Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
GetJippyRight
Nike
Level 157
God Stats
8W - 7L
1,600 SR
Queue Stats
191W - 200L
1,551 Elo+
Party 1
Yemoja
Yemoja
Lifes
Yemoja
Level 126
God Stats
0W - 1L
1,736 SR
Queue Stats
11W - 13L
1,454 Elo+
Solo
Cliodhna
Cliodhna
Quaresma
Cliodhna
Level 117
God Stats
6W - 5L
1,576 SR
Queue Stats
134W - 99L
1,531 Elo+
Solo
Neith
Neith
savekill0109
Neith
Level 160
God Stats
4W - 2L
1,580 SR
Queue Stats
130W - 151L
1,542 Elo+
Solo
Team Averages
Level 144
1,598 SR
1,515 Elo+

VS

Team Averages
Level 105
1,488 SR
1,536 Elo+
Horus
Horus
 
Horus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
BempaszX
Anhur
Level 118
God Stats
6W - 6L
1,535 SR
Queue Stats
134W - 130L
1,536 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Darman
Morgan Le Fay
Level 125
God Stats
81W - 97L
1,548 SR
Queue Stats
227W - 224L
1,542 Elo+
Party 3
Loki
Loki
Huaaaaaaan
Loki
Level 61
God Stats
1W - 2L
1,284 SR
Queue Stats
74W - 88L
1,525 Elo+
Party 2
Mulan
Mulan
InvalidInput
Mulan
Level 155
God Stats
138W - 146L
1,574 SR
Queue Stats
211W - 222L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 1
5,743
820
4,628
3,659
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 0 / 2
5,477
782
8,286
9,048
5,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Lifes
Yemoja
11
2 / 1 / 2
5,865
838
3,248
6,106
3,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cliodhna
Quaresma
Cliodhna
9
0 / 3 / 2
4,762
680
4,338
6,798
1,976
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 2
5,802
829
5,197
4,670
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 1 / 4
5,366
767
3,690
8,952
6,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
BempaszX
Anhur
12
1 / 0 / 0
5,540
791
4,592
5,500
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Darman
Morgan Le Fay
12
3 / 3 / 1
6,002
857
6,862
7,249
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 4
5,196
742
2,357
5,570
2,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 3
5,255
751
5,383
8,177
6,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
6
6
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
1
1.5
W
Horus
 
Horus
0
1
4
2
W
Anhur
BempaszX
Anhur
1
0
0
1
W
Morgan Le Fay
Darman
Morgan Le Fay
3
3
1
1.17
L
2
0
2
3
W
0
1
4
2
W
2
2
3
1.75
L
Yemoja
Lifes
Yemoja
2
1
2
3
L
Cliodhna
Quaresma
Cliodhna
0
3
2
0.33
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,697
Damage
22,884
30,281
Taken
35,448
14,786
Mitigated
19,930
8,528
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,628
226
0
746
3,659
1,409
0
994
2,580
22,756
0
W
Horus
 
Horus
3,690
1,291
1,051
4,354
8,952
6,070
176
3,009
5,744
0
6,840
W
Anhur
BempaszX
Anhur
4,592
2,364
0
2,464
5,500
2,203
0
1,513
3,864
0
24,616
W
Morgan Le Fay
Darman
Morgan Le Fay
6,862
1,270
0
655
7,249
3,103
288
784
6,465
19,015
0
L
8,286
1,051
0
1,543
9,048
5,591
0
1,613
7,397
0
19,806
W
2,357
508
0
1,263
5,570
2,112
0
1,290
4,120
0
9,965
W
5,383
781
0
679
8,177
6,442
0
1,280
6,729
0
7,535
L
Yemoja
Lifes
Yemoja
3,248
1,032
2,696
1,838
6,106
3,417
98
1,889
4,217
10,066
0
L
Cliodhna
Quaresma
Cliodhna
4,338
561
0
1,037
6,798
1,976
0
384
6,196
0
8,200
L
5,197
1,372
0
668
4,670
2,393
0
1,982
2,602
0
17,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,649
Gold Earned
27,359
141
Minions Killed
122
0
Camps Cleared
0
689,970
Distance Traveled
738,409
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,743
820
53
8
0
141,152
2
W
Horus
5,366
767
11
2
0
165,897
0
W
Anhur
5,540
791
52
7
0
138,128
2
W
Morgan Le Fay
6,002
857
32
5
0
133,069
1
L
Nike
5,477
782
29
4
0
156,642
4
W
Loki
5,196
742
22
3
0
144,277
2
W
Mulan
5,255
751
5
1
0
157,038
1
L
Yemoja
5,865
838
15
2
0
127,764
2
L
Cliodhna
4,762
680
10
1
0
120,665
3
L
Neith
5,802
829
34
5
0
143,747
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role