Player Matchup

Fenrir
Fenrir
Alasow
Fenrir
Level 16
God Stats
10W - 13L
1,521 SR
Queue Stats
38W - 51L
1,384 Elo+
Party 4
Bacchus
Bacchus
Mercyzz
Bacchus
Level 68
God Stats
1W - 3L
1,350 SR
Queue Stats
27W - 41L
1,378 Elo+
Party 2
Poseidon
Poseidon
dyingstar12345
Poseidon
Level 22
God Stats
0W - 2L
1,401 SR
Queue Stats
10W - 20L
1,375 Elo+
Party 2
Cernunnos
Cernunnos
iLeakyy
Cernunnos
Level 84
God Stats
0W - 1L
1,301 SR
Queue Stats
27W - 40L
1,385 Elo+
Party 2
Guan Yu
Guan Yu
insetterror868
Guan Yu
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 97L
1,455 Elo+
Party 4
Team Averages
Level 55
1,415 SR
1,395 Elo+

VS

Team Averages
Level 85
1,476 SR
1,411 Elo+
Sol
Sol
 
Sol
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Blackhawk03y
Guan Yu
Level 18
God Stats
1W - 0L
1,318 SR
Queue Stats
23W - 21L
1,376 Elo+
Party 1
Ymir
Ymir
Keotis
Ymir
Level 101
God Stats
3W - 2L
1,438 SR
Queue Stats
27W - 26L
1,376 Elo+
Party 1
Thanatos
Thanatos
YumeMuerta
Thanatos
Level 158
God Stats
6W - 5L
1,626 SR
Queue Stats
46W - 55L
1,509 Elo+
Party 3
Cupid
Cupid
imamagebrah
Cupid
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alasow
Fenrir
6
0 / 9 / 0
5,056
361
3,256
13,942
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Mercyzz
Bacchus
7
0 / 3 / 2
5,571
398
2,889
9,182
6,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
12
2 / 4 / 0
7,250
518
4,646
8,693
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
iLeakyy
Cernunnos
11
3 / 3 / 1
6,774
484
12,888
11,212
3,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 3 / 0
6,060
433
3,969
8,661
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 1 / 4
8,726
623
4,916
6,325
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Blackhawk03y
Guan Yu
14
2 / 0 / 4
8,655
618
5,390
6,949
8,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ymir
Keotis
Ymir
11
2 / 1 / 8
7,425
530
4,670
12,668
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
YumeMuerta
Thanatos
16
14 / 0 / 2
9,467
676
14,193
12,592
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 3 / 6
7,045
503
7,712
10,824
3,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
22
22
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
L
Fenrir
Alasow
Fenrir
0
9
0
0
W
Guan Yu
Blackhawk03y
Guan Yu
2
0
4
4
W
Ymir
Keotis
Ymir
2
1
8
6
L
Bacchus
Mercyzz
Bacchus
0
3
2
0.33
W
Thanatos
YumeMuerta
Thanatos
14
0
2
15
L
Poseidon
2
4
0
0.5
L
Cernunnos
iLeakyy
Cernunnos
3
3
1
1.17
W
2
3
6
1.67
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,648
Damage
36,881
51,690
Taken
49,358
25,307
Mitigated
30,171
11,439
Healing
34,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,916
1,894
0
4,049
6,325
2,667
1,867
3,328
2,997
57,872
8,373
L
Fenrir
Alasow
Fenrir
3,256
1,126
0
2,442
13,942
4,198
0
1,483
12,266
0
21,458
W
Guan Yu
Blackhawk03y
Guan Yu
5,390
1,332
50
3,005
6,949
8,038
810
0
6,406
0
49,469
W
Ymir
Keotis
Ymir
4,670
1,290
0
3,296
12,668
10,448
24
2,228
10,440
16,019
0
L
Bacchus
Mercyzz
Bacchus
2,889
652
0
1,233
9,182
6,648
0
1,982
7,200
7,799
0
W
Thanatos
YumeMuerta
Thanatos
14,193
6,276
0
18,938
12,592
5,412
0
458
11,213
0
80,518
L
Poseidon
4,646
1,145
0
1,180
8,693
2,455
0
3,343
5,350
52,403
0
L
Cernunnos
iLeakyy
Cernunnos
12,888
6,296
0
4,714
11,212
3,798
0
2,289
8,923
0
56,021
W
7,712
3,707
374
4,410
10,824
3,606
1,151
1,521
9,303
0
36,931
L
3,969
1,211
51
1,819
8,661
8,208
147
0
8,092
0
31,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
41,318
275
Minions Killed
424
0
Camps Cleared
0
1,194,456
Distance Traveled
1,404,060
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,726
623
136
10
0
258,371
4
L
Fenrir
5,056
361
41
3
0
242,628
0
W
Guan Yu
8,655
618
97
7
0
288,080
1
W
Ymir
7,425
530
13
1
0
278,405
2
L
Bacchus
5,571
398
4
0
0
226,150
2
W
Thanatos
9,467
676
129
9
0
319,031
3
L
Poseidon
7,250
518
92
7
0
237,201
2
L
Cernunnos
6,774
484
76
5
0
243,875
1
W
Cupid
7,045
503
49
4
0
260,173
1
L
Guan Yu
6,060
433
62
4
0
244,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role