Player Matchup

Athena
Athena
Jonathan160696
Athena
Level 159
God Stats
10W - 10L
1,482 SR
Queue Stats
274W - 284L
1,602 Elo+
Solo
Thor
Thor
Lazydreams01
Thor
Level 148
God Stats
2W - 4L
1,441 SR
Queue Stats
269W - 293L
1,495 Elo+
Solo
Vamana
Vamana
Noobinite
Vamana
Level 157
God Stats
6W - 4L
1,575 SR
Queue Stats
220W - 195L
1,658 Elo+
Solo
Ra
Ra
SCORCHV9
Ra
Level 142
God Stats
4W - 0L
1,889 SR
Queue Stats
533W - 534L
1,555 Elo+
Solo
Danzaburou
Danzaburou
joey_otakuboy17
Danzaburou
Level 121
God Stats
29W - 31L
1,460 SR
Queue Stats
281W - 310L
1,370 Elo+
Solo
Team Averages
Level 145
1,569 SR
1,536 Elo+

VS

Team Averages
Level 131
1,455 SR
1,514 Elo+
Neith
Neith
A-P-O-S-T-L-E-8
Neith
Level 137
God Stats
4W - 5L
1,419 SR
Queue Stats
511W - 566L
1,440 Elo+
Solo
Chang'e
Chang'e
BruhLord69
Chang'e
Level 106
God Stats
50W - 29L
1,237 SR
Queue Stats
365W - 328L
1,542 Elo+
Solo
Thanatos
Thanatos
Emmа
Thanatos
Level 129
God Stats
23W - 26L
1,702 SR
Queue Stats
270W - 222L
1,636 Elo+
Solo
Set
Set
Napstaz
Set
Level 160
God Stats
1W - 5L
1,345 SR
Queue Stats
8W - 14L
1,398 Elo+
Solo
Cabrakan
Cabrakan
Tlalok99
Cabrakan
Level 124
God Stats
18W - 30L
1,573 SR
Queue Stats
190W - 203L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 11
9,575
532
5,759
13,498
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

17
10 / 1 / 2
11,047
614
7,657
13,820
6,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Noobinite
Vamana
17
4 / 2 / 2
10,775
599
7,975
19,776
15,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 1 / 9
9,943
552
11,781
10,316
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
joey_otakuboy17
Danzaburou
17
1 / 1 / 7
10,511
584
9,078
11,059
4,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
7,277
404
2,823
6,528
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
BruhLord69
Chang'e
14
2 / 4 / 0
8,709
484
9,633
15,448
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thanatos
Emmа
Thanatos
10
2 / 3 / 1
7,522
418
5,273
8,149
4,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Set
14
0 / 6 / 3
8,135
452
5,585
17,307
7,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Tlalok99
Cabrakan
12
1 / 4 / 2
8,504
472
5,819
15,002
13,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
20
Kills
5
5
Deaths
20
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Chang'e
BruhLord69
Chang'e
2
4
0
0.5
L
Thanatos
Emmа
Thanatos
2
3
1
0.83
W
3
0
11
8.5
W
10
1
2
11
L
Set
0
6
3
0.25
W
Vamana
Noobinite
Vamana
4
2
2
2.5
W
2
1
9
6.5
L
Cabrakan
Tlalok99
Cabrakan
1
4
2
0.5
W
Danzaburou
joey_otakuboy17
Danzaburou
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,250
Damage
29,133
68,469
Taken
62,434
45,382
Mitigated
33,368
19,959
Healing
20,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,823
968
0
2,104
6,528
2,156
0
1,399
5,129
0
38,971
L
Chang'e
BruhLord69
Chang'e
9,633
1,304
637
4,371
15,448
5,316
0
5,365
10,083
69,650
0
L
Thanatos
Emmа
Thanatos
5,273
1,285
0
5,112
8,149
4,182
0
1,207
6,942
0
29,199
W
5,759
1,648
0
2,442
13,498
13,558
309
2,219
10,986
29,933
0
W
7,657
1,871
0
1,942
13,820
6,950
0
3,773
9,970
0
76,327
L
Set
5,585
1,612
0
5,683
17,307
7,771
0
3,817
13,490
0
69,427
W
Vamana
Noobinite
Vamana
7,975
5,183
0
6,007
19,776
15,202
195
1,439
16,134
0
89,880
W
11,781
1,937
2,301
3,801
10,316
4,792
1,499
4,630
5,686
89,767
0
L
Cabrakan
Tlalok99
Cabrakan
5,819
841
0
2,713
15,002
13,943
0
5,752
9,250
39,280
565
W
Danzaburou
joey_otakuboy17
Danzaburou
9,078
3,399
0
3,466
11,059
4,880
3,821
3,248
7,767
0
88,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,851
Gold Earned
40,147
582
Minions Killed
435
0
Camps Cleared
0
1,926,775
Distance Traveled
1,647,089
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,277
404
84
5
0
261,291
2
L
Chang'e
8,709
484
116
6
0
334,889
2
L
Thanatos
7,522
418
60
3
0
397,658
2
W
Athena
9,575
532
39
2
0
416,026
10
W
Thor
11,047
614
115
6
0
405,274
1
L
Set
8,135
452
115
6
0
387,368
3
W
Vamana
10,775
599
139
8
0
362,621
5
W
Ra
9,943
552
140
8
0
392,958
0
L
Cabrakan
8,504
472
60
3
0
265,883
0
W
Danzaburou
10,511
584
149
8
0
349,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role