Player Matchup

Ne Zha
Ne Zha
Joelt1015
Ne Zha
Level 49
God Stats
6W - 3L
1,631 SR
Queue Stats
118W - 50L
1,619 Elo+
Party 2
Sobek
Sobek
Skal6
Sobek
Level 47
God Stats
2W - 0L
1,699 SR
Queue Stats
169W - 53L
1,649 Elo+
Party 2
Janus
Janus
WilfredHD
Janus
Level 101
God Stats
1W - 0L
1,433 SR
Queue Stats
16W - 9L
1,599 Elo+
Party 2
Team Averages
Level 66
1,588 SR
1,622 Elo+

VS

Team Averages
Level 103
1,420 SR
1,413 Elo+
Terra
Terra
bloodsport199363
Terra
Level 148
God Stats
8W - 9L
1,543 SR
Queue Stats
189W - 199L
1,400 Elo+
Party 1
Maui
Maui
bonecaliber15
Maui
Level 149
God Stats
0W - 3L
1,218 SR
Queue Stats
174W - 188L
1,398 Elo+
Party 1
Fafnir
Fafnir
dubful_Zen
Fafnir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Joelt1015
Ne Zha
18
8 / 1 / 8
11,559
771
18,557
16,353
10,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Skal6
Sobek
17
4 / 1 / 13
11,862
791
13,989
17,897
21,164
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
WilfredHD
Janus
17
8 / 1 / 9
11,782
785
20,250
9,205
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 1
10,049
670
13,483
23,500
11,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 7 / 0
8,844
590
4,560
17,744
20,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
dubful_Zen
Fafnir
13
0 / 6 / 2
9,732
649
7,711
24,136
27,378
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
20
Kills
3
3
Deaths
20
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Joelt1015
Ne Zha
8
1
8
12
W
Sobek
Skal6
Sobek
4
1
13
10.5
W
Janus
WilfredHD
Janus
8
1
9
12.5
L
2
7
1
0.36
L
1
7
0
0.14
L
Fafnir
dubful_Zen
Fafnir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,796
Damage
25,754
43,455
Taken
65,380
36,901
Mitigated
59,587
14,934
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Joelt1015
Ne Zha
18,557
3,793
0
6,346
16,353
10,832
1,092
10,009
5,809
0
52,810
W
Sobek
Skal6
Sobek
13,989
1,329
0
8,110
17,897
21,164
75
7,673
9,745
35,784
0
W
Janus
WilfredHD
Janus
20,250
1,625
0
478
9,205
4,905
834
6,467
2,473
51,427
0
L
13,483
462
2,237
3,520
23,500
11,730
0
12,471
11,029
34,909
0
L
4,560
873
406
845
17,744
20,479
0
9,101
8,643
16,447
3,051
L
Fafnir
dubful_Zen
Fafnir
7,711
1,611
0
6,408
24,136
27,378
81
12,676
11,460
20,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,203
Gold Earned
28,625
164
Minions Killed
119
0
Camps Cleared
0
848,168
Distance Traveled
738,623
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,559
771
52
3
0
291,463
0
W
Sobek
11,862
791
49
3
0
288,401
0
W
Janus
11,782
785
63
4
0
268,304
1
L
Terra
10,049
670
61
4
0
244,185
0
L
Maui
8,844
590
33
2
0
234,627
2
L
Fafnir
9,732
649
25
2
0
259,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role