Player Matchup

Mulan
Mulan
GojoSatoruSimp
Mulan
Level 69
God Stats
7W - 5L
1,735 SR
Queue Stats
71W - 46L
1,681 Elo+
Party 2
Merlin
Merlin
Taypast
Merlin
Level 39
God Stats
30W - 27L
1,643 SR
Queue Stats
153W - 117L
1,599 Elo+
Party 2
Loki
Loki
Yung_Wolfie-
Loki
Level 153
God Stats
141W - 122L
1,610 SR
Queue Stats
300W - 283L
1,573 Elo+
Party 2
Nox
Nox
mochaa1211
Nox
Level 97
God Stats
6W - 4L
1,535 SR
Queue Stats
59W - 75L
1,437 Elo+
Solo
Neith
Neith
noprerogatives
Neith
Level 159
God Stats
5W - 3L
1,583 SR
Queue Stats
378W - 327L
1,603 Elo+
Party 2
Team Averages
Level 103
1,621 SR
1,579 Elo+

VS

Team Averages
Level 69
1,558 SR
1,567 Elo+
Jing Wei
Jing Wei
AdamG50
Jing Wei
Level 27
God Stats
1W - 2L
1,433 SR
Queue Stats
10W - 9L
1,568 Elo+
Party 1
Maui
Maui
DanteUnbound22
Maui
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 50L
1,648 Elo+
Solo
Merlin
Merlin
Legitlaydo
Merlin
Level 122
God Stats
3W - 5L
1,570 SR
Queue Stats
142W - 133L
1,564 Elo+
Solo
Bellona
Bellona
Trapkrampus45
Bellona
Level 65
God Stats
4W - 3L
1,789 SR
Queue Stats
136W - 147L
1,556 Elo+
Solo
Hun Batz
Hun Batz
niceguyftw
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 11
8,519
774
13,626
16,362
13,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Taypast
Merlin
16
5 / 0 / 10
8,882
807
11,295
5,494
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 0 / 11
8,076
734
5,054
5,534
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 1 / 9
9,067
824
5,765
4,691
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 11
9,151
832
10,538
5,108
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AdamG50
Jing Wei
15
3 / 3 / 1
7,906
719
5,117
8,914
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 4 / 6
7,774
707
4,478
12,863
14,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Legitlaydo
Merlin
14
1 / 2 / 3
7,646
695
5,937
8,696
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
13
0 / 6 / 3
7,193
654
3,432
12,661
14,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
niceguyftw
Hun Batz
14
2 / 6 / 2
7,432
676
4,333
11,599
5,271
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
21
Kills
6
6
Deaths
21
52
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AdamG50
Jing Wei
3
3
1
1.17
L
0
4
6
0.75
W
4
5
11
1.9
L
Merlin
Legitlaydo
Merlin
1
2
3
1.25
W
Merlin
Taypast
Merlin
5
0
10
10
L
Bellona
0
6
3
0.25
W
1
0
11
6.5
W
6
1
9
10.5
L
Hun Batz
niceguyftw
Hun Batz
2
6
2
0.5
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,278
Damage
23,297
37,189
Taken
54,733
24,485
Mitigated
42,522
8,121
Healing
4,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AdamG50
Jing Wei
5,117
3,845
0
1,190
8,914
4,147
0
1,837
7,077
0
26,286
L
4,478
913
0
1,545
12,863
14,046
0
6,222
6,641
8,153
0
W
13,626
1,239
0
1,959
16,362
13,986
0
3,823
12,539
0
24,852
L
Merlin
Legitlaydo
Merlin
5,937
394
0
1,275
8,696
4,451
0
2,876
5,820
29,779
0
W
Merlin
Taypast
Merlin
11,295
679
378
1,144
5,494
2,513
658
1,536
3,958
32,852
0
L
Bellona
3,432
1,175
0
531
12,661
14,607
0
3,764
8,897
0
20,896
W
5,054
1,179
0
920
5,534
2,590
1,913
1,739
3,795
0
19,940
W
5,765
221
0
500
4,691
2,361
1,121
2,402
2,289
17,555
0
L
Hun Batz
niceguyftw
Hun Batz
4,333
748
0
40
11,599
5,271
0
2,361
9,238
0
20,666
W
10,538
2,896
0
3,220
5,108
3,035
3,403
915
4,193
0
37,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,695
Gold Earned
37,951
221
Minions Killed
192
0
Camps Cleared
0
1,141,971
Distance Traveled
1,043,167
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,906
719
56
5
0
222,120
1
L
Maui
7,774
707
10
1
0
194,364
1
W
Mulan
8,519
774
33
3
0
239,353
4
L
Merlin
7,646
695
48
4
0
197,378
1
W
Merlin
8,882
807
51
5
0
218,109
1
L
Bellona
7,193
654
41
4
0
209,076
1
W
Loki
8,076
734
34
3
0
243,885
2
W
Nox
9,067
824
33
3
0
233,492
1
L
Hun Batz
7,432
676
37
3
0
220,229
1
W
Neith
9,151
832
70
6
0
207,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role