Player Matchup

Merlin
Merlin
Atomic-_-Sweat
Merlin
Level 112
God Stats
7W - 3L
1,534 SR
Queue Stats
592W - 578L
1,518 Elo+
Party 3
Mercury
Mercury
BULLDOG1633
Mercury
Level 103
God Stats
21W - 15L
1,517 SR
Queue Stats
555W - 517L
1,514 Elo+
Party 3
Ishtar
Ishtar
David_Vs_World
Ishtar
Level 108
God Stats
22W - 13L
1,574 SR
Queue Stats
296W - 271L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
lexiii02
Jormungandr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,242 Elo+
Party 3
Pele
Pele
lokibalder
Pele
Level 124
God Stats
2W - 3L
1,530 SR
Queue Stats
293W - 273L
1,502 Elo+
Party 2
Team Averages
Level 100
1,531 SR
1,455 Elo+

VS

Team Averages
Level 122
1,552 SR
1,469 Elo+
Ao Kuang
Ao Kuang
TheQuantumMenace
Ao Kuang
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 102L
1,490 Elo+
Party 4
Bacchus
Bacchus
ViciGrim
Bacchus
Level 83
God Stats
6W - 3L
1,704 SR
Queue Stats
62W - 66L
1,442 Elo+
Party 4
Cernunnos
Cernunnos
ViciMAKAROV
Cernunnos
Level 120
God Stats
4W - 3L
1,505 SR
Queue Stats
184W - 182L
1,438 Elo+
Party 4
Horus
Horus
WindFoxAlu
Horus
Level 148
God Stats
29W - 26L
1,550 SR
Queue Stats
133W - 124L
1,493 Elo+
Party 1
Baba Yaga
Baba Yaga
swagdaddysimpboi
Baba Yaga
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 143L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
8,977
528
4,181
7,107
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
BULLDOG1633
Mercury
14
0 / 4 / 2
8,283
487
4,828
12,818
5,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 0
7,119
419
4,957
11,918
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
lexiii02
Jormungandr
15
2 / 4 / 0
9,711
571
10,823
13,568
9,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 1 / 1
7,359
433
4,362
14,153
11,430
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 4
10,272
604
4,150
14,691
6,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
ViciGrim
Bacchus
15
6 / 0 / 3
8,652
509
9,994
7,490
7,903
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
ViciMAKAROV
Cernunnos
16
2 / 1 / 4
9,008
530
10,466
12,425
5,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
15
2 / 1 / 2
8,963
527
9,875
15,711
13,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
16
1 / 1 / 4
9,512
560
7,529
9,016
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
16
16
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Mercury
BULLDOG1633
Mercury
0
4
2
0.25
L
0
4
0
0
W
5
0
4
7
W
Bacchus
ViciGrim
Bacchus
6
0
3
7.5
W
Cernunnos
ViciMAKAROV
Cernunnos
2
1
4
4
W
Horus
2
1
2
3
L
Jormungandr
lexiii02
Jormungandr
2
4
0
0.5
L
0
1
1
0.5
W
Baba Yaga
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,151
Damage
42,014
59,564
Taken
59,333
33,516
Mitigated
36,859
8,875
Healing
26,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,181
613
0
614
7,107
3,146
0
5,276
1,783
65,303
0
L
Mercury
BULLDOG1633
Mercury
4,828
2,681
0
285
12,818
5,264
0
4,207
8,441
0
76,055
L
4,957
2,908
0
3,534
11,918
4,051
0
3,295
8,623
0
49,378
W
4,150
1,352
0
6,619
14,691
6,568
25
1,323
13,368
92,696
0
W
Bacchus
ViciGrim
Bacchus
9,994
1,222
603
1,397
7,490
7,903
910
826
6,664
30,011
3,754
W
Cernunnos
ViciMAKAROV
Cernunnos
10,466
4,832
0
7,773
12,425
5,227
3,311
64
12,361
0
79,225
W
Horus
9,875
4,358
819
6,169
15,711
13,278
1,367
9,744
5,967
0
64,418
L
Jormungandr
lexiii02
Jormungandr
10,823
4,662
0
2,630
13,568
9,625
0
3,337
9,270
82,863
0
L
4,362
732
0
1,812
14,153
11,430
0
5,126
8,983
0
38,066
W
Baba Yaga
7,529
456
0
2,849
9,016
3,883
1,962
3,047
5,969
75,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,449
Gold Earned
46,407
552
Minions Killed
546
0
Camps Cleared
0
1,537,762
Distance Traveled
1,678,632
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,977
528
139
8
0
297,717
7
L
Mercury
8,283
487
127
7
0
388,651
0
L
Ishtar
7,119
419
88
5
0
219,445
6
W
Ao Kuang
10,272
604
140
8
0
407,729
3
W
Bacchus
8,652
509
47
3
0
335,760
6
W
Cernunnos
9,008
530
124
7
0
285,874
1
W
Horus
8,963
527
95
6
0
325,639
4
L
Jormungandr
9,711
571
154
9
0
292,788
1
L
Pele
7,359
433
44
3
0
339,161
3
W
Baba Yaga
9,512
560
140
8
0
323,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role