Player Matchup

Sun Wukong
Sun Wukong
Andorvar
Sun Wukong
Level 39
God Stats
2W - 2L
1,456 SR
Queue Stats
34W - 46L
1,295 Elo+
Party 2
Set
Set
CristianNovais
Set
Level 56
God Stats
1W - 3L
1,395 SR
Queue Stats
102W - 130L
1,453 Elo+
Party 3
Jing Wei
Jing Wei
Robik-Osik
Jing Wei
Level 42
God Stats
0W - 1L
1,706 SR
Queue Stats
28W - 48L
1,261 Elo+
Party 2
Maui
Maui
SendruSevi
Maui
Level 26
God Stats
0W - 3L
1,415 SR
Queue Stats
5W - 12L
1,340 Elo+
Party 2
Nox
Nox
gonzalooo033
Nox
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 80L
1,481 Elo+
Party 3
Team Averages
Level 42
1,495 SR
1,366 Elo+

VS

Team Averages
Level 78
1,574 SR
1,496 Elo+
Skadi
Skadi
Aramis304
Skadi
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,510 Elo+
Party 1
Chaac
Chaac
Crash23
Chaac
Level 126
God Stats
2W - 1L
1,826 SR
Queue Stats
67W - 66L
1,620 Elo+
Party 1
Poseidon
Poseidon
Cubaaaaaa
Poseidon
Level 65
God Stats
10W - 11L
1,520 SR
Queue Stats
143W - 162L
1,390 Elo+
Solo
Ra
Ra
LimonadenLeon
Ra
Level 46
God Stats
10W - 6L
1,524 SR
Queue Stats
45W - 49L
1,449 Elo+
Solo
Atlas
Atlas
dupsidia
Atlas
Level 107
God Stats
7W - 3L
1,500 SR
Queue Stats
17W - 5L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Andorvar
Sun Wukong
11
1 / 6 / 2
7,442
392
7,763
18,780
15,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
3 / 6 / 1
8,304
437
6,291
15,426
7,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Robik-Osik
Jing Wei
10
0 / 9 / 3
6,870
362
4,810
12,687
4,597
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 5 / 1
6,585
347
4,250
16,650
13,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 2 / 1
9,111
480
10,842
11,736
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aramis304
Skadi
13
8 / 1 / 10
9,120
480
11,537
10,308
4,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Crash23
Chaac
15
2 / 3 / 11
9,805
516
14,626
17,585
13,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Cubaaaaaa
Poseidon
16
9 / 1 / 10
10,185
536
11,673
12,999
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 5
10,096
531
11,923
9,872
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
dupsidia
Atlas
13
4 / 0 / 17
9,867
519
9,846
14,933
16,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
6
Kills
28
28
Deaths
7
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Andorvar
Sun Wukong
1
6
2
0.33
W
Skadi
Aramis304
Skadi
8
1
10
13
W
Chaac
Crash23
Chaac
2
3
11
2.5
L
3
6
1
0.58
W
Poseidon
Cubaaaaaa
Poseidon
9
1
10
14
W
5
2
5
3.75
L
Jing Wei
Robik-Osik
Jing Wei
0
9
3
0.17
L
1
5
1
0.3
W
Atlas
dupsidia
Atlas
4
0
17
12.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,956
Damage
59,605
75,279
Taken
65,697
46,615
Mitigated
45,058
6,046
Healing
20,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Andorvar
Sun Wukong
7,763
1,068
0
1,618
18,780
15,237
0
8,529
10,251
0
30,841
W
Skadi
Aramis304
Skadi
11,537
6,762
0
4,092
10,308
4,178
2,912
3,798
6,510
0
45,851
W
Chaac
Crash23
Chaac
14,626
1,866
0
4,731
17,585
13,707
561
3,585
14,000
0
74,734
L
6,291
2,374
0
1,006
15,426
7,336
0
6,606
8,820
0
41,564
W
Poseidon
Cubaaaaaa
Poseidon
11,673
1,731
0
5,560
12,999
5,483
321
2,133
10,866
76,418
0
W
11,923
2,127
1,151
2,586
9,872
5,157
816
2,603
7,269
77,870
0
L
Jing Wei
Robik-Osik
Jing Wei
4,810
2,814
0
691
12,687
4,597
215
6,668
6,019
0
27,404
L
4,250
1,413
659
1,822
16,650
13,826
42
7,002
9,648
19,684
0
W
Atlas
dupsidia
Atlas
9,846
4,231
235
2,118
14,933
16,533
292
3,691
11,242
34,717
0
L
10,842
263
0
250
11,736
5,619
0
4,637
7,099
81,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,312
Gold Earned
49,073
321
Minions Killed
445
0
Camps Cleared
0
1,745,742
Distance Traveled
1,818,701
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,442
392
42
2
0
378,841
3
W
Skadi
9,120
480
58
3
0
328,573
0
W
Chaac
9,805
516
120
6
0
342,652
4
L
Set
8,304
437
69
4
0
355,082
3
W
Poseidon
10,185
536
103
5
0
411,118
2
W
Ra
10,096
531
127
7
0
378,432
3
L
Jing Wei
6,870
362
53
3
0
330,116
0
L
Maui
6,585
347
14
1
0
307,083
0
W
Atlas
9,867
519
37
2
0
357,926
5
L
Nox
9,111
480
143
8
0
374,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role