Player Matchup

Vamana
Vamana
APA4LIFE
Vamana
Level 102
God Stats
0W - 2L
1,510 SR
Queue Stats
23W - 42L
1,229 Elo+
Party 2
Bacchus
Bacchus
CorporalPuddin
Bacchus
Level 26
God Stats
0W - 2L
1,446 SR
Queue Stats
3W - 7L
1,242 Elo+
Party 2
Janus
Janus
W33DmAn420kushk
Janus
Level 100
God Stats
0W - 1L
1,222 SR
Queue Stats
48W - 97L
1,242 Elo+
Party 2
Team Averages
Level 76
1,393 SR
1,238 Elo+

VS

Team Averages
Level 52
1,293 SR
1,133 Elo+
Ao Kuang
Ao Kuang
Lilmoeboytheog
Ao Kuang
Level 99
God Stats
1W - 0L
1,173 SR
Queue Stats
8W - 21L
1,203 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ded-zedd
Kumbhakarna
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 15L
1,118 Elo+
Party 1
Izanami
Izanami
immotal king216
Izanami
Level 17
God Stats
1W - 5L
1,205 SR
Queue Stats
4W - 20L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
APA4LIFE
Vamana
18
4 / 6 / 4
12,913
646
17,510
25,450
21,815
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
4 / 2 / 7
14,850
743
13,997
22,105
32,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 7 / 2
13,755
688
14,641
16,670
8,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
14 / 4 / 1
15,807
790
31,997
24,257
15,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
ded-zedd
Kumbhakarna
15
1 / 3 / 8
11,910
596
4,340
15,522
20,024
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
0 / 6 / 9
13,036
652
18,252
21,863
10,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
13
Kills
15
15
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
APA4LIFE
Vamana
4
6
4
1
L
4
2
7
3.75
W
Ao Kuang
14
4
1
3.63
L
5
7
2
0.86
W
Kumbhakarna
ded-zedd
Kumbhakarna
1
3
8
1.67
W
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,148
Damage
54,589
64,225
Taken
61,642
62,340
Mitigated
45,857
8,200
Healing
12,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
APA4LIFE
Vamana
17,510
9,473
0
3,647
25,450
21,815
239
13,606
11,844
0
71,730
L
13,997
1,243
421
4,132
22,105
32,524
23
11,498
10,607
31,679
0
W
Ao Kuang
31,997
11,891
0
10,706
24,257
15,109
0
10,842
13,415
77,143
0
L
14,641
852
0
0
16,670
8,001
0
11,322
5,348
72,257
0
W
Kumbhakarna
ded-zedd
Kumbhakarna
4,340
798
0
0
15,522
20,024
51
7,496
8,026
15,672
0
W
18,252
12,807
0
2,089
21,863
10,724
3,253
10,388
11,475
0
57,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,518
Gold Earned
40,753
215
Minions Killed
161
0
Camps Cleared
0
958,666
Distance Traveled
830,683
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,913
646
84
4
0
323,790
4
L
Bacchus
14,850
743
38
2
0
336,042
0
W
Ao Kuang
15,807
790
71
4
0
305,351
2
L
Janus
13,755
688
93
5
0
298,834
1
W
Kumbhakarna
11,910
596
11
1
0
256,162
0
W
Izanami
13,036
652
79
4
0
269,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role