Player Matchup

Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
HarD-LiiGhT
Hades
Level 160
God Stats
14W - 6L
1,626 SR
Queue Stats
834W - 657L
1,558 Elo+
Party 2
Cernunnos
Cernunnos
LePeTouu
Cernunnos
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 104L
1,501 Elo+
Party 2
Nemesis
Nemesis
Seiiyo
Nemesis
Level 104
God Stats
11W - 7L
1,669 SR
Queue Stats
537W - 581L
1,559 Elo+
Solo
Maui
Maui
XxHyPeRxLiGhTxX
Maui
Level 158
God Stats
7W - 5L
1,800 SR
Queue Stats
217W - 198L
1,603 Elo+
Solo
Team Averages
Level 129
1,619 SR
1,544 Elo+

VS

Team Averages
Level 128
1,577 SR
1,481 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Silent_Wolfy_
Tyr
Level 108
God Stats
4W - 4L
1,609 SR
Queue Stats
270W - 280L
1,528 Elo+
Party 1
Bacchus
Bacchus
pedromsgr
Bacchus
Level 157
God Stats
5W - 3L
1,738 SR
Queue Stats
135W - 138L
1,487 Elo+
Solo
Merlin
Merlin
shadowslasher321
Merlin
Level 105
God Stats
1W - 1L
1,605 SR
Queue Stats
35W - 34L
1,454 Elo+
Party 1
Tsukuyomi
Tsukuyomi
whito_19
Tsukuyomi
Level 109
God Stats
1W - 3L
1,433 SR
Queue Stats
117W - 127L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 1 / 0
6,155
616
7,790
8,547
8,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 2
5,878
588
5,590
6,584
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cernunnos
LePeTouu
Cernunnos
9
0 / 2 / 2
5,475
548
4,052
6,964
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Seiiyo
Nemesis
10
0 / 1 / 2
5,548
555
1,854
6,795
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
4 / 0 / 2
6,157
616
3,642
5,959
3,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 0
6,558
656
5,645
5,895
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 0
5,853
585
4,703
8,644
9,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
pedromsgr
Bacchus
8
0 / 2 / 0
5,021
502
3,788
7,704
5,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 3 / 1
4,489
449
2,461
5,249
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
whito_19
Tsukuyomi
9
1 / 3 / 0
5,112
511
2,789
9,596
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
5
5
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
0
2
L
Danzaburou
 
Danzaburou
2
1
0
2
W
2
1
2
3
W
Cernunnos
LePeTouu
Cernunnos
0
2
2
0.5
W
Nemesis
Seiiyo
Nemesis
0
1
2
1
L
2
0
0
2
W
4
0
2
5
L
Bacchus
pedromsgr
Bacchus
0
2
0
0
L
0
3
1
0.17
L
Tsukuyomi
whito_19
Tsukuyomi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,928
Damage
19,386
34,849
Taken
37,088
19,984
Mitigated
23,495
16,131
Healing
14,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,790
2,604
0
3,662
8,547
8,972
0
446
8,101
0
44,511
L
Danzaburou
 
Danzaburou
5,645
2,557
0
2,216
5,895
2,956
0
536
5,359
0
57,702
W
5,590
826
610
4,448
6,584
2,885
0
2,478
4,106
44,231
0
W
Cernunnos
LePeTouu
Cernunnos
4,052
1,463
0
3,023
6,964
2,115
0
855
6,109
0
33,612
W
Nemesis
Seiiyo
Nemesis
1,854
669
0
690
6,795
2,284
0
426
6,369
0
46,286
L
4,703
976
0
6,038
8,644
9,529
0
425
8,219
0
42,066
W
3,642
1,140
1,478
2,220
5,959
3,728
0
1,809
4,150
13,118
0
L
Bacchus
pedromsgr
Bacchus
3,788
822
0
2,169
7,704
5,290
0
3,112
4,592
15,475
862
L
2,461
531
0
500
5,249
2,182
0
4,301
948
28,290
0
L
Tsukuyomi
whito_19
Tsukuyomi
2,789
958
0
3,729
9,596
3,538
0
858
8,738
0
26,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,213
Gold Earned
27,033
350
Minions Killed
298
0
Camps Cleared
0
1,024,349
Distance Traveled
970,466
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,155
616
81
8
0
225,408
2
L
Danzaburou
6,558
656
101
10
0
189,940
2
W
Hades
5,878
588
88
9
0
194,219
2
W
Cernunnos
5,475
548
79
8
0
168,610
0
W
Nemesis
5,548
555
90
9
0
242,914
1
L
Tyr
5,853
585
73
7
0
203,617
1
W
Maui
6,157
616
12
1
0
193,198
4
L
Bacchus
5,021
502
27
3
0
191,375
1
L
Merlin
4,489
449
42
4
0
174,434
1
L
Tsukuyomi
5,112
511
55
6
0
211,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role