Player Matchup

Raijin
Raijin
 
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
zeppelim
King Arthur
Level 148
God Stats
8W - 2L
1,622 SR
Queue Stats
246W - 96L
1,794 Elo+
Party 1
Team Averages
Level 145
1,541 SR
1,598 Elo+

VS

Team Averages
Level 63
1,575 SR
1,367 Elo+
Aphrodite
Aphrodite
CosmicallyAwful
Aphrodite
Level 126
God Stats
4W - 10L
1,564 SR
Queue Stats
39W - 67L
1,384 Elo+
Party 2
Serqet
Serqet
Herobrian5751
Serqet
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 249L
1,217 Elo+
Solo
Ares
Ares
Sethzzio
Ares
Level 5
God Stats
0W - 1L
1,660 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
6 / 0 / 12
9,878
823
12,761
4,270
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
 
Jormungandr
14
5 / 0 / 11
9,079
757
7,931
9,483
8,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
zeppelim
King Arthur
15
7 / 1 / 11
9,430
786
11,951
11,506
9,362
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CosmicallyAwful
Aphrodite
11
0 / 8 / 0
6,898
575
3,710
12,806
6,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 3 / 1
7,217
601
3,323
9,151
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
11
1 / 7 / 0
8,150
679
4,243
16,920
18,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
18
Kills
1
1
Deaths
18
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
0
12
12
W
Jormungandr
 
Jormungandr
5
0
11
10.5
L
Aphrodite
CosmicallyAwful
Aphrodite
0
8
0
0
L
0
3
1
0.17
L
Ares
1
7
0
0.14
W
King Arthur
zeppelim
King Arthur
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,643
Damage
11,276
25,259
Taken
38,877
20,154
Mitigated
30,649
5,668
Healing
6,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,761
1,518
0
1,133
4,270
1,913
1,108
2,172
2,098
51,086
0
W
Jormungandr
 
Jormungandr
7,931
1,984
331
2,750
9,483
8,879
660
2,626
6,545
33,649
0
L
Aphrodite
CosmicallyAwful
Aphrodite
3,710
740
1,708
3,323
12,806
6,871
175
6,114
6,692
28,373
0
L
3,323
707
24
242
9,151
5,311
0
4,495
4,656
0
16,124
L
Ares
4,243
762
0
928
16,920
18,467
0
10,107
6,813
8,416
0
W
King Arthur
zeppelim
King Arthur
11,951
2,000
0
1,454
11,506
9,362
501
3,562
7,440
0
42,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
22,265
174
Minions Killed
90
0
Camps Cleared
0
665,891
Distance Traveled
539,305
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,878
823
97
8
0
205,014
2
W
Jormungandr
9,079
757
37
3
0
229,043
4
L
Aphrodite
6,898
575
49
4
0
155,167
0
L
Serqet
7,217
601
37
3
0
218,534
1
L
Ares
8,150
679
4
0
0
165,604
0
W
King Arthur
9,430
786
40
3
0
231,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role