Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
ArmedGalaxy
Gilgamesh
Silver I
Level 156
God Stats
4W - 4L
1,256 SR
Queue Stats
316W - 333L
1,190 MMR
Party 1
Bacchus
Bacchus
Silver II
Equiin0xx
Bacchus
Silver II
Level 160
God Stats
15W - 8L
1,713 SR
Queue Stats
150W - 155L
933 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
SocialDistortion
Hou Yi
Gold IV
Level 151
God Stats
1W - 3L
1,307 SR
Queue Stats
53W - 61L
1,489 MMR
Solo
Zeus
Zeus
Silver I
TioArduino
Zeus
Silver I
Level 159
God Stats
7W - 9L
1,545 SR
Queue Stats
21W - 24L
1,245 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,464 SR
1,271 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,449 SR
1,490 MMR
Vulcan
Vulcan
Silver III
 
Vulcan
Silver III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
ABATTE1232
Anhur
Gold III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 102L
1,435 MMR
Solo
Susano
Susano
Gold IV
AresFlow
Susano
Gold IV
Level 82
God Stats
0W - 1L
1,573 SR
Queue Stats
121W - 131L
1,517 MMR
Solo
King Arthur
King Arthur
Bronze III
ConanBlack
King Arthur
Bronze III
Level 106
God Stats
0W - 1L
1,172 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 0 / 1
7,363
614
6,555
9,624
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ArmedGalaxy
Gilgamesh
13
2 / 1 / 2
7,313
609
3,702
7,482
5,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Equiin0xx
Bacchus
10
0 / 0 / 6
6,341
528
4,579
5,662
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 1
6,643
554
3,562
6,931
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 1 / 2
6,637
553
6,427
5,418
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
IshtarThanatosJanusHades

VS

Bans
ThorAthenaMulanYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
0 / 3 / 1
5,517
460
4,249
5,776
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
9
1 / 2 / 0
5,108
426
1,931
7,668
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
11
0 / 2 / 0
6,159
513
4,448
9,682
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
AresFlow
Susano
9
1 / 3 / 1
5,854
488
4,688
9,052
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
ConanBlack
King Arthur
10
0 / 4 / 1
6,028
502
4,434
8,266
5,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
2
2
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
1
7.5
L
Vulcan
 
Vulcan
0
3
1
0.17
L
Ymir
 
Ymir
1
2
0
0.5
L
Anhur
0
2
0
0
L
Susano
AresFlow
Susano
1
3
1
0.5
W
Gilgamesh
ArmedGalaxy
Gilgamesh
2
1
2
3
L
King Arthur
ConanBlack
King Arthur
0
4
1
0.13
W
Bacchus
Equiin0xx
Bacchus
0
0
6
3
W
0
0
1
0.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,825
Damage
19,750
35,117
Taken
40,444
18,943
Mitigated
19,359
11,178
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,555
1,655
0
1,777
9,624
4,087
0
2,062
7,520
0
57,535
L
Vulcan
 
Vulcan
4,249
1,301
0
250
5,776
1,997
0
1,548
4,100
39,628
0
L
Ymir
 
Ymir
1,931
125
0
1,312
7,668
4,774
0
4,284
3,206
18,772
0
L
Anhur
4,448
2,245
0
4,330
9,682
3,185
0
1,956
7,726
0
48,608
L
Susano
AresFlow
Susano
4,688
702
0
2,776
9,052
3,488
0
2,458
6,516
0
39,162
W
Gilgamesh
ArmedGalaxy
Gilgamesh
3,702
1,217
0
2,352
7,482
5,229
396
0
6,933
0
49,272
L
King Arthur
ConanBlack
King Arthur
4,434
659
0
1,239
8,266
5,915
0
0
7,742
0
35,394
W
Bacchus
Equiin0xx
Bacchus
4,579
854
0
1,918
5,662
5,418
0
1,783
3,879
14,523
5,445
W
3,562
1,657
0
4,631
6,931
2,184
0
77
6,854
0
54,945
W
6,427
1,618
0
500
5,418
2,025
0
2,258
3,160
42,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,297
Gold Earned
28,666
422
Minions Killed
333
0
Camps Cleared
0
1,196,884
Distance Traveled
1,105,830
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,363
614
103
9
0
280,829
6
L
Vulcan
5,517
460
70
6
0
238,390
1
L
Ymir
5,108
426
36
3
0
211,196
3
L
Anhur
6,159
513
92
8
0
200,879
3
L
Susano
5,854
488
68
6
0
250,101
3
W
Gilgamesh
7,313
609
96
8
0
245,884
1
L
King Arthur
6,028
502
67
6
0
205,264
0
W
Bacchus
6,341
528
26
2
0
245,834
4
W
Hou Yi
6,643
554
106
9
0
207,931
3
W
Zeus
6,637
553
91
8
0
216,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role