Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
megaspud22
Cthulhu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,247 Elo+
Party 1
Heimdallr
Heimdallr
xxTheReddxx
Heimdallr
Level 71
God Stats
2W - 1L
1,827 SR
Queue Stats
27W - 45L
1,307 Elo+
Party 1
Team Averages
Level 108
1,609 SR
1,351 Elo+

VS

Team Averages
Level 66
1,451 SR
1,471 Elo+
Bacchus
Bacchus
Panda-Ramic-
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,393 Elo+
Party 2
Sol
Sol
Yggdrasil233
Sol
Level 127
God Stats
6W - 4L
1,480 SR
Queue Stats
136W - 137L
1,528 Elo+
Solo
Bastet
Bastet
clappinem
Bastet
Level 56
God Stats
3W - 2L
1,372 SR
Queue Stats
23W - 29L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 3 / 0
6,315
632
4,356
8,770
5,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
megaspud22
Cthulhu
9
0 / 7 / 1
6,051
605
6,189
10,873
4,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
xxTheReddxx
Heimdallr
9
0 / 8 / 1
5,761
576
2,414
10,389
4,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Panda-Ramic-
Bacchus
12
2 / 1 / 15
8,296
830
4,511
8,772
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
9 / 0 / 8
9,002
900
13,149
8,825
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bastet
clappinem
Bastet
12
7 / 0 / 8
8,463
846
8,192
7,822
3,257
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
18
18
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
0
0.33
W
Bacchus
Panda-Ramic-
Bacchus
2
1
15
9.5
W
9
0
8
13
W
Bastet
clappinem
Bastet
7
0
8
11
L
Cthulhu
megaspud22
Cthulhu
0
7
1
0.07
L
Heimdallr
xxTheReddxx
Heimdallr
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,959
Damage
25,852
30,032
Taken
25,419
14,370
Mitigated
16,280
1,988
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,356
719
0
1,242
8,770
5,382
0
4,546
3,996
24,147
0
W
Bacchus
Panda-Ramic-
Bacchus
4,511
596
374
2,775
8,772
9,625
99
3,386
5,152
15,489
0
W
13,149
7,585
0
5,641
8,825
3,398
2,635
4,842
3,661
42,310
0
W
Bastet
clappinem
Bastet
8,192
2,212
0
1,906
7,822
3,257
562
2,138
5,538
0
27,187
L
Cthulhu
megaspud22
Cthulhu
6,189
559
204
112
10,873
4,767
0
6,638
4,070
12,595
0
L
Heimdallr
xxTheReddxx
Heimdallr
2,414
1,163
0
430
10,389
4,221
0
5,900
4,269
0
8,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,127
Gold Earned
25,761
73
Minions Killed
124
0
Camps Cleared
0
446,906
Distance Traveled
593,034
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,315
632
37
4
0
164,318
1
W
Bacchus
8,296
830
13
1
0
208,426
1
W
Sol
9,002
900
76
8
0
169,871
0
W
Bastet
8,463
846
35
4
0
214,737
0
L
Cthulhu
6,051
605
23
2
0
140,990
0
L
Heimdallr
5,761
576
13
1
0
141,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role