Player Matchup

Medusa
Medusa
SHREDTITBRO
Medusa
Level 89
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Hercules
Hercules
The Donh4745
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sol
Sol
c3m_wh3re_69
Sol
Level 82
God Stats
1W - 2L
1,634 SR
Queue Stats
8W - 9L
1,620 Elo+
Solo
Team Averages
Level 84
1,463 SR
1,540 Elo+

VS

Team Averages
Level 61
1,639 SR
1,512 Elo+
Cthulhu
Cthulhu
Assassin40115
Cthulhu
Level 13
God Stats
4W - 1L
1,774 SR
Queue Stats
8W - 6L
1,449 Elo+
Party 1
Tyr
Tyr
IzHasFrEshpepsi
Tyr
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 129L
1,394 Elo+
Party 1
Yu Huang
Yu Huang
oatsnhoney
Yu Huang
Level 88
God Stats
39W - 34L
1,643 SR
Queue Stats
399W - 337L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 5 / 2
8,021
668
7,812
9,311
4,453
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
The Donh4745
Hercules
13
0 / 1 / 3
7,677
640
4,399
10,000
8,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 4 / 1
7,893
658
9,538
11,839
4,805
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 2 / 6
8,104
675
4,144
11,041
8,393
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 1 / 4
9,189
766
7,701
12,191
13,369
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
oatsnhoney
Yu Huang
16
6 / 0 / 3
9,919
827
14,659
8,635
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
10
10
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
2
6
1.5
W
4
1
4
6
L
Medusa
1
5
2
0.4
L
Hercules
The Donh4745
Hercules
0
1
3
1.5
L
2
4
1
0.63
W
Yu Huang
oatsnhoney
Yu Huang
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,749
Damage
26,504
31,150
Taken
31,867
17,275
Mitigated
25,947
6,914
Healing
5,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,144
220
0
1,770
11,041
8,393
117
3,490
7,551
18,210
0
W
7,701
1,465
0
1,000
12,191
13,369
194
3,683
8,508
99
17,152
L
Medusa
7,812
3,359
0
0
9,311
4,453
228
5,345
3,762
0
26,179
L
Hercules
The Donh4745
Hercules
4,399
1,399
378
2,444
10,000
8,017
0
5,492
4,110
0
15,257
L
9,538
3,585
0
4,092
11,839
4,805
0
6,997
4,337
31,940
0
W
Yu Huang
oatsnhoney
Yu Huang
14,659
984
0
3,090
8,635
4,185
1,751
2,402
6,233
48,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,591
Gold Earned
27,212
110
Minions Killed
125
0
Camps Cleared
0
590,297
Distance Traveled
708,936
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,104
675
25
2
0
201,987
0
W
Tyr
9,189
766
32
3
0
268,054
1
L
Medusa
8,021
668
40
3
0
169,888
2
L
Hercules
7,677
640
22
2
0
243,458
0
L
Sol
7,893
658
48
4
0
176,951
3
W
Yu Huang
9,919
827
68
6
0
238,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role