Player Matchup

Chang'e
Chang'e
Big x Soulja
Chang'e
Level 63
God Stats
12W - 14L
1,338 SR
Queue Stats
68W - 104L
1,297 Elo+
Solo
Bacchus
Bacchus
SickSymbols
Bacchus
Level 121
God Stats
2W - 0L
1,680 SR
Queue Stats
67W - 62L
1,529 Elo+
Party 1
Tyr
Tyr
TheKingsKlown
Tyr
Level 60
God Stats
1W - 1L
1,525 SR
Queue Stats
11W - 11L
1,525 Elo+
Party 1
Team Averages
Level 81
1,514 SR
1,450 Elo+

VS

Team Averages
Level 92
1,462 SR
1,386 Elo+
Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
TheButcherrr__
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,178 Elo+
Solo
Agni
Agni
itzking2pro
Agni
Level 128
God Stats
3W - 5L
1,385 SR
Queue Stats
136W - 159L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Big x Soulja
Chang'e
11
1 / 0 / 4
7,025
703
3,380
8,015
3,240
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
SickSymbols
Bacchus
12
2 / 0 / 5
7,986
799
6,837
9,649
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 1 / 0
7,420
742
5,116
6,494
4,575
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 3 / 1
6,667
667
3,358
9,507
10,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 1
6,652
665
5,103
6,377
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 2 / 0
7,281
728
9,374
6,254
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Chang'e
Big x Soulja
Chang'e
1
0
4
3
W
Bacchus
SickSymbols
Bacchus
2
0
5
4.5
L
0
2
1
0.25
W
3
1
0
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,333
Damage
17,835
24,158
Taken
22,138
18,262
Mitigated
15,270
8,901
Healing
3,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,358
714
0
587
9,507
10,156
0
4,505
5,002
16,899
0
W
Chang'e
Big x Soulja
Chang'e
3,380
740
2,015
2,957
8,015
3,240
572
4,781
3,234
19,230
0
W
Bacchus
SickSymbols
Bacchus
6,837
1,244
0
2,682
9,649
10,447
0
4,538
5,111
22,188
0
L
5,103
3,841
99
2,105
6,377
2,516
0
3,117
3,260
0
19,072
W
5,116
424
0
1,247
6,494
4,575
236
3,455
3,039
0
24,325
L
9,374
743
0
450
6,254
2,598
389
2,635
3,619
35,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,431
Gold Earned
20,600
97
Minions Killed
111
0
Camps Cleared
0
578,475
Distance Traveled
534,645
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,667
667
26
3
0
174,937
2
W
Chang'e
7,025
703
35
4
0
156,901
0
W
Bacchus
7,986
799
28
3
0
209,387
0
L
Rama
6,652
665
30
3
0
162,976
2
W
Tyr
7,420
742
34
3
0
212,187
5
L
Agni
7,281
728
55
6
0
196,732
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role