Player Matchup

Maui
Maui
Masters
 
Maui
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond III
FedeGome981
Odin
Diamond III
Level 159
God Stats
2W - 0L
1,464 SR
Queue Stats
107W - 109L
2,225 MMR
Solo
Agni
Agni
Diamond III
vTanjiru
Agni
Diamond III
Level 112
God Stats
6W - 4L
1,622 SR
Queue Stats
349W - 341L
2,272 MMR
Solo
Awilix
Awilix
Diamond IV
xXCloudAtlasXx0
Awilix
Diamond IV
Level 158
God Stats
28W - 28L
1,543 SR
Queue Stats
263W - 233L
2,092 MMR
Solo
Artemis
Artemis
Diamond II
βyokka
Artemis
Diamond II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
283W - 260L
2,334 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,526 SR
2,085 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,568 SR
1,987 MMR
Lancelot
Lancelot
Platinum I
 
Lancelot
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond IV
 
Horus
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Diamond III
MusicBoxEra1993
Freya
Diamond III
Level 159
God Stats
14W - 16L
1,557 SR
Queue Stats
216W - 207L
2,278 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond III
jaded yep
Ah Muzen Cab
Diamond III
Level 67
God Stats
1W - 3L
1,836 SR
Queue Stats
139W - 135L
2,291 MMR
Solo
Da Ji
Da Ji
Diamond III
saved tomcat1
Da Ji
Diamond III
Level 128
God Stats
9W - 16L
1,445 SR
Queue Stats
542W - 547L
2,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
3 / 0 / 12
9,565
531
4,054
14,967
18,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 1 / 6
9,537
530
9,575
11,406
12,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
15
0 / 1 / 2
9,305
517
5,282
12,381
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 3 / 5
9,553
531
11,203
16,157
7,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
βyokka
Artemis
20
9 / 0 / 1
12,251
681
14,092
10,643
5,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ChronosGebRavana

VS

Bans
LokiNe ZhaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
3 / 3 / 1
9,249
514
11,010
13,197
7,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
 
Horus
12
0 / 3 / 4
7,295
405
4,991
15,515
15,982
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 1 / 0
7,038
391
2,677
5,726
1,911
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
jaded yep
Ah Muzen Cab
14
2 / 6 / 2
8,651
481
13,638
16,333
7,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 6 / 2
7,550
419
3,846
16,172
6,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
19
Kills
5
5
Deaths
19
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
0
12
9
L
Lancelot
 
Lancelot
3
3
1
1.17
L
Horus
 
Horus
0
3
4
0.67
W
2
1
6
5
L
0
1
0
0
L
Ah Muzen Cab
jaded yep
Ah Muzen Cab
2
6
2
0.5
L
0
6
2
0.17
W
Agni
0
1
2
1
W
5
3
5
2.5
W
Artemis
βyokka
Artemis
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,206
Damage
36,162
65,554
Taken
66,943
48,758
Mitigated
39,176
16,689
Healing
21,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,054
900
0
2,398
14,967
18,037
0
2,176
12,253
18,498
2,408
L
Lancelot
 
Lancelot
11,010
2,539
0
3,689
13,197
7,526
0
1,401
11,796
0
64,711
L
Horus
 
Horus
4,991
2,036
1,597
4,726
15,515
15,982
0
1,883
13,632
140
16,186
W
9,575
2,399
0
1,500
11,406
12,299
559
1,251
10,155
0
60,747
L
2,677
608
0
2,898
5,726
1,911
0
408
5,318
38,137
2,446
L
Ah Muzen Cab
jaded yep
Ah Muzen Cab
13,638
4,236
0
2,703
16,333
7,668
0
3,583
12,750
0
89,094
L
3,846
928
0
5,881
16,172
6,089
0
1,743
14,429
0
62,119
W
Agni
5,282
576
0
2,198
12,381
5,240
0
258
12,123
83,286
0
W
11,203
4,918
0
3,923
16,157
7,323
123
878
15,279
0
66,414
W
Artemis
βyokka
Artemis
14,092
9,801
0
6,670
10,643
5,859
1,587
2,867
7,776
0
127,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,211
Gold Earned
39,783
598
Minions Killed
461
0
Camps Cleared
0
1,790,270
Distance Traveled
1,568,972
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,565
531
33
2
0
357,616
5
L
Lancelot
9,249
514
123
7
0
345,447
3
L
Horus
7,295
405
14
1
0
369,318
3
W
Odin
9,537
530
116
6
0
367,217
5
L
Freya
7,038
391
91
5
0
188,644
2
L
Ah Muzen Cab
8,651
481
132
7
0
338,105
5
L
Da Ji
7,550
419
101
6
0
327,458
3
W
Agni
9,305
517
164
9
0
348,386
3
W
Awilix
9,553
531
85
5
0
395,980
2
W
Artemis
12,251
681
200
11
0
321,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role