Player Matchup

He Bo
He Bo
Lomanoju
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,542 Elo+
Party 2
Neith
Neith
SHANK68292
Neith
Level 67
God Stats
4W - 5L
1,183 SR
Queue Stats
13W - 19L
1,215 Elo+
Party 2
Mulan
Mulan
Thermicimpala47
Mulan
Level 145
God Stats
2W - 1L
2,014 SR
Queue Stats
79W - 82L
1,510 Elo+
Party 2
Team Averages
Level 100
1,566 SR
1,422 Elo+

VS

Team Averages
Level 101
1,537 SR
1,470 Elo+
Danzaburou
Danzaburou
Cozy1337
Danzaburou
Level 97
God Stats
11W - 16L
1,440 SR
Queue Stats
51W - 65L
1,369 Elo+
Solo
Anubis
Anubis
Your Aunt Maple
Anubis
Level 121
God Stats
3W - 2L
1,617 SR
Queue Stats
10W - 11L
1,496 Elo+
Party 1
Odin
Odin
x BudIight x
Odin
Level 84
God Stats
8W - 7L
1,555 SR
Queue Stats
22W - 21L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Lomanoju
He Bo
16
5 / 4 / 4
11,225
748
8,168
9,432
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
2 / 5 / 5
10,076
672
9,025
14,267
4,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 7 / 6
9,799
653
11,036
21,137
21,734
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cozy1337
Danzaburou
16
5 / 5 / 9
11,667
778
13,681
14,945
6,712
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
6 / 3 / 9
11,752
783
15,846
13,205
7,166
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 2 / 6
10,717
714
7,518
15,495
20,580
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
9
Kills
16
16
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cozy1337
Danzaburou
5
5
9
1.9
L
He Bo
Lomanoju
He Bo
5
4
4
1.75
L
Neith
2
5
5
0.9
L
2
7
6
0.71
W
6
3
9
3.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,229
Damage
37,045
44,836
Taken
43,645
29,373
Mitigated
34,458
6,499
Healing
12,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cozy1337
Danzaburou
13,681
6,000
0
4,157
14,945
6,712
2,487
3,481
11,244
0
55,388
L
He Bo
Lomanoju
He Bo
8,168
64
0
924
9,432
2,862
0
3,202
6,230
31,042
0
L
Neith
9,025
3,877
0
2,781
14,267
4,777
0
6,180
8,087
0
40,781
L
11,036
1,459
0
2,794
21,137
21,734
0
6,667
14,470
0
26,073
W
15,846
566
430
6,410
13,205
7,166
406
1,692
11,321
48,412
0
W
7,518
1,041
464
815
15,495
20,580
40
2,452
12,825
394
40,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,100
Gold Earned
34,136
137
Minions Killed
192
0
Camps Cleared
0
701,057
Distance Traveled
765,377
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,667
778
65
4
0
236,045
3
L
He Bo
11,225
748
56
4
0
223,197
3
L
Neith
10,076
672
52
3
0
234,082
1
L
Mulan
9,799
653
29
2
0
243,778
0
W
Anubis
11,752
783
75
5
0
239,369
3
W
Odin
10,717
714
52
3
0
289,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role