,982
31
7,450
29,266
28,818
0
L
Guan Yu
MrArktosGR
Guan Yu
10,205
1,395
7,126
5,523
33,377
30,673
0
5,392
27,985
0
19,063
W
Bastet
Ombrek
Bastet
28,334
7,375
2,658
5,479
23,471
16,951
2,035
9,493
13,978
0
44,990
L
Medusa
RadiourgoS
Medusa
27,711
14,118
233
3,286
19,665
10,325
1,328
3,917
15,748
0
47,036
W
Sylvanus
WraithofLight
Sylvanus
17,210
2,781
23,050
15,480
28,446
27,331
1,168
11,841
16,605
28,256
0
W
37,140
7,794
2,174
5,120
18,227
10,594
2,500
4,962
13,265
0
74,552
L
Nu Wa
katele
Nu Wa
28,020
5,148
2,650
2,624
16,834
8,196
675
3,358
13,476
53,166
0
W
Ishtar
skariz1
Ishtar
32,369
13,736
1,952
4,146
22,122
12,908
3,780
7,278
14,844
0
83,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,330
Gold Earned
64,279
217
Minions Killed
215
0
Camps Cleared
0
1,432,702
Distance Traveled
1,552,937
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,646
626
25
1
0
311,290
0
W
Ganesha
11,967
704
0
0
0
299,829
1
L
Ymir
11,716
689
35
2
0
253,983
3
L
Guan Yu
11,054
650
21
1
0
300,285
1
W
Bastet
12,666
745
29
2
0
356,125
4
L
Medusa
12,406
730
67
4
0
278,336
0
W
Sylvanus
13,082
770
34
2
0
286,606
2
W
Neith
13,308
783
59
3
0
325,203
4
L
Nu Wa
10,508
618
69
4
0
288,808
4
W
Ishtar
13,256
780
93
5
0
285,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role