Player Matchup

Yemoja
Yemoja
Kiko8488
Yemoja
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,454 Elo+
Solo
Skadi
Skadi
RonnieRawrs
Skadi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Scylla
Scylla
YellowxSharpie
Scylla
Level 48
God Stats
23W - 22L
1,539 SR
Queue Stats
93W - 104L
1,509 Elo+
Solo
Hera
Hera
iTheRapperMC
Hera
Level 80
God Stats
2W - 4L
1,203 SR
Queue Stats
160W - 176L
1,461 Elo+
Solo
Nu Wa
Nu Wa
uwubunnyowo
Nu Wa
Level 45
God Stats
17W - 11L
1,522 SR
Queue Stats
70W - 65L
1,454 Elo+
Solo
Team Averages
Level 65
1,453 SR
1,476 Elo+

VS

Team Averages
Level 160
1,761 SR
1,832 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Brendar
Agni
Level 160
God Stats
7W - 0L
1,963 SR
Queue Stats
1,863W - 115L
2,187 Elo+
Party 1
Shiva
Shiva
Ishikei
Shiva
Level 160
God Stats
434W - 164L
1,792 SR
Queue Stats
2,683W - 1,165L
1,789 Elo+
Party 1
Ishtar
Ishtar
RedVulcan
Ishtar
Level 160
God Stats
21W - 0L
1,876 SR
Queue Stats
478W - 34L
2,077 Elo+
Party 1
Da Ji
Da Ji
Shrowdz
Da Ji
Level 159
God Stats
1W - 0L
1,673 SR
Queue Stats
127W - 113L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kiko8488
Yemoja
10
0 / 4 / 0
5,564
1,113
2,471
7,234
3,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 3 / 0
5,677
1,135
2,046
3,850
1,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
5,344
1,069
1,803
5,259
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 1
5,513
1,103
1,625
3,757
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 4 / 1
5,350
1,070
1,719
6,513
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

262

VS

Team 2 Tickets

428

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 0 / 14
7,138
1,428
4,341
2,718
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
Brendar
Agni
12
6 / 0 / 10
7,289
1,458
8,987
2,015
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Ishikei
Shiva
11
3 / 1 / 11
6,736
1,347
3,351
5,089
3,657
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ishtar
RedVulcan
Ishtar
12
2 / 0 / 12
6,880
1,376
2,543
2,045
902
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Da Ji
Shrowdz
Da Ji
11
3 / 0 / 13
7,127
1,425
7,055
2,290
1,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
76
1
Kills
16
16
Deaths
1
3
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
14
9
W
Agni
Brendar
Agni
6
0
10
11
W
Shiva
Ishikei
Shiva
3
1
11
8.5
L
Yemoja
Kiko8488
Yemoja
0
4
0
0
W
Ishtar
RedVulcan
Ishtar
2
0
12
8
L
1
3
0
0.33
W
Da Ji
Shrowdz
Da Ji
3
0
13
9.5
L
0
2
1
0.25
L
0
3
1
0.17
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,664
Damage
26,277
26,613
Taken
14,157
9,829
Mitigated
9,086
676
Healing
3,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,341
1,006
0
570
2,718
2,343
0
1,826
892
15,550
0
W
Agni
Brendar
Agni
8,987
704
0
250
2,015
892
0
1,509
506
16,885
0
W
Shiva
Ishikei
Shiva
3,351
461
287
969
5,089
3,657
0
2,047
2,430
0
4,665
L
Yemoja
Kiko8488
Yemoja
2,471
284
424
182
7,234
3,499
0
3,934
3,300
6,871
0
W
Ishtar
RedVulcan
Ishtar
2,543
1,133
0
763
2,045
902
0
922
1,123
0
26,938
L
2,046
664
0
0
3,850
1,321
0
1,743
2,107
0
8,201
W
Da Ji
Shrowdz
Da Ji
7,055
2,183
0
170
2,290
1,292
0
1,314
976
0
14,181
L
1,803
105
0
0
5,259
1,528
0
2,305
2,954
6,179
0
L
1,625
417
0
0
3,757
1,482
0
2,442
1,315
7,463
0
L
1,719
1,013
0
70
6,513
1,999
0
2,904
3,609
4,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,448
Gold Earned
35,170
54
Minions Killed
115
3
Camps Cleared
9
352,365
Distance Traveled
540,243
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,138
1,428
17
3
0
111,394
0
W
Agni
7,289
1,458
14
3
1
112,760
3
W
Shiva
6,736
1,347
1
0
0
95,062
6
L
Yemoja
5,564
1,113
8
2
2
86,754
1
W
Ishtar
6,880
1,376
70
14
2
103,637
2
L
Skadi
5,677
1,135
9
2
0
64,191
0
W
Da Ji
7,127
1,425
13
3
6
117,390
1
L
Scylla
5,344
1,069
12
2
0
85,975
0
L
Hera
5,513
1,103
18
4
0
52,148
2
L
Nu Wa
5,350
1,070
7
1
1
63,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role