Player Matchup

Ishtar
Ishtar
ATH_1996
Ishtar
Level 129
God Stats
1W - 0L
1,835 SR
Queue Stats
15W - 21L
1,433 Elo+
Party 1
Vulcan
Vulcan
DaBootyBopper
Vulcan
Level 125
God Stats
1W - 0L
1,672 SR
Queue Stats
42W - 47L
1,442 Elo+
Party 1
Chernobog
Chernobog
JFKHitter
Chernobog
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,820 Elo+
Party 1
Jormungandr
Jormungandr
JettPennington
Jormungandr
Level 157
God Stats
1W - 2L
1,364 SR
Queue Stats
51W - 54L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
Pipzz-_-
Sun Wukong
Level 86
God Stats
1W - 0L
1,536 SR
Queue Stats
25W - 23L
1,474 Elo+
Party 1
Team Averages
Level 104
1,581 SR
1,528 Elo+

VS

Team Averages
Level 68
1,538 SR
1,567 Elo+
Atlas
Atlas
 
Atlas
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
ACommonPeridot
Eset
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,547 Elo+
Party 2
Sun Wukong
Sun Wukong
RobotShooter89
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,600 Elo+
Party 2
Hera
Hera
Zoreenna
Hera
Level 29
God Stats
0W - 2L
1,691 SR
Queue Stats
12W - 9L
1,501 Elo+
Party 2
Cerberus
Cerberus
jennaynay10
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ATH_1996
Ishtar
16
8 / 7 / 13
10,487
874
12,223
13,384
5,693
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 17
10,444
870
15,735
11,430
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
JFKHitter
Chernobog
15
2 / 3 / 24
9,437
786
20,251
10,515
4,505
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
JettPennington
Jormungandr
19
5 / 4 / 24
11,156
930
16,305
14,025
10,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Pipzz-_-
Sun Wukong
18
13 / 3 / 17
10,782
899
13,281
15,713
15,850
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
6 / 7 / 6
10,465
872
7,589
22,385
34,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
5 / 7 / 7
10,370
864
10,946
11,403
4,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RobotShooter89
Sun Wukong
16
4 / 7 / 9
9,575
798
11,399
18,325
20,893
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
12
2 / 8 / 7
7,969
664
8,823
11,834
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
jennaynay10
Cerberus
16
3 / 5 / 12
10,330
861
7,441
20,484
24,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
61
34
Kills
20
21
Deaths
34
95
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
6
7
6
1.29
L
5
7
7
1.21
W
Ishtar
ATH_1996
Ishtar
8
7
13
2.07
W
6
4
17
3.63
W
Chernobog
JFKHitter
Chernobog
2
3
24
4.67
W
Jormungandr
JettPennington
Jormungandr
5
4
24
4.25
W
Sun Wukong
Pipzz-_-
Sun Wukong
13
3
17
7.17
L
Sun Wukong
RobotShooter89
Sun Wukong
4
7
9
1.21
L
Hera
2
8
7
0.69
L
Cerberus
jennaynay10
Cerberus
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,795
Damage
46,198
65,067
Taken
84,431
40,619
Mitigated
89,620
20,434
Healing
12,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,589
2,288
1,188
2,595
22,385
34,218
0
7,963
14,422
18,987
0
L
10,946
1,170
795
774
11,403
4,843
523
5,839
5,564
26,034
0
W
Ishtar
ATH_1996
Ishtar
12,223
7,589
1,797
2,142
13,384
5,693
2,367
7,906
5,478
0
21,612
W
15,735
7,244
1,864
2,408
11,430
4,511
649
8,723
2,707
33,904
0
W
Chernobog
JFKHitter
Chernobog
20,251
11,252
458
2,963
10,515
4,505
2,009
6,083
4,432
0
26,051
W
Jormungandr
JettPennington
Jormungandr
16,305
4,072
2,403
2,380
14,025
10,060
1,189
6,526
7,499
37,492
0
W
Sun Wukong
Pipzz-_-
Sun Wukong
13,281
1,771
1,515
2,504
15,713
15,850
812
5,561
10,152
0
18,172
L
Sun Wukong
RobotShooter89
Sun Wukong
11,399
2,665
605
2,044
18,325
20,893
775
6,401
11,924
0
27,841
L
Hera
8,823
2,534
79
602
11,834
4,966
456
5,831
6,003
15,903
0
L
Cerberus
jennaynay10
Cerberus
7,441
704
0
4,157
20,484
24,700
0
6,006
14,478
15,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,306
Gold Earned
48,709
125
Minions Killed
131
0
Camps Cleared
0
1,067,038
Distance Traveled
966,310
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,465
872
17
1
0
213,467
3
L
Eset
10,370
864
37
3
0
160,791
0
W
Ishtar
10,487
874
17
1
0
177,830
1
W
Vulcan
10,444
870
44
4
0
239,722
1
W
Chernobog
9,437
786
17
1
0
186,755
1
W
Jormungandr
11,156
930
37
3
0
238,210
2
W
Sun Wukong
10,782
899
10
1
0
224,521
0
L
Sun Wukong
9,575
798
23
2
0
210,483
1
L
Hera
7,969
664
22
2
0
179,110
0
L
Cerberus
10,330
861
32
3
0
202,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role