Player Matchup

Nox
Nox
Bighicks10
Nox
Level 149
God Stats
1W - 3L
1,363 SR
Queue Stats
15W - 21L
1,392 Elo+
Party 2
Bastet
Bastet
FBstikyfnger
Bastet
Level 146
God Stats
2W - 5L
1,353 SR
Queue Stats
6W - 8L
1,309 Elo+
Party 2
King Arthur
King Arthur
ichura
King Arthur
Level 107
God Stats
1W - 1L
1,494 SR
Queue Stats
10W - 14L
1,429 Elo+
Party 2
Team Averages
Level 134
1,404 SR
1,377 Elo+

VS

Team Averages
Level 95
1,576 SR
1,637 Elo+
Ra
Ra
Cyrax73
Ra
Level 117
God Stats
35W - 19L
1,670 SR
Queue Stats
317W - 203L
1,631 Elo+
Party 1
Terra
Terra
PilotError
Terra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 28L
1,653 Elo+
Party 1
Osiris
Osiris
TheOtherEditor
Osiris
Level 107
God Stats
6W - 2L
1,558 SR
Queue Stats
424W - 276L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,433
629
15,280
9,127
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
2 / 3 / 0
9,400
627
14,640
13,463
6,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
ichura
King Arthur
13
0 / 3 / 2
8,662
577
8,071
18,780
20,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
10,501
700
13,209
12,511
6,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
16
1 / 0 / 7
11,214
748
5,418
18,378
20,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 1 / 3
10,738
716
12,718
16,588
19,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
8
8
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
2
1
5
4.5
L
Bastet
2
3
0
0.67
W
Terra
1
0
7
4.5
W
5
1
3
6.5
L
King Arthur
ichura
King Arthur
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,991
Damage
31,345
41,370
Taken
47,477
31,415
Mitigated
45,791
3,112
Healing
24,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,280
659
307
486
9,127
4,510
0
4,408
4,719
54,123
0
W
13,209
1,422
4,283
3,783
12,511
6,770
1,822
2,098
10,413
77,693
0
L
Bastet
14,640
4,023
0
1,819
13,463
6,472
0
5,295
8,168
0
46,447
W
Terra
5,418
1,536
4,143
6,986
18,378
20,011
404
8,019
10,359
14,954
0
W
12,718
3,582
878
4,223
16,588
19,010
1,054
5,442
11,146
2,869
34,106
L
King Arthur
ichura
King Arthur
8,071
1,218
0
500
18,780
20,433
4
9,927
8,853
0
26,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,495
Gold Earned
32,453
154
Minions Killed
193
0
Camps Cleared
0
892,082
Distance Traveled
922,667
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,433
629
79
5
0
300,788
5
W
Ra
10,501
700
127
8
0
296,616
1
L
Bastet
9,400
627
49
3
0
317,525
1
W
Terra
11,214
748
20
1
0
318,931
3
W
Osiris
10,738
716
46
3
0
307,120
3
L
King Arthur
8,662
577
26
2
0
273,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role